There was a non-aggression pact???
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Shan State to Anhwe
5 fighters moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 6 fighters in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
6 fighters moved from Anhwe to Amur
1 bomber moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 7 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Yunnan : 1 artillery, 1 bomber and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 1 mech_infantry
Amur : 6 fighters
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
19 Sea Zone : 1 carrier and 8 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Caucasus to Turkey
2 bombers moved from Bryansk to Turkey
1 artillery moved from Caucasus to Turkey
Combat - Germans
Battle in Gibraltar
Germans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 3 fighters and 1 infantry
AA fire in Gibraltar : 2/3 hits, 0.50 expected hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 aaGun, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2.83 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 5 fighters
Casualties for Americans: 1 aaGun, 3 fighters and 1 infantry
Battle in Turkey
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 6/10 hits, 4.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/9 hits, 4.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Persia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Southern France to Spain
2 fighters moved from Gibraltar to 93 Sea Zone
2 carriers and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Bryansk
3 artilleries and 6 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 8 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
3 bombers and 1 fighter moved from Turkey to Caucasus
1 fighter moved from Persia to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter and 1 submarine placed in 110 Sea Zone
3 artilleries placed in Caucasus
3 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Yugoslavia
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Germans collect 62 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4.33
AA fire in Gibraltar : : 1.50
British : 0.00
Neutral_True : -1.33
Territory Summary for Germans :
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 1 aaGun and 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 5 armour, 35 artilleries, 21 infantry and 14 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Bessarabia : 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 27 armour, 7 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 11 mech_infantrys
Smolensk : 1 infantry
Turkey : 1 flag, 3 artilleries and 1 mech_infantry
93 Sea Zone : 2 carriers, 2 fighters and 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor and 3 mech_infantrys
Spain : 1 infantry and 1 tactical_bomber
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Production/PUs Summary :
Germans : 62 / 79
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 7 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 80 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 62 / 79
Russians : 6 / 13
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
Expected AB in Tobruk. :-D
Expected AB in Tobruk. :-D
You trapped my navy :x :-D :lol:
Pretty amazing that the US has managed to be so much trouble with only 1 carrier, that’s relatively cheap.
That’s my Mediterranean navy 2.0 that will disappear. I recall that 1.0 circled around the globe to hit the Japanese… :lol:
Do you mean I can replace Italian DD buy with transport? :-)
Will proceed by the end of the week. Take your time.
So no Japanese post tonight then? I’m playing with 1.25 bottle of wine handicap right now. Just saying. Still keeping an eye on your Pacific victory BTW. :-o
Do you mean I can replace Italian DD buy with transport? :-)
That destroyer was a good buy. You couldn’t afford to lose any more planes either (you came close to losing 6 planes or more)
Handicap of 1.5X bottles now! :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 carriers and 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 carriers and 2 destroyers
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 carriers and 2 destroyers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from Korea to Japan
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,4,6,6,2,3,4,3,5,6,3,3,3,3,2,4,2,2,2,2,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,5,6
Japanese collect 15 PUs (8 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Japan : 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
36 Sea Zone : 1 flag
2 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 2 carriers and 2 destroyers
Let me know if you wanna scramble in 54.
No scramble my friend!
