ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 catapult moved from Ecbatana to Susa

    Purchase Units - Parthia
                Trigger PARtradeWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 1 catapult and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Susa
                    Parthia attack with 1 catapult
                    Seleucid defend with 1 hoplite
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -7
                    Casualties for Parthia: 1 catapult

    Non Combat Move - Parthia
                1 archer moved from Cyropolis to Ecbatana

    Place Units - Parthia
                1 catapult and 1 wall placed in East
                1 quinquereme placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover quinqueremes

    Activate Technology - Parthia
                Parthia activating quinqueremes

    Turn Complete - Parthia
                Parthia collect 15 PUs; end with 15 PUs total
                Parthia collect 4 PUs from War Bonds; end with 19 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 22 PUs

    triplea_38896_Par5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia

    Purchase Units - Armenia
                Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
                Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia
                2 skirmishers moved from Albana to Armavira
                3 skirmishers moved from Artaxata to Trapezus

    Place Units - Armenia
                1 skirmisher and 3 spearmen placed in Armavira
                3 skirmishers and 1 wall placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 21 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 24 PUs

    triplea_38896_Arm5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 45
                1 legionaire moved from SZ 45 to Delphi
                2 legionaires moved from Capua to SZ 28
                1 bireme and 1 legionaire moved from SZ 23 to SZ 18
                1 legionaire moved from SZ 18 to Palma
                2 legionaires and 1 quadrireme moved from SZ 28 to SZ 24
                2 legionaires moved from SZ 24 to Caralis
                3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 33 to SZ 36
                1 skirmisher moved from Lilybaeum to SZ 36
                1 skirmisher moved from SZ 36 to Thapsus
                1 skirmisher moved from Lilybaeum to SZ 36
                1 skirmisher moved from SZ 36 to Melita
                1 legionaire moved from Lilybaeum to SZ 36
                1 legionaire and 1 trireme moved from SZ 36 to SZ 37
                1 legionaire moved from Lilybaeum to SZ 36
                1 legionaire and 1 quadrireme moved from SZ 36 to SZ 37
                1 legionaire moved from SZ 37 to Thenae
                1 legionaire moved from SZ 37 to Sabrata

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 legionaires, 1 quadrireme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                Battle in Thenae
                Battle in Caralis
                    RomanRepublic attack with 2 legionaires
                    Carthage defend with 1 warelephant
                    RomanRepublic win, taking Thapsus from Carthage, taking Thenae from Carthage, taking Caralis from Carthage with 2 legionaires remaining. Battle score for attacker is 10
                    Casualties for Carthage: 1 warelephant
                Battle in Melita
                Battle in Sabrata
                Battle in Palma
                    RomanRepublic attack with 1 legionaire
                    Carthage defend with 1 cavalry
                    RomanRepublic win, taking Melita from Carthage, taking Sabrata from Carthage, taking Palma from Carthage with 1 legionaire remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry
                Battle in Delphi

    Non Combat Move - RomanRepublic
                1 cataphract moved from Tarraco to Narbo
                2 legionaires moved from Tarraco to Barcino
                2 ballistas and 6 legionaires moved from Tarraco to Valentia
                1 legionaire moved from Capua to Roma
                2 legionaires moved from Croton to Tarentum

    Place Units - RomanRepublic
                1 quadrireme and 1 trireme placed in SZ 36
                3 legionaires placed in Lilybaeum
                1 legionaire and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 82 PUs; end with 83 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 80 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 78 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 81 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 84 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 87 PUs

    triplea_38896_Rom6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 19
                1 bireme and 1 hoplite moved from SZ 19 to SZ 29
                1 hoplite moved from SZ 29 to Igilgili

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Igilgili

    Non Combat Move - GreekCityStates
                1 hoplite and 6 skirmishers moved from Sparta to Corinth
                2 cavalrys, 3 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum

    Place Units - GreekCityStates
                1 hoplite and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover supraremes

