@Elf491 after each power you don’t need to post. Just play until it’s not your powers turn anymore and then hit post turn summery. Thanks!
16L BM 2.0 Mr Green vs Karl7 (allies) game3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
6 artilleries and 22 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Japanese
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
3 infantry moved from Rhodesia to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters and 1 harbour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
6 artilleries and 22 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Japanese
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Saudi Arabia to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Battle in Persia
British attack with 1 armour, 6 artilleries and 22 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking Persia from Germans with 1 armour, 6 artilleries and 21 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Saudi Arabia to Iraq
2 transports moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
2 fighters moved from 111 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
3 fighters moved from French West Africa to GibraltarPlace Units - British
1 harbour placed in Scotland
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
4 artilleries, 1 bomber and 20 infantry moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Western Germany to FranceCombat - Italians
Battle in France
Italians attack with 4 artilleries, 1 bomber, 1 fighter, 20 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 artilleries and 1 infantry
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 4 artilleries, 1 bomber, 1 fighter, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
4 aaGuns moved from Northern Italy to FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
One turn countdown to Axis victory, what VC will the allies be able to capture? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
3 fighters moved from Gibraltar to Sicily
1 fighter moved from Spain to Sicily
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Ethiopia
Battle in OkinawaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from Japanese to British
EDIT: Turning off Edit Mode
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to Ceylon
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to India
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from New South Wales to Shan State
2 fighters moved from New South Wales to New Zealand
2 fighters moved from New Zealand to BrazilPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 fighter, 26 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Northern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
11 fighters and 7 tactical_bombers moved from Northern Italy to 95 Sea Zone
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians -
Scramble?
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yes all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 fighter, 26 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Northern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
11 fighters and 7 tactical_bombers moved from Northern Italy to 95 Sea Zone
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from RussiansCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of Sicily to defend against the attack in 95 Sea Zone
Battle in 91 Sea Zone
Germans attack with 4 bombers
British defend with 3 fighters; Americans defend with 4 transports
Germans win with 2 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 2 bombers
Casualties for British: 3 fighters
Casualties for Americans: 4 transports
Battle in 95 Sea Zone
Germans attack with 11 fighters and 7 tactical_bombers
Americans defend with 3 transports; ANZAC defend with 3 fighters
Germans win with 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for Americans: 3 transportsNon Combat Move - Germans
4 mech_infantrys moved from Southern Italy to France
2 aaGuns and 22 infantry moved from Western Germany to France
3 armour and 7 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Poland to Germany
3 infantry moved from Belarus to Novgorod
2 bombers moved from 91 Sea Zone to France
1 artillery and 3 infantry moved from Finland to Vyborg
6 mech_infantrys moved from Bryansk to Novgorod
2 aaGuns, 21 artilleries and 11 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Kazakhstan
11 fighters and 5 tactical_bombers moved from 95 Sea Zone to FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 submarine placed in 127 Sea Zone
1 fighter and 8 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
OK! OK! UNCLE UNCLE!
:lol: :lol: :lol:
Wow, I got no brakes at all! Basically the Turkey move was the game. All I could hope for was luck, any luck. There was none. None at all. Wow.
What a downer.
:lol: :lol:
So that’s 1 for you 2 for me?
Should we do another?
I’ll post.
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Sure thing. What side do you want? :-)
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I’m fairly certain had the Turkey gambit failed the Allies would have had this one in the bag. :-)
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Oh, I don’t care. I suck as the Axis so I guess I should be them for a change. Unless you want them again.
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Nah I’m fine with either so go ahead. :-)
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Ok, give me another shot as the Allies. Post me when ready! kILLKILL KILL