@max334 yes was a nice xmas present for you!
17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
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Just saw the result of TJ, costly…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 armour and 3 fighters moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Italians attack with 3 armour and 3 fighters
British defend with 3 armour and 2 mech_infantrys
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 2 : 3/6 hits
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 0/5 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Belgian Congo
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 3 : 2/6 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
2 armour owned by the Italians and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Italians: 2 armourNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Novgorod to Russia
5 bombers and 3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Novgorod to Western Germany
3 fighters moved from Egypt to Southern Italy -
Scramble off Gib?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Novgorod to Russia
5 bombers and 3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Novgorod to Western Germany
3 fighters moved from Egypt to Southern ItalyCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 92 Sea Zone
Germans attack with 6 bombers and 3 fighters
Americans defend with 2 destroyers
Germans roll dice for 6 bombers and 3 fighters in 92 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 92 Sea Zone
Germans win with 6 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 bombers moved from 92 Sea Zone to Southern Italy
3 fighters moved from 92 Sea Zone to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Western Germany
1 bomber moved from Russia to Eastern PolandPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Bryansk to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
4 armour and 21 mech_infantrys moved from Bryansk to CaucasusCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 4 armour, 1 infantry and 21 mech_infantrys
Japanese defend with 8 armour and 2 infantry
Russians win, taking Caucasus from Japanese with 4 armour and 17 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Russians: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 8 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Bryansk to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 1 harbour, 7 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
3 armour moved from Szechwan to French Indo China
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 armour moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to French Indo China
1 armour moved from Kweichow to French Indo China
2 armour and 3 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 armour moved from Shantung to Hunan
1 armour moved from Amur to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 5 tactical_bombers in 30 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 30 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Japan
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 cruiser moved from 49 Sea Zone to 31 Sea Zone
1 battleship and 5 carriers moved from 49 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
1 harbour placed in Hainan
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 69 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to French Indo China
2 bombers moved from India to Belgian Congo
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Belgian Congo
Americans attack with 2 bombers
Italians defend with 1 armour
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 31 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 98 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans win, taking 98 Sea Zone from Italians with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from Belgian Congo to Rhodesia
1 fighter moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
3 artilleries moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Persia to Iraq
1 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
3 aaGuns, 10 artilleries and 21 infantry moved from Burma to IndiaPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 27 PUs (6 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 armour and 8 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Yugoslavia to Romania
1 armour moved from Egypt to Tobruk
3 fighters moved from Egypt to TobrukCombat - Italians
Battle in Bessarabia
Italians attack with 4 armour and 8 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 4 armour and 8 infantry in Bessarabia, round 2 : 6/12 hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 4 armour and 8 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Tobruk
Italians attack with 1 armour and 3 fighters
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 fighters in Tobruk, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Tobruk to Egypt
4 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,4
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Nenetsia to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys moved from Eastern Poland to Western Ukraine
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Southern Italy to Bessarabia
3 fighters moved from Southern France to Southern ItalyCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Western Ukraine
Germans attack with 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys in Western Ukraine, round 2 : 33/102 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking 109 Sea Zone from Americans, taking Western Ukraine from Russians with 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour and 1 bomber in Vologda, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 bomber moved from Vologda to Eastern PolandPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,5
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Russia to Evenkiyskiy
2 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns, 31 artilleries and 56 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Tambov to Bryansk
4 armour and 17 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter moved from Evenkiyskiy to Novosibirsk
2 infantry moved from Russia to Vologda
1 aaGun and 1 infantry moved from Russia to VologdaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 4 armour, 3 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Szechwan to Yunnan
2 armour moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from French Indo China to Shan State
10 armour moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 armour moved from Shantung to Hunan
2 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Yenisey to Dzavhan
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 14 armour and 3 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 14 armour and 3 mech_infantrys in Yunnan, round 2 : 4/17 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 14 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
2 armour and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Shantung
3 artilleries, 1 fighter and 5 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Kwangsi: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 bomber moved from Rhodesia to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
8 fighters moved from 26 Sea Zone to Johnston Island
6 fighters moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from French Guiana to Suriname
1 bomber moved from Rhodesia to TobrukCombat - Americans
Battle in Johnston Island
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Johnston Island from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters moved from 31 Sea Zone to 26 Sea Zone
8 fighters moved from Johnston Island to 26 Sea Zone
1 bomber moved from Tobruk to Libya
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 3 artilleries and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian SudanCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 3 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
retreated to Egypt
Italians win with 3 armour and 3 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
dice are killin me