    Activate Technology - GreekCityStates
                GreekCityStates activating supraremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 36 PUs; end with 36 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 32 PUs

    triplea_38896_Gre6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 unit repaired.
                1 skirmisher moved from Sardis to Pessinus
                      Pergamon take Pessinus from Pontus
                1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Pergamum
                1 skirmisher moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 3 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 4 PUs;

    Combat - Pergamon
                Battle in Pergamum
                    Pergamon attack with 1 phalanx, 2 skirmishers and 1 spearman
                    Macedonia defend with 3 warriors
                    Pergamon win, taking Pergamum from Macedonia with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 14
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Macedonia: 3 warriors

    Non Combat Move - Pergamon
                1 leader moved from Rhodos to SZ 68
                1 leader moved from SZ 68 to Sardis
                2 triremes moved from SZ 67 to SZ 68

    Place Units - Pergamon
                3 phalanxs and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 29 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 30 PUs

    triplea_38896_Per6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Carthage
                1 cavalry and 2 phalanxs moved from Acci to Hispatis
                1 hoplite moved from Gades to Hispatis
                1 phalanx moved from Corduba to Hispatis
                1 hoplite moved from Corduba to Hispatis
                1 hoplite moved from Carthago to SZ 32
                1 hoplite and 3 triremes moved from SZ 32 to SZ 24
                1 hoplite moved from SZ 24 to Aleria
                2 hoplites and 1 warelephant moved from Carthago to SZ 32
                2 biremes, 2 hoplites, 2 quadriremes, 2 quinqueremes and 1 warelephant moved from SZ 32 to SZ 24
                2 hoplites and 1 warelephant moved from SZ 24 to Caralis
                1 warelephant moved from Carthago to Thapsus
                1 hoplite moved from Siga to Tingis

    Purchase Units - Carthage
                Carthage buy 1 cavalry and 7 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in SZ 24
                    Carthage attack with 2 biremes, 2 quadriremes, 2 quinqueremes and 3 triremes
                    RomanRepublic defend with 1 quadrireme
                    Carthage win with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 bireme
                    Casualties for RomanRepublic: 1 quadrireme
                Battle in Thapsus
                    Carthage attack with 1 warelephant
                    RomanRepublic defend with 1 skirmisher
                    RomanRepublic win with no units remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 warelephant
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Caralis
                    Carthage attack with 2 hoplites and 1 warelephant
                    RomanRepublic defend with 2 legionaires
                    Carthage win, taking Caralis from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 2 legionaires
                Battle in Hispatis
                    Carthage attack with 1 cavalry, 2 hoplites and 3 phalanxs
                    AI_Barbarians defend with 2 warriors
                    Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 3 phalanxs remaining. Battle score for attacker is -1
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for AI_Barbarians: 2 warriors
                Battle in Aleria

    Non Combat Move - Carthage

    Place Units - Carthage
                6 hoplites placed in Carthago
                1 cavalry placed in Gades
                1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 34 PUs; end with 34 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 33 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 31 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 34 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 37 PUs

    triplea_38896_Car6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Macedonia
                1 phalanx moved from Dodona to Delphi
                1 skirmisher moved from Athens to Delphi
                1 cavalry moved from Larissa to Pella
                1 skirmisher moved from Thessalonica to Pella
                1 warrior moved from Apollonia to Pella
                1 phalanx, 1 skirmisher and 1 warrior moved from Odessus to Nicopolis
                1 phalanx moved from Larissa to Athens
                1 skirmisher moved from Philippopolis to Pella

    Purchase Units - Macedonia
                Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
                Macedonia buy 2 cavalrys, 1 skirmisher and 6 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Nicopolis
                    Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 skirmisher
                    Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Pella
                    Macedonia attack with 1 cavalry, 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 skirmisher and 1 warrior
                    Macedonia win, taking Pella from AI_Barbarians with 1 cavalry, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 10
                    Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
                Battle in Delphi
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia
                1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 70
                1 warrior moved from Byzantium to SZ 70
                1 skirmisher moved from Thessalonica to Dodona
                1 skirmisher and 4 warriors moved from Thessalonica to SZ 70
                1 bireme, 1 flagship, 1 quadrireme, 1 skirmisher, 1 trireme and 5 warriors moved from SZ 70 to SZ 69
                1 skirmisher and 5 warriors moved from SZ 69 to Athens

