@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from Bryansk to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 fighter
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with no units remaining. Battle score for attacker is -22
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
3 fighters moved from 92 Sea Zone to Algeria
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.
This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
One sec, OMG I missclicked and loaded the inf off the US tt which is a nightmare to reconsctruct. Please ignore any dice now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 1 fighter
EDIT: Removing units owned by British from West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from West India to India
1 bomber moved from Bryansk to India
2 aaGuns moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
Well, it was 0/8, so nothing special and one plane more or less wouldn’t have made a difference. The game drifted away early when I was not able to get a grip anywhere nor did I make big money and Italy got too strong.
Let’s gamble for a couple of turns but this should be a fun one for you.
Hi Tobias,
I think the game is not unbalanced yet, maybe with your skills you could see it more clear. I’m spending a lot of time each turn to see how to move my troops, trying not to do big mistakes in my defensive positions.
On the other hand, I agree about the economy and your perception on Italy.
Let’s see how things go in a couple of turns, it’s very challenging what you are proposing me each turn and not that easy to handle.
Cheers José
Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
You can make those changes, it’s easy to forgot a landing where there aren’t any defense troop. And the fighter in Burma it’s worthless continuing attacking if you’re not going to take the territory.
This round you had dice slightly below the media except in Burma where it was a disaster.
As I said before this game is very challenging for me and I have to be pretty sure in not making any big mistake, to not loose my options
Cheers
It’s normal to see the own position rather pessimistic but here you definitely have the lead, I am hanging in the ropes, you just need to finish me now.
You played very well. In hindsight I was not happy with my early US/UK moves, but I need get used to BM, normal learning process.
So keep the good work up now and this one is over soon :)
Cheers,
Tobias
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 fighter moved from Syria to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 armour moved from Persia to Iraq
1 armour moved from Novosibirsk to Kazakhstan
3 fighters moved from Western Ukraine to Kazakhstan
2 aaGuns and 6 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Kazakhstan
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Good airbase move with Italy. I was hoping you missed it :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from Bryansk to Russia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from 92 Sea Zone to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Shensi to Archangel
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 4 tactical_bombers moved from Western Ukraine to Kazakhstan
6 infantry moved from Finland to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Southern Italy
3 bombers moved from Kazakhstan to Southern Italy
3 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Shensi to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 transport moved from 97 Sea Zone to 99 Sea Zone
10 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
3 aaGuns, 5 armour, 10 artilleries, 29 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
Place Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
2 infantry and 8 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 mech_infantry moved from Samara to Rostov
Russians take Rostov from Germans
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Samara
1 aaGun moved from Russia to Samara
1 fighter moved from Bryansk to Russia
8 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs