Hey it’s been awhile, how are things going?
16L G40BM Mr. Green (Allies) vs Koala (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island -
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:Altered my attack to include Paulau Island. :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:Altered my attack to include Paulau Island. :-)
After freeing up some units from the Caroline’s attack I forgot to reengage on Caroline Islands. :roll:
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Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:No scramble, please.
And in Germany leave my aaa alive. OOL: inf, mech, aaa, tank, fighter
Darn, some really good odds in germany with the brit :cry:
I’m interested how this turns out.And for the record, I should be back in action now :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Denmark
Battle in Paulau Island
Battle in Caroline Islands
Americans attack with 4 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Denmark from Germans, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Norway
Americans attack with 1 armour and 1 infantry
Germans defend with 1 marine
Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Germany
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter, 1 infantry and 13 mech_infantrys
Germans win with 1 aaGun, 2 armour, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 5 destroyers and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 31 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 10 Sea Zone to 31 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
4 fighters moved from Western United States to 31 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
1 infantry placed in Southern France
3 fighters placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Central United States
1 submarine placed in 93 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
After a terrible second round the British chance at victory shrank from 81% to 0%. But since it is game over anyway if I lose lets press on! :cry:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 1 battleship, 3 cruisers, 5 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 114 Sea Zone to Germany
4 fighters and 2 tactical_bombers moved from Southern France to Germany
1 armour moved from Southern France to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter and 12 mech_infantrys
Germans win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -54
Casualties for Germans: 1 aaGun and 10 mech_infantrys
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombersNon Combat Move - British
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Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
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Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
This time the luck was certainly on my side around berlin! :-)
But I can not quite see how the game is over at this point.
In europe I need two additional victory points and I don’t see germany take moscow anytime soon.
And in the pacific, the fight for australia will be a tough one with the american naval- and anzac land-reinforcements.
But I don’t know if I judge the situation right. We’ll preceed as you wish :-)
Regards!
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