    Place Units - Macedonia
                1 skirmisher and 2 warriors placed in Apollonia
                2 cavalrys, 1 skirmisher and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 49 PUs; end with 49 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 49 PUs

    triplea_38896_Mac6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Bosporus
                1 archer moved from Sinda to Majar
                2 horsearchers moved from Azara to Majar
                2 cavalrys and 1 horsearcher moved from Theodesia to Azara
                1 bireme and 1 flagship moved from SZ 72 to SZ 80

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus

    Non Combat Move - Bosporus
                1 archer moved from Theodesia to SZ 80
                1 archer moved from SZ 80 to Sinda

    Place Units - Bosporus
                2 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover economics

    Activate Technology - Bosporus
                Bosporus activating economics

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 26 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

    triplea_38896_Bos6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pontus
                1 trireme moved from SZ 71 to SZ 69
                1 hoplite moved from Heraclea Pontica to Pessinus
                1 chariot moved from Sinope to Pessinus
                1 catapult, 1 chariot, 2 hoplites and 5 phalanxs moved from Nicaea to Pergamum
                1 chariot moved from Sinope to Nicaea
                1 chariot moved from Nicaea to Pergamum

    Purchase Units - Pontus
                Pontus buy 1 catapult, 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Pergamum
                    Pontus attack with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs
                    Pergamon defend with 1 phalanx, 1 skirmisher and 1 spearman
                    Pontus win, taking Pergamum from Pergamon with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 18
                    Casualties for Pergamon: 1 phalanx, 1 skirmisher and 1 spearman
                Battle in Pessinus
                    Pontus attack with 1 chariot and 1 hoplite
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 chariot and 1 hoplite remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher

    Non Combat Move - Pontus
                1 skirmisher moved from Sinope to SZ 76
                1 flagship, 1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
                1 skirmisher moved from SZ 71 to Nicaea

    Place Units - Pontus
                1 catapult, 2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 26 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 24 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 26 PUs

    triplea_38896_Pon6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Susa to Ecbatana
                5 phalanxs moved from Persepolis to Susa
                6 warelephants moved from Persepolis to Susa
                5 cataphracts and 1 leader moved from Persepolis to Ecbatana
                1 hoplite moved from Seleucia to Palmyra
                1 bireme moved from SZ 62 to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme and 1 hoplite moved from SZ 61 to SZ 62
                1 hoplite moved from SZ 62 to Halicarnassus
                2 triremes moved from SZ 62 to SZ 61
                2 hoplites moved from Antioch to SZ 61
                2 hoplites and 2 triremes moved from SZ 61 to SZ 60
                2 hoplites moved from SZ 60 to Salamis
                1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 62 to SZ 60
                1 cataphract, 2 hoplites and 1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Seleucia to Emesa
                1 cataphract moved from Seleucia to Hatra
                4 cataphracts moved from Persepolis to Seleucia
                1 cataphract moved from Persepolis to Susa

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Halicarnassus
                Battle in Salamis
                    Seleucid attack with 2 hoplites
                    Egypt defend with 1 archer
                    Seleucid win, taking Halicarnassus from Pergamon, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite
                Battle in Ecbatana
                    Seleucid attack with 5 cataphracts, 1 hoplite and 1 leader
                    Parthia defend with 1 archer
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Ecbatana from Parthia with 5 cataphracts, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 2 hoplites and 1 warelephant
                    Egypt defend with 1 archer and 2 phalanxs
                    Egypt win with no units remaining. Battle score for attacker is -6
                    Casualties for Egypt: 1 archer and 2 phalanxs
                    Casualties for Seleucid: 1 cataphract, 2 hoplites and 1 warelephant

