16L G40 BM 2.0 Mr.Green vs Koala (allies)


  • Forgot the save file.  :roll:

    edit.tsvg

  • '19 '18 '17

    @Mistergreen:

    Care to clue me in on why you elected to use a more expensive and useful unit to attack Ukraine when a regular infantry could have done the job?  :?

    There is was no good reason for this. After the combat it came to me, but I didn’t want to edit a unit that was involved in combat this turn. Even though the combat didn’t really made a difference, but maybe there was some kind of deep strategy behind this, and now that I knew, that I’ve won the fight without a loss, it gave me an advantage.

    But thanks for your edit. I’ll take it gladly  :-D

    I’ll try to make my turn in the next hours  :roll:


    It seems to me, the australians should have used the storange room in ther submarines better for extra torpedos instead of booze  :-D


  • @Koala:

    It seems to me, the australians should have used the storange room in ther submarines better for extra torpedos instead of booze  :-D

    Well at least they died in good spirits.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                3 fighters moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                3 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 111 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Guam
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from Brazil to Suriname
                1 infantry moved from Brazil to Suriname
                2 carriers moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                3 fighters moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 bomber placed in Eastern United States
                2 fighters placed in Western United States
                2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_38073_Ame5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    triplea_38073_Chi5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                3 infantry moved from Persia to Iraq
                2 fighters moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Tsinghai to Szechwan

    Combat - British
                Battle in Szechwan
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Szechwan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 5 infantry
                    British win, taking Iraq from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Iraq to Egypt
                2 fighters moved from Iraq to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                1 aaGun moved from Yunnan to Szechwan
                2 fighters moved from Szechwan to Sikang
                1 tactical_bomber moved from Szechwan to Sikang

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 transport placed in 106 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_38073_UK_5.tsvg

  • '19 '18 '17

    I think D-Day in reality was a bit more spectacular than in our game …  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery, 1 fighter and 3 infantry moved from Syria to Iraq
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Malta
                2 armour and 4 infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 cruiser in Malta, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 :  0/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Iraq
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 4 infantry in Bryansk, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Belarus to Bryansk
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from Iraq to 99 Sea Zone
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                1 infantry moved from Northern Italy to France
                1 fighter moved from Southern Italy to Tunisia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 51 / 69
        Russians : 27 / 35
        Japanese : 67 / 79
        Americans : 56 / 81
        Chinese : 4 / 3
        British : 28 / 33
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38073_Ita5.tsvg


  • @Koala:

    I think D-Day in reality was a bit more spectacular than in our game …  :-D

    Maybe a bit.  :-)

    Btw I haven’t done any math so I don’t know if you need it but if you planned to keep your sz54 fleet safe with blockers I hope you didn’t overlook the German bomber in India. If you did feel free to edit your American & British ncm as needed.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 45 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                Battle in 56 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking Paulau Island from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from Caroline Islands to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_38073_ANZ5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_38073_Fre5.tsvg

  • '19 '18 '17

    @Mistergreen:

    @Koala:

    I think D-Day in reality was a bit more spectacular than in our game …  :-D

    Maybe a bit.  :-)

    Btw I haven’t done any math so I don’t know if you need it but if you planned to keep your sz54 fleet safe with blockers I hope you didn’t overlook the German bomber in India. If you did feel free to edit your American & British ncm as needed.  :-)

    I did make use of that offer.

    India is really a sweet spot for german bombers. Can reach moscow and nearly everything in the south pacific :roll:

    btw: french infantry is on the american transport in 110 not the uk one. It seems to me, that in triplea is no way of getting this information… It shows only that the inf is in sz110  :-(

    Your move germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
                2 infantry moved from France to Normandy Bordeaux
                1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from India to Western Australia
                1 infantry moved from Libya to Tunisia
                1 battleship, 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Eastern Poland to 96 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                4 infantry moved from Novgorod to Archangel
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                2 armour and 4 mech_infantrys moved from Belarus to Karelia
                3 aaGuns, 3 armour, 13 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Poland to Belarus
                4 armour and 2 mech_infantrys moved from Germany to Baltic States
                2 fighters moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 fighters and 3 infantry placed in Western Germany
                3 armour placed in Germany
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 60 / 69
        Russians : 20 / 35
        Japanese : 67 / 79
        Americans : 54 / 81
        Chinese : 4 / 3
        British : 28 / 33
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 9 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38073_Ger6.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                2 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    retreated to Vologda
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                3 mech_infantrys moved from Volgograd to Tsinghai
                2 aaGuns and 1 mech_infantry moved from Novosibirsk to Tsinghai
                1 fighter moved from Kansu to Tsinghai
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                4 infantry moved from Samara to Russia

    Place Units - Russians
                1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_38073_Rus6.tsvg

  • '19 '18 '17

    one moment please, didn’t realize that my combat move has untriggered the mongolians.

    have to do some noncombat edits :)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                2 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    retreated to Vologda
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                3 mech_infantrys moved from Volgograd to Tsinghai
                2 aaGuns and 1 mech_infantry moved from Novosibirsk to Tsinghai
                1 fighter moved from Kansu to Tsinghai
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                4 infantry moved from Samara to Russia

    Place Units - Russians
                1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Buryatia: 10 infantry
                EDIT: Adding units owned by Russians to Amur: 10 infantry
                EDIT: Turning off Edit Mode

    triplea_38073_Rus6.tsvg

  • '19 '18 '17

    ok, your move japan  :roll:


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 harbour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 mech_infantry moved from India to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 armour moved from Hopei to Szechwan
                2 armour moved from Anhwe to Szechwan
                1 mech_infantry moved from Anhwe to Szechwan
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 34 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 battleships, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
                1 cruiser moved from 41 Sea Zone to 56 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from Philippines to 55 Sea Zone
                2 tactical_bombers moved from Borneo to 55 Sea Zone
                1 bomber moved from India to 55 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 aaGun, 1 artillery and 2 infantry

    triplea_38073_Jap6.tsvg


  • OOL in Szechwan:
    Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
    British defend with 1 aaGun, 1 artillery and 2 infantry
    Japan score two hits rd1.

    Future OOL:
    sz55 dd, 2 fig, 2 tac, bmb vs dd, ss
    If I score only one hit inthe first round of this battle what unit do you want to lose?

  • '19 '18 '17

    @Mistergreen:

    OOL in Szechwan:
    Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
    British defend with 1 aaGun, 1 artillery and 2 infantry
    Japan score two hits rd1.

    Future OOL:
    sz55 dd, 2 fig, 2 tac, bmb vs dd, ss
    If I score only one hit inthe first round of this battle what unit do you want to lose?

    Szechwan: AAA then infs then art (so first round kill the AAA and one inf)

    SZ55: DD first then sub

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