It’s what I expected, comrade.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Yunnan to Caucasus
1 bomber moved from Yunnan to Volgograd
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
2 bombers moved from Yunnan to Turkey
3 fighters moved from Tobruk to Turkey
1 bomber moved from Soviet Far East to Korea
1 bomber moved from Iwo Jima to Korea
2 fighters moved from Cyprus to Turkey
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from Russia to Turkey
2 fighters moved from Russia to Caucasus
3 fighters moved from Iraq to Caucasus
1 fighter moved from Russia to Turkey
1 fighter moved from Algeria to Turkey
1 fighter moved from Algeria to 98 Sea Zone
Combat - Americans
Air Battle in Caucasus
Americans attacks with 6 units heading to Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Battle in Turkey
Americans attack with 2 bombers and 9 fighters
Germans defend with 3 artilleries and 1 mech_infantry
Americans roll dice for 2 bombers and 9 fighters in Turkey, round 2 : 7/11 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Turkey, round 2 : 2/4 hits
3 artilleries owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Turkey
Americans win with 9 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries and 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Americans attack with 1 armour, 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Korea, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Korea to Siberia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Korea to Kiangsu
1 bomber moved from Korea to Kiangsu
3 fighters moved from 19 Sea Zone to Shensi
1 carrier moved from 19 Sea Zone to 36 Sea Zone
3 bombers moved from Western United States to Morocco
2 fighters moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to Libya
1 fighter moved from Turkey to Libya
1 fighter moved from Turkey to Libya
7 fighters moved from Turkey to Iraq
1 submarine moved from 99 Sea Zone to 96 Sea Zone
4 fighters moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 4 submarines moved from 88 Sea Zone to 89 Sea Zone
3 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
1 aaGun moved from Western United States to Mexico
Place Units - Americans
1 airfield placed in Libya
3 bombers and 2 fighters placed in Eastern United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry
Korea : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Kiangsu : 2 bombers
Shensi : 3 fighters
Mexico : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 fighter and 1 infantry
36 Sea Zone : 1 carrier
26 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Morocco : 3 bombers and 6 fighters
Algeria : 1 flag, 1 airfield
Tunisia : 1 flag
Libya : 1 flag, 1 airfield and 3 fighters
Russia : 3 fighters
96 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 destroyer, 4 submarines and 1 transport
99 Sea Zone : 1 flag
Iraq : 2 bombers and 9 fighters
Brazil : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 62 / 79
Russians : 6 / 13
Japanese : 17 / 16
Americans : 59 / 80
Chinese : 16 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Kwangsi : 1 harbour
Kiangsu : 5 infantry
Shensi : 3 artilleries
Yunnan : 1 airfield
Tsinghai : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 6 / 13
Japanese : 15 / 16
Americans : 59 / 80
Chinese : 20 / 26
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 31 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Turkey to Greece
British take Greece from Germans
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from India to Turkmenistan
1 fighter moved from Iraq to Turkmenistan
1 fighter moved from Iraq to Turkmenistan
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Persia
5 fighters moved from Iraq to Egypt
5 fighters moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
Chinese take Jehol from Japanese
6 fighters moved from Russia to Smolensk
1 fighter moved from Cyprus to Egypt
1 fighter moved from Cyprus to Northwest Persia
3 fighters moved from Cyprus to Persia
2 fighters moved from Cyprus to Northwest Persia
1 fighter moved from Cyprus to Northwest Persia
Combat - British
Battle in Persia
British attack with 8 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 3/10 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 8 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
British attack with 6 fighters and 3 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 6 fighters and 3 mech_infantrys in Egypt, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 9 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 9 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/11 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 9 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
British attack with 6 fighters
Germans defend with 1 infantry
British roll dice for 6 fighters in Smolensk, round 2 : 5/6 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
British win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkmenistan
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 1 mech_infantry in Turkmenistan, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Turkmenistan to Eastern Persia
2 fighters moved from Turkmenistan to Eastern Persia
2 armour moved from Eastern Persia to Iraq
1 aaGun moved from West India to Eastern Persia
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 battleship moved from 92 Sea Zone to 96 Sea Zone
8 fighters moved from Persia to Iraq
9 fighters moved from Northwest Persia to Iraq
2 fighters moved from Cyprus to Libya
6 fighters moved from Egypt to Iraq
6 fighters moved from Smolensk to Russia
1 mech_infantry moved from Iraq to Turkey
Place Units - British
3 infantry placed in United Kingdom
1 armour and 2 artilleries placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys
Territory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Jehol : 1 armour
Siam : 1 flag
Shensi : 1 mech_infantry
Szechwan : 1 mech_infantry
Anhwe : 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 airfield
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Libya : 2 fighters
Ethiopia : 1 flag
Russia : 6 fighters
Turkmenistan : 1 mech_infantry
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
96 Sea Zone : 1 battleship
Turkey : 1 flag, 1 mech_infantry
Mozambique : 1 flag, 3 infantry
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
Angola : 1 flag, 2 infantry and 1 mech_infantry
Greece : 1 flag, 1 armour
Iraq : 1 flag, 1 airfield, 13 armour, 6 artilleries, 1 factory_minor, 23 fighters, 1 harbour and 7 mech_infantrys
Eastern Persia : 1 flag, 1 aaGun, 3 fighters and 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 55 / 79
Russians : 6 / 13
Japanese : 12 / 16
Americans : 59 / 80
Chinese : 23 / 26
British : 41 / 38
UK_Pacific : 25 / 30
Italians : 29 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
I assumed no intercept in Caucasus (6 vs 4). Let me know if you want to intercept but I wouldn’t expect it.
Korea is returned to its righteous owner! :-D