    Non Combat Move - Seleucid

    Place Units - Seleucid
                6 hoplites, 1 phalanx and 1 warelephant placed in Antioch
                2 cataphracts placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 73 PUs; end with 73 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 76 PUs

    triplea_38896_Sel6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Egypt
                1 unit repaired.
                1 archer and 1 chariot moved from Pharan to SZ 59
                1 archer, 1 chariot, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 62
                1 archer and 1 chariot moved from SZ 62 to Salamis
                1 chariot moved from Bostra to Emesa
                1 archer moved from Damascus to Emesa

    Purchase Units - Egypt
                Egypt buy 2 archers, 5 chariots and 2 phalanxs; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Egypt
                Battle in SZ 62
                    Egypt attack with 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                    Seleucid defend with 1 bireme
                    Egypt win with 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 1 bireme
                Battle in Salamis
                    Egypt attack with 1 archer and 1 chariot
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Salamis from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Emesa
                    Egypt attack with 1 archer and 1 chariot
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Emesa from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract

    Non Combat Move - Egypt
                1 chariot moved from Petra to Bostra
                1 archer, 2 chariots, 1 leader, 2 phalanxs and 4 warelephants moved from Damascus to Sidon
                3 chariots moved from Pharan to Sidon
                3 archers moved from Pharan to Jerusalem
                1 chariot moved from Alexandria to Pharan

    Place Units - Egypt
                2 archers, 2 chariots and 2 phalanxs placed in Jerusalem
                3 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover biremes

    Activate Technology - Egypt
                Egypt activating biremes

    Turn Complete - Egypt
                Egypt collect 62 PUs; end with 62 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 61 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 59 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 62 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 65 PUs

    triplea_38896_Egy6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Parthia

    Purchase Units - Parthia
                Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
                Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
                Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 1 archer and 1 cataphract; Remaining resources: 1 techTokens; 6 PUs;

    Non Combat Move - Parthia
                1 catapult and 1 warelephant moved from East to SZ 84
                1 catapult and 1 warelephant moved from SZ 84 to Albana

    Place Units - Parthia
                1 archer, 1 cataphract and 1 wall placed in East

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 10 PUs; end with 16 PUs total
                Parthia collect 4 PUs from War Bonds; end with 20 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 23 PUs

    triplea_38896_Par6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Armenia

    Purchase Units - Armenia
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Armenia buy 1 skirmisher and 4 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Non Combat Move - Armenia
                2 spearmen moved from Phasis to Trapezus
                3 skirmishers moved from Albana to Armavira

    Place Units - Armenia
                4 spearmen placed in Armavira
                2 skirmishers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover biremes

    Activate Technology - Armenia
                Armenia activating biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 21 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 24 PUs

    triplea_38896_Arm6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 ballista and 2 legionaires moved from Valentia to Tarraco
                2 ballistas and 3 legionaires moved from Lilybaeum to SZ 36
                2 ballistas, 3 legionaires, 3 quadriremes, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 32
                2 ballistas and 3 legionaires moved from SZ 32 to Caralis
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Dodona
                1 legionaire moved from Sabrata to SZ 37
                1 legionaire, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 32
                1 legionaire moved from SZ 32 to Caralis

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 5 legionaires, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 3 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                    RomanRepublic attack with 2 ballistas and 4 legionaires
                    Carthage defend with 2 hoplites and 1 warelephant
                    RomanRepublic win, taking Caralis from Carthage with 3 legionaires remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 hoplites and 1 warelephant
                    Casualties for RomanRepublic: 2 ballistas and 1 legionaire
                Battle in Tarraco
                    RomanRepublic attack with 1 ballista and 2 legionaires
                    AI_Barbarians defend with 1 horsearcher
                    1 legionaire owned by the RomanRepublic retreated to Valentia
                    AI_Neutral win with 1 horsearcher remaining. Battle score for attacker is -10
                    Casualties for RomanRepublic: 1 ballista and 1 legionaire
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 1 skirmisher
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - RomanRepublic
                1 cataphract moved from Narbo to Massilia
                2 legionaires moved from Barcino to Massilia
                1 legionaire moved from Thenae to Thapsus
                1 legionaire and 1 skirmisher moved from Roma to Capua
                1 legionaire moved from Lilybaeum to Messana
                1 legionaire and 1 skirmisher moved from Roma to Capua

    Place Units - RomanRepublic
                1 bireme, 1 quinquereme and 1 trireme placed in SZ 36
                2 legionaires placed in Lilybaeum
                2 legionaires and 1 skirmisher placed in Valentia
                1 legionaire and 1 skirmisher placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 82 PUs; end with 83 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 82 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 79 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 76 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
                city in Lilybaeum creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Lilybaeum creates 3 PUs; RomanRepublic end with 82 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 85 PUs

    triplea_38896_Rom7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by RomanRepublic from SZ 18: 1 bireme
                EDIT: Adding units owned by RomanRepublic to SZ 23: 1 bireme
                EDIT: Turning off Edit Mode
                1 hoplite moved from Igilgili to Cartenna
                      GreekCityStates take Cartenna from AI_Neutral

    Purchase Units - GreekCityStates
                Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
                Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
                Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 hoplite and 6 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Combat - GreekCityStates

    Non Combat Move - GreekCityStates
                1 hoplite and 4 skirmishers moved from Sparta to Corinth
                1 bireme moved from SZ 29 to SZ 31

    Place Units - GreekCityStates
                1 hoplite and 6 skirmishers placed in Sparta
                2 walls were produced but were not placed

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 31 PUs; end with 32 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 27 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 28 PUs

    triplea_38896_Gre7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                1 skirmisher moved from Sardis to SZ 68
                1 skirmisher moved from SZ 68 to Halicarnassus
                1 skirmisher moved from Sardis to Halicarnassus
                1 phalanx moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 phalanx
                    Pontus defend with 1 skirmisher
                    Pontus win with no units remaining. Battle score for attacker is -5
                    Casualties for Pergamon: 1 phalanx
                    Casualties for Pontus: 1 skirmisher
                Battle in Halicarnassus
                    Pergamon attack with 2 skirmishers
                    Seleucid defend with 1 hoplite
                    Pergamon win, taking Halicarnassus from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry, 1 phalanx and 3 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 17 PUs; end with 20 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 18 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 21 PUs

    triplea_38896_Per7.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Carthage
                1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes moved from SZ 24 to SZ 23
                1 hoplite and 2 phalanxs moved from Corduba to Hispatis
                1 hoplite moved from Acci to Gades
                1 hoplite and 1 phalanx moved from Carthago to Thapsus

    Purchase Units - Carthage
                Carthage buy 1 catapult, 3 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in SZ 23
                    Carthage attack with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes
                    RomanRepublic defend with 1 bireme
                    Carthage win with 1 bireme, 2 quadriremes, 2 quinqueremes and 3 triremes remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 bireme
                Battle in Thapsus
                    Carthage attack with 1 hoplite and 1 phalanx
                    RomanRepublic defend with 1 legionaire
                    Carthage win, taking Thapsus from RomanRepublic with 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Carthage: 1 hoplite
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Carthage

    Place Units - Carthage
                1 catapult, 3 hoplites and 1 phalanx placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 33 PUs; end with 33 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 32 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 29 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 28 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 31 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 34 PUs

    triplea_38896_Car7.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Macedonia
                1 bireme moved from SZ 69 to SZ 70
                1 skirmisher moved from Thessalonica to SZ 70
                1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
                1 skirmisher moved from SZ 69 to Sardis
                1 phalanx and 1 warrior moved from Nicopolis to Pella
                2 skirmishers and 2 warriors moved from Apollonia to Pella
                1 cavalry and 1 warrior moved from Thessalonica to Dodona
                1 cavalry and 1 warrior moved from Thessalonica to Pella
                1 phalanx moved from Delphi to Athens
                1 cavalry moved from Athens to Dodona

    Purchase Units - Macedonia
                Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
                Macedonia buy 2 cavalrys, 3 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 1 cavalry, 1 phalanx, 2 skirmishers and 4 warriors
                    AI_Barbarians defend with 2 archers and 2 warriors
                    Macedonia win, taking Pella from AI_Barbarians with 1 phalanx and 3 warriors remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 1 cavalry, 2 skirmishers and 1 warrior
                    Casualties for AI_Barbarians: 2 archers and 2 warriors
                Battle in Dodona
                    Macedonia attack with 2 cavalrys and 1 warrior
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Sardis
                    Macedonia attack with 1 skirmisher
                    Pergamon defend with 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win with 1 cavalry, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - Macedonia
                1 trireme moved from SZ 69 to SZ 70
                2 warriors moved from Thessalonica to SZ 70
                1 trireme and 2 warriors moved from SZ 70 to SZ 69
                2 warriors moved from SZ 69 to Athens

    Place Units - Macedonia
                1 cavalry and 2 skirmishers placed in Apollonia
                1 cavalry, 2 skirmishers and 4 warriors placed in Thessalonica
                Macedonia undo move 2.
                Macedonia undo move 1.
                3 skirmishers placed in Apollonia
                2 cavalrys, 1 skirmisher and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 49 PUs; end with 50 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 48 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 50 PUs

    triplea_38896_Mac7.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Bosporus
                1 horsearcher moved from Theodesia to SZ 80
                1 horsearcher and 1 quadrireme moved from SZ 80 to SZ 79
                1 horsearcher and 1 quadrireme moved from SZ 79 to SZ 78
                1 horsearcher moved from SZ 78 to Phasis
                1 archer moved from Sinda to Majar
                2 cavalrys and 1 horsearcher moved from Azara to Majar
                2 cavalrys and 1 horsearcher moved from Theodesia to Azara

    Purchase Units - Bosporus
                Trigger BOSeconomics: buyCity removed from BosporusProduction
                Trigger BOSeconomics: buyCityX added to BosporusProduction
                Trigger BOSeconomicsWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 1 archer and 2 cataphracts; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Phasis

    Non Combat Move - Bosporus

    Place Units - Bosporus
                1 archer, 2 cataphracts and 1 wall placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 30 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 28 PUs

    triplea_38896_Bos7.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pontus
                1 chariot and 1 hoplite moved from Pessinus to Sardis
                1 trireme moved from SZ 71 to SZ 70
                1 hoplite moved from Pergamum to SZ 70
                1 hoplite and 1 trireme moved from SZ 70 to SZ 69
                1 hoplite moved from SZ 69 to Sardis
                1 flagship moved from SZ 71 to SZ 69
                1 catapult, 2 chariots, 1 hoplite and 5 phalanxs moved from Pergamum to Sardis
                4 chariots moved from Sinope to Sardis

    Purchase Units - Pontus
                Pontus buy 3 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Sardis
                    Pontus attack with 1 catapult, 7 chariots, 3 hoplites and 5 phalanxs
                    Pergamon defend with 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 3 walls owned by the Pergamon
                    Pontus win, taking Sardis from Pergamon with 1 catapult, 2 chariots, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is 88
                    Casualties for Pontus: 5 chariots and 1 hoplite
                    Casualties for Pergamon: 1 cavalry, 1 leader, 3 phalanxs, 3 skirmishers and 4 walls

    Non Combat Move - Pontus

    Place Units - Pontus
                3 chariots and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 31 PUs; end with 31 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 28 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 31 PUs
                city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
                city in Sardis creates 3 PUs; Pontus end with 34 PUs

    triplea_38896_Pon7.tsvg

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