ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Seleucid
                1 unit repaired.
                5 cataphracts, 1 hoplite and 1 leader moved from Ecbatana to Cyropolis
                1 hoplite moved from Palmyra to Bostra
                1 cataphract moved from Seleucia to Bostra
                2 cataphracts moved from Seleucia to Damascus
                3 cataphracts moved from Seleucia to Emesa
                1 quinquereme moved from SZ 60 to SZ 61
                1 warelephant moved from Antioch to SZ 61
                1 quadrireme moved from SZ 60 to SZ 61
                2 hoplites moved from Antioch to SZ 61
                2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 61 to SZ 60
                2 hoplites and 1 warelephant moved from SZ 60 to Salamis
                1 cataphract moved from Hatra to Emesa
                1 warelephant moved from Antioch to Emesa
                6 warelephants moved from Susa to Seleucia
                1 cataphract moved from Susa to Palmyra
                5 phalanxs moved from Susa to Seleucia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
                    Parthia defend with 1 archer
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Cyropolis from Parthia with 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Emesa
                    Seleucid attack with 4 cataphracts and 1 warelephant
                    Egypt defend with 1 archer and 1 chariot
                    Seleucid win, taking Emesa from Egypt with 3 cataphracts and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for Seleucid: 1 cataphract
                Battle in Damascus
                    Seleucid attack with 2 cataphracts
                    Egypt defend with 1 chariot
                    Seleucid win, taking Damascus from Egypt with 1 cataphract remaining. Battle score for attacker is -2
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 1 warelephant
                    Egypt defend with 1 archer and 1 chariot
                    Egypt win with 1 archer remaining. Battle score for attacker is -18
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 2 hoplites and 1 warelephant
                Battle in Bostra
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                    Seleucid win, taking Bostra from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid

    Place Units - Seleucid
                2 catapults, 4 hoplites and 2 phalanxs placed in Antioch
                2 cataphracts placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 71 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 77 PUs

    triplea_38896_Sel7.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Egypt
                1 phalanx moved from Jerusalem to Bostra
                1 chariot moved from Jerusalem to Bostra
                1 phalanx moved from Jerusalem to Damascus
                1 chariot moved from Jerusalem to Damascus
                1 chariot moved from Pharan to Bostra
                1 archer moved from Salamis to SZ 62
                1 archer, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 62 to SZ 61
                1 archer moved from SZ 61 to Tarsus

    Purchase Units - Egypt
                Trigger EGYbiremes: buyBireme removed from EgyptProduction
                Trigger EGYbiremes: buyBiremeX added to EgyptProduction
                Trigger EGYbiremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 5 archers and 4 chariots; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 chariot and 1 phalanx
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Damascus from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract
                Battle in Bostra
                    Egypt attack with 2 chariots and 1 phalanx
                    Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt win, taking Bostra from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Tarsus

    Non Combat Move - Egypt
                5 archers moved from Jerusalem to Sidon
                3 chariots moved from Alexandria to Pharan

    Place Units - Egypt
                5 archers and 1 wall placed in Jerusalem
                4 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover siegeWeapons

    Activate Technology - Egypt
                Egypt activating siegeWeapons

    Turn Complete - Egypt
                Egypt collect 63 PUs; end with 64 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 63 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 62 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 63 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 66 PUs

    triplea_38896_Egy7.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 1 archer and 1 cataphract; Remaining resources: 1 techTokens; 7 PUs;

    Non Combat Move - Parthia
                1 archer and 1 cataphract moved from East to SZ 84
                1 archer and 1 cataphract moved from SZ 84 to Albana

    Place Units - Parthia
                1 archer and 1 cataphract placed in East

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover triremes

    Activate Technology - Parthia
                Parthia activating triremes

    Turn Complete - Parthia
                Parthia collect 6 PUs; end with 13 PUs total
                Parthia collect 3 PUs from War Bonds; end with 16 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 19 PUs

    triplea_38896_Par7.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Armenia
                Turning on Edit Mode
                EDIT: Removing units owned by Parthia from Albana: 1 catapult and 1 warelephant
                EDIT: Adding units owned by Parthia to Armavira: 1 catapult and 1 warelephant
                EDIT: Turning off Edit Mode
                1 leader and 2 skirmishers moved from Armavira to Phasis

    Purchase Units - Armenia
                Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
                Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 2 horsearchers and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Phasis
                    Armenia attack with 1 leader and 2 skirmishers
                    Bosporus defend with 1 horsearcher
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Phasis from Bosporus with 1 leader and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Armenia
                1 spearman moved from Armavira to Phasis
                2 horsearchers moved from Armavira to Trapezus
                2 skirmishers moved from Albana to Armavira

