@max334 yes was a nice xmas present for you!
17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Nenetsia to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys moved from Eastern Poland to Western Ukraine
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Southern Italy to Bessarabia
3 fighters moved from Southern France to Southern ItalyCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Western Ukraine
Germans attack with 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys in Western Ukraine, round 2 : 33/102 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking 109 Sea Zone from Americans, taking Western Ukraine from Russians with 17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour and 1 bomber in Vologda, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 bomber moved from Vologda to Eastern PolandPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,5
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Russia to Evenkiyskiy
2 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns, 31 artilleries and 56 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Tambov to Bryansk
4 armour and 17 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter moved from Evenkiyskiy to Novosibirsk
2 infantry moved from Russia to Vologda
1 aaGun and 1 infantry moved from Russia to VologdaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 4 armour, 3 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Szechwan to Yunnan
2 armour moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from French Indo China to Shan State
10 armour moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 armour moved from Shantung to Hunan
2 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Yenisey to Dzavhan
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 14 armour and 3 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 14 armour and 3 mech_infantrys in Yunnan, round 2 : 4/17 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 14 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
2 armour and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Shantung
3 artilleries, 1 fighter and 5 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Kwangsi: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 bomber moved from Rhodesia to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
8 fighters moved from 26 Sea Zone to Johnston Island
6 fighters moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from French Guiana to Suriname
1 bomber moved from Rhodesia to TobrukCombat - Americans
Battle in Johnston Island
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Johnston Island from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters moved from 31 Sea Zone to 26 Sea Zone
8 fighters moved from Johnston Island to 26 Sea Zone
1 bomber moved from Tobruk to Libya
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 3 artilleries and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian SudanCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 3 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
retreated to Egypt
Italians win with 3 armour and 3 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
dice are killin me
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I dunno, I thought you had terrible odds on egypt, but I might have forgotten something.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit Mode
2 armour and 2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 2 fighters
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour and 2 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
4 aaGuns, 4 armour and 8 infantry moved from Bessarabia to Western Ukraine
4 infantry moved from Romania to BessarabiaPlace Units - Italians
1 airfield placed in Bessarabia
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 fighters moved from Bessarabia to Trans-Jordan
1 bomber moved from Eastern Poland to Trans-Jordan
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Southern Italy to Libya
5 bombers and 3 fighters moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to Trans-Jordan
17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
6 armour moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Libya, round 2 : 1/1 hits
Americans roll dice for 1 bomber in Libya, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Libya
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Bryansk
Germans attack with 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys in Bryansk, round 2 : 33/111 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 9 bombers and 9 fighters
British defend with 1 fighter, 4 infantry and 3 mech_infantrys; Americans defend with 1 fighter
Germans roll dice for 9 bombers and 9 fighters in Trans-Jordan, round 2 : 13/18 hits
British roll dice for 2 fighters, 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 1/9 hits
3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the Americans and 4 infantry owned by the British lost in Trans-Jordan
Germans win with 9 bombers and 8 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for Americans: 1 fighterNon Combat Move - Germans
9 bombers and 8 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Libya to Southern Italy
2 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
again only one hit vs your planes….
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Yea, that was wild! I wasn’t expecting things to go THAT well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Novosibirsk to Russia
1 mech_infantry moved from Novosibirsk to Nenetsia
Russians take Nenetsia from Germans
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
2 armour and 14 mech_infantrys moved from Novosibirsk to RussiaCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
14 armour and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 4 infantry moved from Shan State to Burma
2 armour moved from French Indo China to Burma
2 armour moved from Hunan to Burma
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
2 artilleries and 8 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from 39 Sea Zone to Ceylon
1 carrier and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to 39 Sea Zone
2 armour moved from Dzavhan to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries, 1 battleship, 7 carriers, 10 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
10 fighters and 4 tactical_bombers moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in CeylonNon Combat Move - Japanese
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
2 armour and 1 infantry placed in Shantung
1 infantry placed in Japan
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
forgot to attack sub
Rolls: 1@2 14@3; Total Hits: 81@2: (1)14@3: (2, 2, 5, 4, 5, 1, 3, 3, 6, 5, 4, 3, 5, 3)
Rolls: 1@1; Total Hits: 01@1: (4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from India to Queensland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French MadagascarCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Madagascar
Battle in 98 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans win, taking French Madagascar from Neutral_Axis, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber and 2 fighters moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
10 artilleries and 28 infantry moved from India to Burma
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
3 infantry moved from Persia to IraqCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 10 artilleries and 28 infantry
Japanese defend with 18 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Japanese win with 9 armour remaining. Battle score for attacker is -34
Casualties for British: 10 artilleries and 28 infantry
Casualties for Japanese: 9 armour, 3 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - British
3 aaGuns moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
3 armour and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to UkraineCombat - Italians
Non Combat Move - Italians
4 aaGuns moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians