Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 fighter and 3 tactical_bombers moved from Romania to Belarus
2 mech_infantrys moved from Caucasus to Samara
5 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 bombers moved from Southern Italy to Samara
2 bombers moved from Southern Italy to Tsinghai
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Tsinghai
Germans attack with 5 armour, 2 bombers and 1 mech_infantry
British defend with 1 fighter; Chinese defend with 1 fighter and 3 infantry
Germans win, taking Tsinghai from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Samara
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Belarus to Western Ukraine
7 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
5 armour, 11 artilleries, 24 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
3 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Caucasus to Western Ukraine
1 armour moved from Caucasus to Kazakhstan
2 bombers moved from Tsinghai to Shensi
3 bombers moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Egypt to Anglo Egyptian Sudan
6 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 6 infantry
EDIT: Removing units owned by Germans from Karelia: 6 infantry
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
1 submarine placed in 114 Sea Zone
2 fighters and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,4,6
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
I guess we are way beyond the point that it matters anymore but the success of your battles with Germans and Italians against Russia/UK is amazing. Feels like I have 1/6 hitrate @2 or so and your Italians are invincible anyway :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Rostov
4 armour, 1 infantry and 3 mech_infantrys moved from Russia to Samara
7 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 armour, 1 infantry and 10 mech_infantrys
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 5 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Archangel to Russia
1 aaGun, 19 artilleries and 49 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers
British defend with 4 infantry; ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 4 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
4 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from French Indo China to Kazakhstan
1 fighter moved from Malaya to Shensi
1 tactical_bomber moved from Caroline Islands to Philippines
1 fighter moved from Japan to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Did I score ANY hit with my AA guns so far in Asia? How many shots did the Japanese dodge recently?
Need to take a look whether I play US or whether I resign right now.
Well, it was 0/8, so nothing special and one plane more or less wouldn’t have made a difference. The game drifted away early when I was not able to get a grip anywhere nor did I make big money and Italy got too strong.
Let’s gamble for a couple of turns but this should be a fun one for you.
I guess one bomber died during SBR? So 1/10, nothing special at all. Just perception.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Algeria to 96 Sea Zone
2 bombers moved from Bryansk to 96 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 71 Sea Zone to Anglo Egyptian Sudan
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 2 infantry
retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 2 bombers remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Casualties for Americans: 2 fighters and 1 submarine
Non Combat Move - Americans
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 bombers moved from 96 Sea Zone to Algeria
2 aaGuns moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 90 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 103 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Algeria
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Algeria
3 fighters moved from India to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Western United States to Algeria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 55 Sea Zone to India
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 4 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Western United States
1 tactical_bomber placed in Eastern United States
1 airfield placed in Algeria
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Removing units owned by Japanese from Guam: 1 infantry
EDIT: Adding units owned by Americans to Guam: 1 infantry
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 83 to 88
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 fighter
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with no units remaining. Battle score for attacker is -22
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
3 fighters moved from 92 Sea Zone to Algeria
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.
This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
One sec, OMG I missclicked and loaded the inf off the US tt which is a nightmare to reconsctruct. Please ignore any dice now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.