[Global 1940] New turn order


  • UKP going for islands isn’t exactly historical. UK in Asia literally played defense in that region and only goal was to keep Commonwealth from being conquered and to liberate their own colonies.


  • I think UKP can take over Indo China for extra income and get a bonus for the Burma Road as well and Liberating Kwangtung, they get some form of bonus…not clear on what and how of it yet


  • UK is also underpowered in Asia like France, one of UK first carrier loses was from the IJN in the Pacific. Put it this way, the closest colony that UK owned to Japan was Hong Kong and it remained in Japanese hands until they surrendered.


  • Should Paratroopers and Air Transports be a part of the game?
    Airborne A2 D1 C4 M1 or range of plane
    Air Transport A0 D0 C8 M5  2 Airborne or 1 Artillery capacity


  • @Leatherneckinlv:

    Should Paratroopers and Air Transports be a part of the game?
    Airborne A2 D1 C4 M1 or range of plane
    Air Transport A0 D0 C8 M5   2 Airborne or 1 Artillery capacity

    I have experimented with the thought of paratroopers and thus I found a more use for airfields. The only way to allow paratroopers would have some kind of rules saying if you place 2 infantry on an airfield, they can “jump” and attack any space 3 moves away (or whatever you want it to be), I would then work in a rule that allows enemy fighters and AA guns to attack and if they miss, the infantry land and thus conduct battle normally OR you could balance it would saying that paratroopers can only attack territories if they are being backed by land forces since none of the allied nations ever used paratroopers exclusively for any operation and when Axis forced did it, it usually ended up in a lose for them.

    As far as air transport, I could only see airfield to airfield.

    Unless you physically make your own units for the game.


  • I also thought about the idea of militia being in the game. For one turn only, you can declare total war, and on the next turn, you may buy infantry for 1 dollar only and the attack is zero and defense is one, the unit is not allowed to leave your territory and only may be placed on your nations home territory.


  • In my hybrid game I do have Militia, Dutch forces in the Dutch colonies and Colonial Infantry for certain Allied countries. Germans have SS which is basically a +1 to D and they can be upgraded. So an SS Infantry can become a SS Mech Infantry for 1 IPC, SS Mech can become a SS Tank for another IPC. SS Infantry costs 3 IPC but here is what makes it more unique, Romania, Western Ukraine, Yugoslavia and Finland you may place an (1) SS Infantry in any of those territories without the need of a factory. Max purchase is 2 SS Infantry per turn and 1 upgrade


  • The Dutch is also a strange game. I seriously thought about buying UK pieces and paint them Orange so when the allies liberate their homeland, they return in the game.


  • I should take a pic of my Dutch set up on the map and post a picture….yeah I painted my Dutch pieces orange as well. My Polish are white, Axis Minors light grey, Allied Minors Celery Green…my Strict Neutrals are Ivory and SS black…Germans are dark grey


  • Dutch would be easy to add in the game, literally at the start of G40, they would only have one or two infantry on UK.


  • Plus all of their Asian colonies should have infantry and a good portion of their navy played a role against the IJN.


  • My set up is 1 Infantry and 1 fighter in Sumatra, 2 Infantry on Java 1, and 1 Infantry in Celebes… Navy is a Navy Base, 1 Destroyer and 1 sub in Java, a sub in Celebes and a Cruiser in Sumatra…Good idea on 2 Infantry in UK…mine doesn’t have that. They go on ANZAC turn


  • Yeah, don’t forget they had around several thousand men that escaped Dunkirk and made it to England. I personally wouldn’t of added the Dutch if it wasn’t for them actually having territory.

  • Customizer

    Here is my setup for the new neutral Turkey.

    20170906_143157.jpg


  • Somewhere out there on the forms are a page about how retarded neutrals are in this game and I have worked several attempts to not only get neutrals more realistic but operate under there own rules. Such as their own political stance, having their own navy, airforce, industrial, and infantry. Even some of the pro-powers are not realistic at war. Case in point is Portugal and Iran. With Iran being the most offensive in the game, pro-allies is a complete lie. Iran was invaded by USSR and UK because it opened the Persian trade routes and their was massive fear Iran like Iraq was going to join the Axis powers and the allies didn’t like the idea of Germany and Italy getting oil.


  • Spain, Turkey, Iran and South America should become playable. Greece should be Pro Allied and I would split Yugoslavia into 2 with one a Pro Axis and 1 a Pro Allied. Bulgaria and Finland remain Pro Axis. Iraq becomes strict neutral
    Sweden should be Pro Allied and turned to Pro Axis if Leningrad and Archangel fall.
    2 IPC income for all neutrals and add 1 free infantry each turn. They don’t need factories but can place units that are locked with Naval forces being Coastal defense.

    Unit builds for Neutrals as follows:
    Coastal Defense Navy ( May only move once aligned )
    Naval Transports same stats
    Torpedo Boat Destroyer A2 D1 C5 M1
    Submarines same stats
    Destroyer same stats
    Coastal Battleships A3 D2 C 15 M1 2 hits to destroy ( represents Cruisers, Pre-Dreadnoughts and dreadnoughts )

    Air units
    Fighters A3 D2 C10 M4 +1 to Motorized Infantry

    Land 
    AA Guns same stats
    Artillery same stats
    Motorized Infantry (use truck sculpts) A2 D2 C5 M2 (represents  combined independent tank battalions and mobile Infantry with limbered Artillery battalions)


  • Some of your neutrals doesn’t really reflect actual WWII status. Yugo is a hard one to do because of how the government ended up being divided and they had a coup over which side they joined but Germany DID invade them so them being pro allies is technically true. Spain is pro axis without a doubt, obviously they are not in this game due to making Germany more powerful however that is reality of WWII. Portugal has a defensive alliance with London so if London falls, they should join UK with their colonies. Turkey would be pro allies by politics but the allies wanted them to stay neutral for strategic reasons. Iraq was an Axis power so was Iran. Mongolia should already be part of USSR by the game rules, as Mongolia already was attacked before G40. Sweden is neural, was threatened by both sides at some point. Argentina should be the only South America pro Germany state as they were supplied and had open relations with Germany, not sure if that’s enough to make them pro Axis but enough it would be an interesting idea to work with. I always found the idea that if a country like Argentina were attack, suddenly Afganistan cares about the war when three nations tried to get them to join them and they wanted nothing to do with the war.


  • Also back to the Dutch army, I forgot this is G40 so the Dutch may have some units on Paris and for sure on Normandy.


  • This set up…makes me want an alternate rules map…I wish I had the skills to make a new map


  • I would too. I wanted to put together a 1937 rules and a world map based on that.

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