There was a non-aggression pact???
b48b59d0-405c-4fb7-b6ab-3b71283dc872-image.png
Small edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 artillery, 2 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Gibraltar to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
2 fighters moved from Gibraltar to 88 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 89 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 89 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 89 Sea Zone
Italians win, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 submarines owned by the Italians lost in 98 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in 88 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 88 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in West Indies
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 3 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking West Indies from Americans, taking Northwest Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Tambov
2 fighters moved from Northwest Persia to Caucasus
2 fighters moved from 88 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 mech_infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 91 Sea Zone
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.83
Americans : 0.33
Territory Summary for Italians :
West Indies : 1 flag, 1 infantry
Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Algeria : 1 flag, 1 airfield and 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 2 fighters and 1 mech_infantry
Smolensk : 1 flag
Portugal : 1 flag
89 Sea Zone : 1 flag, 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 artillery
Yugoslavia : 1 mech_infantry
Spain : 1 flag, 1 factory_minor
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 19
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 39 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Novosibirsk to Smolensk
1 fighter moved from Kansu to Smolensk
2 bombers moved from Shan State to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from New South Wales to 45 Sea Zone
1 submarine moved from 57 Sea Zone to 45 Sea Zone
1 bomber moved from Russia to Smolensk
2 bombers and 5 fighters moved from Russia to Tambov
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 bombers and 3 submarines
Japanese defend with 2 carriers, 2 destroyers and 2 fighters
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits
Two hits with the subs against the Japanese survivor fleet in 45. OOL?
JDOW since you’re probably still watching this game, I downloaded / started looking over on Sunday. Week’s been busy and the US/China/UK turn requires a good deal of thought.
Damage AC and kill DD
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Novosibirsk to Smolensk
1 fighter moved from Kansu to Smolensk
2 bombers moved from Shan State to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from New South Wales to 45 Sea Zone
1 submarine moved from 57 Sea Zone to 45 Sea Zone
1 bomber moved from Russia to Smolensk
2 bombers and 5 fighters moved from Russia to Tambov
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 bombers and 3 submarines
Japanese defend with 2 carriers, 2 destroyers and 2 fighters
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 bombers in 45 Sea Zone, round 2 : 4/4 hits
Ouch, keep damaged carrier or a destroyer?
Kill ACs and ftr
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Novosibirsk to Smolensk
1 fighter moved from Kansu to Smolensk
2 bombers moved from Shan State to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from New South Wales to 45 Sea Zone
1 submarine moved from 57 Sea Zone to 45 Sea Zone
1 bomber moved from Russia to Smolensk
2 bombers and 5 fighters moved from Russia to Tambov
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 bombers and 3 submarines
Japanese defend with 2 carriers, 2 destroyers and 2 fighters
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 bombers in 45 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 2 carriers, 2 destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 4 bombers in 45 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 2 bombers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 bombers and 3 submarines
Casualties for Japanese: 2 carriers, 2 destroyers and 2 fighters
Battle in Tambov
ANZAC attack with 2 bombers and 5 fighters
Germans defend with 1 infantry; Italians defend with 1 artillery
ANZAC roll dice for 2 bombers and 5 fighters in Tambov, round 2 : 5/7 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Italians lost in Tambov
ANZAC win with 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Smolensk
ANZAC attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber and 2 fighters in Smolensk, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 bomber owned by the ANZAC and 1 infantry owned by the Germans lost in Smolensk
ANZAC win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
2 fighters moved from Smolensk to Russia
2 bombers moved from Tambov to Russia
5 fighters moved from Tambov to Russia
2 bombers moved from 45 Sea Zone to Shan State
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 bombers placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Shan State : 2 bombers
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 mech_infantry
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 2 submarines
6 Sea Zone : 2 submarines
62 Sea Zone : 1 submarine
West India : 1 artillery and 2 infantry
Russia : 2 bombers and 7 fighters
76 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 19
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 39 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 19
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 39 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
Two Anzac bombers live to tell the tale.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 19
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 39 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
Forgot the Anzac sub that should go in the Red Sea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Urals
2 mech_infantrys moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Caucasus to Samara
2 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Morocco to Rio de Oro
Germans take Rio de Oro from Neutral_True
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 bomber moved from Caucasus to Urals
1 fighter moved from Caucasus to Turkey
1 bomber moved from Caucasus to Samara
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
Combat - Germans
Battle in Turkey
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Urals
Germans attack with 2 bombers
Americans defend with 1 armour
Germans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Urals
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Turkey to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Samara to Caucasus
1 fighter moved from Vologda to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun and 3 artilleries moved from Belarus to Bryansk
1 aaGun and 3 artilleries moved from Novgorod to Belarus
2 bombers moved from Urals to Caucasus
9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Yugoslavia
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Place Units - Germans
1 artillery and 2 infantry placed in Caucasus
2 artilleries, 1 fighter and 2 infantry placed in Germany
1 armour, 1 infantry and 1 mech_infantry placed in Yugoslavia
Germans undo move 3.
Germans undo move 2.
2 artilleries and 2 infantry placed in Germany
1 armour, 1 fighter and 1 infantry placed in Yugoslavia
1 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 artillery
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Russians : -0.50
Territory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Rio de Oro : 1 flag, 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 5 mech_infantrys
Belarus : 1 flag, 1 aaGun and 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 8 armour, 44 artilleries, 1 fighter, 16 infantry and 9 mech_infantrys
Rostov : 1 aaGun
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 9 mech_infantrys
Bessarabia : 2 mech_infantrys
Tambov : 1 infantry
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 29 armour, 10 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 17 mech_infantrys
Smolensk : 1 infantry
Samara : 1 flag, 2 mech_infantrys
Turkey : 1 flag, 2 infantry
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 tactical_bombers and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 84
Russians : 13 / 19
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 35 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 95 infantry and 1 mech_infantry
Vologda : 1 infantry
Production/PUs Summary :
Germans : 59 / 84
Russians : 14 / 20
Japanese : 11 / 1
Americans : 62 / 84
Chinese : 23 / 29
British : 35 / 38
UK_Pacific : 25 / 30
Italians : 29 / 36
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,6,4,6,6,3,3,3,6
Japanese collect 1 PU (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Greece
1 bomber moved from Iraq to Turkey
4 fighters moved from Egypt to Greece
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Greece
2 fighters moved from Iraq to Turkey
1 fighter moved from Egypt to Greece
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Turkey
1 bomber moved from Iraq to Caucasus
1 fighter moved from Greece to Turkey
1 fighter moved from Greece to Turkey
1 bomber and 4 fighters moved from Russia to Novosibirsk
1 bomber moved from United Kingdom to Spain
10 fighters moved from Tobruk to Tunisia
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Colombia to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 bombers moved from Eastern United States to West Indies
8 fighters moved from Eastern United States to 89 Sea Zone
5 fighters moved from Iraq to Caucasus
1 fighter moved from Korea to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from Korea to 2 Sea Zone
Does the German sub fight in 89? And while at it, intercept in Caucasus?
Feels guilty to buy fleet with the Americans…
No and no.