@VictoryFirst Game is setup, and the bid was placed. good luck!
Regularkid (Axis) vs. Black_Elk (Allies) - G40 Balance Mod 3
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I got a few hour to play in the lobby tonight if you’re up late/early and not busy. I have tomorrow is off work, so I can catch a couple hours in the afternoon if you want to shoot for that.
I dig the mod so far. One thing I like is how Vichy opens up west Africa as a potential grab for the Allies, but things seemed so breakneck in the Pacific, I haven’t been able to think about yet. Russians are afraid they’re about to get rolled, just praying for snow. Feel like I’m still in damage control on the Europe side of the map lol
:-DCatch you in a few man
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
sure, i’d be free like 11 on. maybe 10:30
want to intercept in moscow?
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Right on. Just got back from a mission to grab some tacos. Which was my only 15 minute mission put the house. Keeping is extra lazy today
:-DHmmm something tells me I should save the fighters for final combat, with Axis bringing this much heat. I’ll stay on the ground and just let my aaa guns deal with fallout.
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Apparently I can’t type worth a damn at the moment. The 6 year old is over here demanding Zelda on the 64 laptop emulator. I got his mom nearly persuaded of its utility as a first grade reading excerise haha
:-DBut yeah I’ll swoop by the lobby later tonight after I put him down to bed. Catch you in a few man
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
9 armour moved from Eastern Poland to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Poland to Western Ukraine
11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Eastern Poland to Baltic States
5 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 tactical_bombers moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries
Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in 96 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser and 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 destroyer
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Russia to Western Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 3 tactical_bombers moved from Baltic States to Eastern Poland
2 fighters and 3 tactical_bombers moved from Eastern Poland to Bessarabia
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Norway to FinlandPlace Units - Germans
1 infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 35 PUs;
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
Ruskies on the run! Stalin has everyone digging in, though I think the rank and file are starting to expect they all that digging might just be for their own graves, with G coming so heavy.
:-DI was in the lobby rambling with prastle for a few, but just about ready to kick off the bedtime routine here. Will hop back by once the little dude is fully snoozing.
Catch you in a couple -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 35 PUs;
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Gotta turn in now, unfortunately have to do the school drop off tomorrow otherwise I’d maybe try to catch a pick up game. I kicked it in the lobby for a bit, but mondays are kind of slow.
You cool with the Anzac cruiser to sz 6? I slipped the non com, when I played out the edit for Bombers from Amur to Midway. I figure its all pretty do or die at this point. That was the best play I could think of try and stall the Japanese, if I wasn’t all sloppy haha. If you want to rock through it PBF my OoL for sz 6 would be everything dies before for the carriers take damage.
:-DShould be a fun one! Or I get off work around 3 tomorrow PST, if you’re around after, and want to blast through it live.
Take care man, catch you next round. -
Actually looking over it, should probably just max defense if it comes to it. But I’d try to hang onto my fighters as the last priority. But maybe I’m getting to far ahead of myself anyway. Trying to gave into the future lol.
Anyhow, off to the crosswalk
Catch you in a few. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 55 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Shantung
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 tactical_bombers moved from French Indo China to Shantung
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Shantung
1 infantry moved from Shan State to Burma
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to ShantungCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 49 Sea ZonePlace Units - Japanese
1 armour, 5 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,6,6,2,1,4,4,1,3,6,1,2,6,1,3,4,3,5
Japanese collect 47 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 8 Sea Zone to Japan
2 bombers moved from Midway to Japan
3 fighters moved from Midway to Japan
2 fighters moved from 10 Sea Zone to 6 Sea Zone -
Right on. Going to go all in on the airblitz here.
You want to target any ships in sz6 with the Kamikazes? -
ah crap. i meant to have my battleship at philippines. edit be ok? obviously you can redo ur move if it would have an impact. lemme know
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Yeah sure man no prob. Was wondering if that was part of some grand plan or something. Here one sec
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 8 Sea Zone to Japan
3 fighters moved from Midway to Japan
2 bombers moved from Midway to Japan
1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone -
2 kamis on each carrier.
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Sounds good. Ok moment of truth here
:-D -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 8 Sea Zone to Japan
3 fighters moved from Midway to Japan
2 bombers moved from Midway to Japan
1 carrier and 2 destroyers moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in Japan
Americans attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Americans captures 61PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 artillery, 7 fighters and 4 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 6 fighters, 4 infantry and 1 tactical_bomber
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 bombers moved from Japan to Soviet Far East
1 carrier and 2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 119 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs