thanks for the reminder of the national objective. Probably some mistakes for Japan as this theater is so different than G40. Good learning experience!
L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from Japan to Korea
1 infantry moved from Hopei to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Korea
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,1,4,2,3,5,6,1,1,4,3,3,3,5,5,1,2,4,4,1,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.00Territory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 84
Russians : 4 / 19
Japanese : 33 / 22
Americans : 56 / 76
Chinese : 6 / 12
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 29 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Turn noted. As I just said I’m traveling / don’t have my personal laptop. Probably won’t post until Saturday at the earliest.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Algeria to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 93 Sea Zone -
Scramble in SZ6?
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Nope
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Ok, I’m out right now but should have my turn executed after dinner and movie (darkest hour)
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Test summary from TripleA, engine version: 1.9, time: 10:18:53 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Algeria to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 fighter moved from Algeria to 93 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 4 fighters and 3 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 94 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Cyprus
3 fighters moved from 94 Sea Zone to Tobruk
2 fighters moved from 93 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to Algeria
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Russia to Yunnan
1 bomber moved from Russia to Yunnan
5 fighters moved from Szechwan to RussiaPlace Units - Americans
3 bombers placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 bomber and 1 infantry
Yunnan : 4 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 bomber and 1 infantry
Amur : 1 armour
26 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 carrier and 2 fighters
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
Cyprus : 2 fighters
Algeria : 1 flag, 1 airfield and 4 fighters
Tunisia : 1 flag
Tobruk : 3 fighters
Libya : 1 flag
Russia : 5 fighters
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag, 1 submarine
Iraq : 3 fighters
92 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Brazil : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 transport
88 Sea Zone : 1 destroyer and 4 submarinesProduction/PUs Summary :
Germans : 61 / 84
Russians : 6 / 19
Japanese : 31 / 22
Americans : 56 / 76
Chinese : 6 / 12
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 29 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Shensi
1 artillery placed in Szechwan
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 harbour
Shensi : 1 artillery
Yunnan : 1 airfield
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 6 / 19
Japanese : 30 / 22
Americans : 56 / 76
Chinese : 9 / 15
British : 31 / 34
UK_Pacific : 22 / 22
Italians : 27 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Yunnan to Sikang
6 fighters moved from Yunnan to Sikang
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Persia
23 fighters moved from Iraq to Persia
3 fighters moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 26 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 26 fighters and 2 mech_infantrys in Persia, round 2 : 11/28 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 26 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Sikang
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Sikang, round 2 : 5/7 hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Sikang
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
6 fighters moved from Sikang to Russia
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Eastern Persia to Iraq
10 fighters moved from Persia to Cyprus
16 fighters moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea ZonePlace Units - British
1 airfield placed in Cyprus
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 fighter placed in India
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in French Indo China change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Kiangsu : 1 armour
Siam : 1 flag
Yunnan : 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
West India : 1 aaGun
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 airfield and 10 fighters
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 2 mech_infantrys
Ethiopia : 1 flag
Russia : 6 fighters
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 11 armour, 4 artilleries, 1 factory_minor, 17 fighters, 1 harbour, 2 infantry and 11 mech_infantrys
92 Sea Zone : 1 battleship
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 33 / 35
UK_Pacific : 25 / 30
Italians : 27 / 32
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Kazakhstan
2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 9 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Egypt
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking Egypt from British, taking 93 Sea Zone from British with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Italians attack with 2 artilleries, 2 fighters and 9 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 artilleries, 2 fighters and 9 infantry in Spain, round 2 : 3/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 8 infantry in Spain, round 3 : 2/12 hits, 3.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 4 : 5/10 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
1 carrier and 2 fighters moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to 93 Sea Zone
1 aaGun moved from Southern France to Spain
3 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 carrier and 2 destroyers placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.67
British : -0.67
Neutral_True : -0.33
Russians : -0.33Territory Summary for Italians :
Tsinghai : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Egypt : 1 flag, 1 airfield, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun and 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Caucasus : 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 2 fighters and 2 submarines
Bulgaria : 1 infantry
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Spain : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
98 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Anhwe
5 fighters moved from Hunan to Anhwe
1 fighter moved from Kweichow to AnhweCombat - ANZAC
Battle in Anhwe
ANZAC attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 6 fighters in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
6 fighters moved from Anhwe to Amur
1 bomber moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 7 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Yunnan : 1 artillery, 1 bomber and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 1 mech_infantry
Amur : 6 fighters
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
19 Sea Zone : 1 carrier and 8 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 31 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Caucasus to Turkey
2 bombers moved from Bryansk to Turkey
1 artillery moved from Caucasus to TurkeyCombat - Germans
Battle in Gibraltar
Germans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 3 fighters and 1 infantry
AA fire in Gibraltar : 2/3 hits, 0.50 expected hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 aaGun, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2.83 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 5 fighters
Casualties for Americans: 1 aaGun, 3 fighters and 1 infantry
Battle in Turkey
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 6/10 hits, 4.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/9 hits, 4.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Persia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Southern France to Spain
2 fighters moved from Gibraltar to 93 Sea Zone
2 carriers and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Bryansk
3 artilleries and 6 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 8 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
3 bombers and 1 fighter moved from Turkey to Caucasus
1 fighter moved from Persia to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter and 1 submarine placed in 110 Sea Zone
3 artilleries placed in Caucasus
3 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Yugoslavia
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Germans collect 62 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 4.33
AA fire in Gibraltar : : 1.50
British : 0.00
Neutral_True : -1.33Territory Summary for Germans :
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 1 aaGun and 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 5 armour, 35 artilleries, 21 infantry and 14 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Bessarabia : 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 27 armour, 7 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 11 mech_infantrys
Smolensk : 1 infantry
Turkey : 1 flag, 3 artilleries and 1 mech_infantry
93 Sea Zone : 2 carriers, 2 fighters and 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor and 3 mech_infantrys
Spain : 1 infantry and 1 tactical_bomber
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 62 / 79
Russians : 6 / 19
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 80 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 79
Russians : 6 / 13
Japanese : 23 / 22
Americans : 56 / 76
Chinese : 13 / 15
British : 29 / 35
UK_Pacific : 25 / 30
Italians : 32 / 39
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
Expected AB in Tobruk. :-D
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Expected AB in Tobruk. :-D
You trapped my navy :x :-D :lol:
Pretty amazing that the US has managed to be so much trouble with only 1 carrier, that’s relatively cheap.
That’s my Mediterranean navy 2.0 that will disappear. I recall that 1.0 circled around the globe to hit the Japanese… :lol:
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Do you mean I can replace Italian DD buy with transport? :-)
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Will proceed by the end of the week. Take your time.
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So no Japanese post tonight then? I’m playing with 1.25 bottle of wine handicap right now. Just saying. Still keeping an eye on your Pacific victory BTW. :-o