16L Adam514 (Axis) vs Giallo (Allies) Balanced

  • '19 '17

    Max defense, kill Japanese land units before German land units.

  • '19 '17

    (While maximizing defence)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Ceylon to India
                1 tactical_bomber moved from Ceylon to India
                4 bombers moved from Ceylon to India
                4 fighters moved from 39 Sea Zone to India
                3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                8 fighters moved from Hawaiian Islands to 49 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                8 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                Japanese scrambles to create a battle in territory 39 Sea Zone
                Battle in 99 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 39 Sea Zone
                    British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
                    Japanese defend with 1 tactical_bomber
                    Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 49 Sea Zone
                    Americans attack with 1 destroyer and 8 fighters
                    Japanese defend with 1 destroyer and 2 submarines
                    Americans win with 8 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in India
                    Americans attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber and 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 12 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 armour, 1 artillery, 12 fighters, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -73
                    Casualties for Germans: 2 bombers and 1 mech_infantry
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                6 fighters moved from 49 Sea Zone to 26 Sea Zone
                2 fighters moved from 49 Sea Zone to Johnston Island
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Tobruk to Egypt

    Place Units - Americans
                3 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_38090_Ame11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from 39 Sea Zone to India
                1 bomber, 5 fighters and 2 tactical_bombers moved from Ceylon to India
                3 armour and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                3 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 39 Sea Zone
                3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 armour moved from Egypt to Iraq
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                Japanese scrambles to create a battle in territory 39 Sea Zone
                Battle in 39 Sea Zone
                    British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports; Americans loiter and taunt
                    Germans defend with 1 tactical_bomber
                    British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 tactical_bomber
                Battle in Iraq
                    British attack with 2 armour and 1 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 armour and 1 infantry
                Battle in India
                    British attack with 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 armour, 7 fighters and 3 tactical_bombers; Italians defend with 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 armour, 1 artillery, 12 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -125
                    Casualties for British: 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - British

    triplea_38090_Bri11.tsvg

  • '21 '20 '19 '18 '17 '16

    gg again! ill post it

    any tips? Feel like im getting a bit closer…

  • '19 '17

    Good game!

    -Don’t buy excessive amounts of ships to protect your transports in the Atlantic, loaded tps put a lot more pressure on Germany, and with UK being a bit richer in BM they can afford to build a carrier if Germany tries to deadzone the landing zones with air. And try not to buy BBs. Also, you are better off sending a cruiser to the Atlantic than a BB because cruisers are the best targets for kamikazes.
    -Keep your plan (KGF) a secret for as long as possible. It can potentially buy you a turn or 2 in the Pacific to reinforce it later if Japan was invested elsewhere when they realized they have a lot of freedom.
    -Don’t buy those tps and subs with Anzac! Haha that was too greedy with the presence US had in the Pacific.

    I think that’s it. You do take risks at appropriate moments and that forced me to be a bit more careful, which is a pretty big deal.

  • '21 '20 '19 '18 '17 '16

    thanks feeling a lot better HAHAHA

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