thats from your Playbook. Lets see if I can do a SeaLion
16L Adam514 (Axis) vs Giallo (Allies) Balanced
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Max defense, kill Japanese land units before German land units.
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(While maximizing defence)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
4 bombers moved from Ceylon to India
4 fighters moved from 39 Sea Zone to India
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans win with 8 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in India
Americans attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber and 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 12 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Germans: 2 bombers and 1 mech_infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry and 2 mech_infantrysNon Combat Move - Americans
6 fighters moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Johnston Island
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
3 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 39 Sea Zone to India
1 bomber, 5 fighters and 2 tactical_bombers moved from Ceylon to India
3 armour and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
3 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 39 Sea Zone
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports; Americans loiter and taunt
Germans defend with 1 tactical_bomber
British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Iraq
British attack with 2 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 1 infantry
Battle in India
British attack with 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour, 7 fighters and 3 tactical_bombers; Italians defend with 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -125
Casualties for British: 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Japanese: 7 mech_infantrysNon Combat Move - British
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gg again! ill post it
any tips? Feel like im getting a bit closer…
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Good game!
-Don’t buy excessive amounts of ships to protect your transports in the Atlantic, loaded tps put a lot more pressure on Germany, and with UK being a bit richer in BM they can afford to build a carrier if Germany tries to deadzone the landing zones with air. And try not to buy BBs. Also, you are better off sending a cruiser to the Atlantic than a BB because cruisers are the best targets for kamikazes.
-Keep your plan (KGF) a secret for as long as possible. It can potentially buy you a turn or 2 in the Pacific to reinforce it later if Japan was invested elsewhere when they realized they have a lot of freedom.
-Don’t buy those tps and subs with Anzac! Haha that was too greedy with the presence US had in the Pacific.I think that’s it. You do take risks at appropriate moments and that forced me to be a bit more careful, which is a pretty big deal.
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thanks feeling a lot better HAHAHA