Shoot 'em up :-D
Nerd Out With Me reviews a Rare Axis & Allies ORIGINAL board game!!!
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Another updated video on Axis & Allies…but Nerd Out With Me was sent a special Axis & Allies original game gift from New Zealand… Check it out https://www.youtube.com/watch?v=53QZ1G7YWO8
BH
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That’s awesome! I have the Nova Games edition. I arranged a play through once, but it fell through.
There are a couple notable rules changes:-
Factories have unlimited production - including factories you build or capture.
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There are no chips. Each player is limited to the components - eg, 20 infantry max!
Combat was a little different, but I forget how exactly. I’d really like to play it sometime - if only just the once.
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Great throwback! Now I want to dig out my Nova edition and read the rules again!!
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Nova Edition… no 3D pieces… cardboard chits… we left 70s wargaming for a reason people!
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Far out! I won a nice copy of the Nova edition at a game convention in an auction for $30 a few years back. Like dude said, I am more stoked to have it in my AA collection than to actually ever play it.
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Nova games has a flaw. USA can build a factory in China and produce enough units to break the game.
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@Imperious:
Nova games has a flaw. USA can build a factory in China and produce enough units to break the game.
I think that was a problem in Classic A&A, but I can’t recall if the territory income was a limit in classic.
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It was not limited in nova, those Chinese areas were USA green and the rules say in your “original territory” you can build a factory
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My memory could be wrong…
But I seem to recall that the problem with the Nova games version was a turn order issue. The allies all went at once and could attack at once. giving a significant imbalance.
And it was first edition axis and allies that had the unlimited chinese factory, which wasn’t corrected until 2nd edition.
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No that’s not true at all. I played it many times. Larry never did that style of turn order
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My memory could be wrong…Â
But I seem to recall that the problem with the Nova games version was a turn order issue. The allies all went at once and could attack at once. giving a significant imbalance.
I think you’re confusing turn order with the Commander-in-Chief rule, which was in 1st Edition classic (and removed in 2nd edition)…
There was a rule for placing all the Allied units in a zone under a commander in chief, which allowed them to move and attack as one… it was meant to be sorta like a D-Day setup, but it was a game breaker and removed in 2nd Edition Classic.
I still live in the 80s… I never left.
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Ahh yes, the CIC rule is what I meant. Thanks for clarifying.
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Nice, thanks for sharing!