Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Slovakia Hungary to PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 8 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 8 infantry in Normandy Bordeaux, round 2 : 1/9 hits
British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 3 : 2/8 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 4 : 1/8 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Poland
Germans attack with 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Russians defend with 5 artilleries; Americans defend with 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Poland, round 2 : 9/21 hits
Russians roll dice for 5 artilleries, 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 4/20 hits
6 bombers owned by the Americans, 3 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Poland
Germans roll dice for 7 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Poland, round 3 : 3/17 hits
Russians roll dice for 5 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 3 : 5/11 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Poland
Germans roll dice for 7 armour, 3 artilleries and 2 fighters in Poland, round 4 : 7/12 hits
Russians roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Poland, round 4 : 4/8 hits
3 tactical_bombers owned by the Americans, 2 artilleries owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 2 fighters owned by the Americans lost in Poland
Germans roll dice for 6 armour and 2 fighters in Poland, round 5 : 3/8 hits
Russians roll dice for 1 fighter in Poland, round 5 : 0/1 hits
1 fighter owned by the Americans lost in Poland
Germans win, taking Poland from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 121
Casualties for Germans: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Casualties for Russians: 5 artilleries
Casualties for Americans: 6 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombersNon Combat Move - Germans
2 fighters moved from Poland to Western Germany
2 artilleries and 6 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 artillery and 6 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,6,6,3,4,5
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 21 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 23 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.564
Median : 4.000
Variance : 0.201
Standard Deviation : 0.449
Total rolls : 140Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.422
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 83British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.675
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Eastern Poland to Poland
3 artilleries moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Eastern Poland to Poland
3 artilleries moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
1 tactical_bomber moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 6 armour
Russians roll dice for 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/10 hits
Germans roll dice for 6 armour in Poland, round 2 : 3/6 hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 3 artilleries and 1 tactical_bomber in Poland, round 3 : 3/7 hits
Germans roll dice for 4 armour in Poland, round 3 : 2/4 hits
2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/5 hits
Germans roll dice for 1 armour in Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns
Evenkiyskiy : 1 armour and 1 mech_infantry
Kazakhstan : 1 infantry
Tsagaan Olom : 1 flag
Poland : 1 flag, 3 armour
Eastern Poland : 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 2 fighters
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 37
Russians : 34 / 37
Japanese : 61 / 69
Americans : 61 / 82
Chinese : 4 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 3
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.727
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33Germans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.955
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to SikangCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 2 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 4 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 1 infantry placed in Kiangsu
1 fighter placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 5 Sea Zone
6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany -
Intercept in West Germany and scramble in sz6?
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No intercept in Germany and send up 3 Japanese planes
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Bonzai!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 5 Sea Zone
6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western GermanyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total. Damaged units is as follows: airfield = 2, factory_major = 5
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 6 bombers and 6 fighters
Japanese defend with 3 destroyers, 3 fighters and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers and 6 fighters in 6 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits
3 fighters owned by the Japanese, 3 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 4 fighters
Casualties for Japanese: 3 destroyers and 3 fighters
Battle in 2 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
4 carriers and 2 destroyers moved from 16 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to Soviet Far East
6 bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 2 Sea Zone to Soviet Far East
2 fighters moved from 2 Sea Zone to 4 Sea Zone
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to TunisiaPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 mech_infantrys placed in Finland
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from Japanese
1 fighter moved from Persia to 39 Sea Zone
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to Burma
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Tsinghai to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 30 PUs;
British buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from Japanese
1 fighter moved from Persia to 39 Sea Zone
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to Burma
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Tsinghai to SuiyuyanCombat - British
Battle in Greece
Battle in Suiyuyan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 3/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Suiyuyan
British win, taking Greece from Germans with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 4 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 2 : 1/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 3 : 5/8 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Suiyuyan to TsinghaiPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tsinghai: 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
2 destroyers placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 fighter
Burma : 2 infantry and 4 mech_infantrys
India : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Kazakhstan : 1 mech_infantry
39 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
109 Sea Zone : 2 destroyers
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 aaGuns, 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 37 / 37
Russians : 33 / 37
Japanese : 63 / 65
Americans : 61 / 84
Chinese : 3 / 4
British : 36 / 34
UK_Pacific : 6 / 6
Italians : 8 / 3
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.328
Median : 3.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 64Null / Other
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
2 fighters moved from Northern Italy to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
2 fighters moved from Northern Italy to PolandCombat - Italians
Battle in Poland
Italians attack with 1 artillery and 2 fighters
Russians defend with 3 armour
Italians roll dice for 1 artillery and 2 fighters in Poland, round 2 : 0/3 hits
Russians roll dice for 3 armour in Poland, round 2 : 3/3 hits
2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Poland
Russians win with 3 armour remaining. Battle score for attacker is -24
Casualties for Italians: 1 artillery and 2 fightersNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,1,4,3,4,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs -
Looking kind of weak for the Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 37 / 37
Russians : 33 / 37
Japanese : 63 / 65
Americans : 61 / 84
Chinese : 3 / 4
British : 36 / 34
UK_Pacific : 6 / 6
Italians : 8 / 0
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
The Russians are coming to Berlin! Vodka for everyone!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 submarine moved from 109 Sea Zone to 119 Sea Zone