    Place Units - Armenia
                2 horsearchers and 2 skirmishers placed in Armavira
                2 skirmishers and 1 wall placed in Albana
                Armenia undo move 1.
                Armenia undo move 1.
                3 skirmishers and 1 wall placed in Armavira
                2 horsearchers and 1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover navalAcademy

    Activate Technology - Armenia
                Armenia activating navalAcademy

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    triplea_38896_Arm7.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - RomanRepublic
                1 ballista, 6 legionaires and 1 skirmisher moved from Valentia to Tarraco
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Delphi
                1 bireme and 1 trireme moved from SZ 36 to SZ 32
                1 ballista and 2 legionaires moved from Lilybaeum to SZ 36
                1 ballista and 2 legionaires moved from SZ 36 to Thapsus

    Purchase Units - RomanRepublic
                Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
                Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
                Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 3 ballistas, 5 legionaires and 3 quadriremes; Remaining resources: 3 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                    RomanRepublic attack with 1 ballista and 2 legionaires
                    Carthage defend with 1 phalanx
                    RomanRepublic win, taking Thapsus from Carthage with 1 ballista and 2 legionaires remaining. Battle score for attacker is 9
                    Casualties for Carthage: 1 phalanx
                Battle in Tarraco
                    RomanRepublic attack with 1 ballista, 6 legionaires and 1 skirmisher
                    AI_Barbarians defend with 1 horsearcher
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 ballista, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Delphi
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 1 skirmisher
                    RomanRepublic win, taking Delphi from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - RomanRepublic
                1 legionaire moved from Capua to Tarentum
                1 quadrireme moved from SZ 32 to SZ 34
                1 legionaire and 1 skirmisher moved from Capua to SZ 34
                1 legionaire and 1 skirmisher moved from SZ 34 to Lilybaeum
                1 legionaire and 1 skirmisher moved from Roma to Capua
                1 legionaire moved from Messana to Lilybaeum

    Place Units - RomanRepublic
                2 quadriremes placed in SZ 36
                1 ballista and 2 legionaires placed in Lilybaeum
                1 quadrireme placed in SZ 28
                2 ballistas, 3 legionaires and 1 wall placed in Roma
                RomanRepublic undo move 4.
                2 ballistas and 3 legionaires placed in Roma
                1 wall placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 82 PUs; end with 83 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 78 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs

    triplea_38896_Rom8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 7 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates

    Non Combat Move - GreekCityStates
                1 hoplite and 6 skirmishers moved from Sparta to Corinth

    Place Units - GreekCityStates
                7 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 33 PUs; end with 33 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 28 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 29 PUs

    triplea_38896_Gre8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Pergamon buy nothing; Remaining resources: 1 techTokens; 21 PUs;

    Non Combat Move - Pergamon
                3 spearmen moved from Barcino to Tarraco

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover tradeRoutes

    Activate Technology - Pergamon
                Pergamon activating tradeRoutes

    Turn Complete - Pergamon
                Pergamon collect 12 PUs; end with 33 PUs total
                Pergamon collect 6 PUs from War Bonds; end with 39 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs

    triplea_38896_Per8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Carthage
                1 hoplite and 5 phalanxs moved from Hispatis to Corduba
                1 bireme moved from SZ 23 to SZ 24
                1 hoplite moved from Aleria to SZ 24
                1 bireme and 1 hoplite moved from SZ 24 to SZ 21
                1 hoplite moved from SZ 21 to Genua
                2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 23 to SZ 18
                1 catapult, 1 hoplite and 1 phalanx moved from Carthago to Thapsus

    Purchase Units - Carthage
                Carthage buy 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
                    RomanRepublic defend with 1 ballista and 2 legionaires
                    Carthage win, taking Thapsus from RomanRepublic with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                    Casualties for Carthage: 1 catapult
                    Casualties for RomanRepublic: 1 ballista and 2 legionaires
                Battle in Genua
                Battle in Corduba
                    Carthage attack with 1 hoplite and 5 phalanxs
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Genua from RomanRepublic, taking Corduba from AI_Neutral with 1 hoplite and 5 phalanxs remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage

    Place Units - Carthage
                1 cavalry and 4 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 37 PUs; end with 37 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 36 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 33 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 35 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 38 PUs

    triplea_38896_Car8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Macedonia
                1 warrior moved from Dodona to Delphi
                1 cavalry moved from Dodona to Delphi
                1 cavalry moved from Athens to Delphi
                1 phalanx and 3 warriors moved from Pella to Nicopolis
                1 cavalry moved from Thessalonica to Nicopolis
                1 cavalry moved from Dodona to Nicopolis
                1 cavalry moved from Thessalonica to Nicopolis
                1 skirmisher moved from Apollonia to Pella
                2 skirmishers moved from Apollonia to Dodona

    Purchase Units - Macedonia
                Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
                Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Nicopolis
                    Macedonia attack with 3 cavalrys, 1 phalanx and 3 warriors
                    AI_Barbarians defend with 1 skirmisher and 1 warrior
                    Macedonia win, taking Nicopolis from AI_Barbarians with 3 cavalrys, 1 phalanx and 3 warriors remaining. Battle score for attacker is 10
                    Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
                Battle in Delphi
                    Macedonia attack with 2 cavalrys and 1 warrior
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia
                1 bireme and 1 quadrireme moved from SZ 69 to SZ 70
                1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
                1 bireme, 1 quadrireme, 1 skirmisher and 4 warriors moved from SZ 70 to SZ 69
                1 skirmisher and 4 warriors moved from SZ 69 to Athens

    Place Units - Macedonia
                3 skirmishers placed in Apollonia
                3 cavalrys and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 49 PUs; end with 49 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 48 PUs

    triplea_38896_Mac8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Bosporus
                2 cavalrys and 1 horsearcher moved from Azara to Majar
                1 quadrireme moved from SZ 78 to SZ 80
                2 cataphracts moved from Theodesia to Azara

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cavalry and 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Bosporus
                1 archer moved from Theodesia to SZ 80
                1 archer moved from SZ 80 to Sinda

    Place Units - Bosporus
                1 archer, 1 cavalry and 2 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 26 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

    triplea_38896_Bos8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pontus
                1 catapult, 1 hoplite and 1 phalanx moved from Sardis to Halicarnassus
                2 chariots moved from Sardis to Heraclea Pontica
                3 chariots moved from Sinope to Tarsus

    Purchase Units - Pontus
                Pontus buy 5 chariots and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Halicarnassus
                    Pontus attack with 1 catapult, 1 hoplite and 1 phalanx
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Halicarnassus from Pergamon with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Tarsus
                    Pontus attack with 3 chariots
                    Egypt defend with 1 archer
                    Pontus win, taking Tarsus from Egypt with 1 chariot remaining. Battle score for attacker is -4
                    Casualties for Pontus: 2 chariots
                    Casualties for Egypt: 1 archer

    Non Combat Move - Pontus
                2 phalanxs moved from Sardis to SZ 69
                2 phalanxs moved from SZ 69 to Athens

    Place Units - Pontus
                1 skirmisher placed in Sardis
                5 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 36 PUs; end with 36 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 35 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 38 PUs
                city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
                city in Sardis creates 3 PUs; Pontus end with 41 PUs

    triplea_38896_Pon8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Seleucid
                1 unit repaired.
                1 warelephant moved from Seleucia to Bostra
                1 cataphract moved from Seleucia to Bostra
                1 cataphract moved from Seleucia to Damascus
                1 warelephant moved from Seleucia to Damascus
                1 hoplite moved from Antioch to Damascus
                1 warelephant moved from Seleucia to Damascus
                1 cataphract moved from Palmyra to Bostra
                1 warelephant moved from Seleucia to Bostra
                5 phalanxs moved from Seleucia to Palmyra
                2 warelephants moved from Seleucia to Emesa
                1 warelephant moved from Emesa to Antioch
                3 cataphracts moved from Emesa to Antioch

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults, 1 hoplite and 4 warelephants; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cataphract, 1 hoplite and 2 warelephants
                    Egypt defend with 1 chariot and 1 phalanx
                    Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 15
                    Casualties for Egypt: 1 chariot and 1 phalanx
                Battle in Bostra
                    Seleucid attack with 2 cataphracts and 2 warelephants
                    Egypt defend with 1 chariot and 1 phalanx
                    Seleucid win, taking Bostra from Egypt with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 15
                    Casualties for Egypt: 1 chariot and 1 phalanx

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 cataphract, 2 catapults, 1 hoplite and 4 warelephants placed in Antioch
                1 cataphract placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover construction

    Activate Technology - Seleucid
                Seleucid activating construction

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 71 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 76 PUs

    triplea_38896_Sel8.tsvg


  • Well done, I resign, Rome is doing well, but the rest of the map is going your way too fast. Good luck in the final!


  • Thanks, good game. Was a lot of fun.

5 / 5

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