16L G40 BM 2.0 Mr.Green vs Koala (allies)


  • @Koala:

    I see…

    Anyway, Steiner’s assault will bring it all under control. :roll:

    My ww2 lore is a little rusty. Who’s Steiner?

  • '19 '18 '17

    Oh that is bad, really bad.

    I didn’t even calculated india because “What could possibly happen with only one transport range…” :D

    The worst part is, that I can’t even blame the dice… They did actually went not bad as far as I see it.

    @Mistergreen:

    @Koala:

    I see…

    Anyway, Steiner’s assault will bring it all under control. :roll:

    My ww2 lore is a little rusty. Who’s Steiner?

    It’s the guy that should have turned the tides in the battle of Berlin and initiate the german counterattack against the russians. One of Hitlers last desperate straws to catch right before everything ended. (among other things famous because of: https://www.youtube.com/watch?v=0YTePIi4arg)

    Spoiler: It never happened :lol:


    But the fight goes on. Japan is a beast now, but we cannot give up. The destiny of the whole world lays in our hands.
    Revenge for India! :x

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    2 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    triplea_38073_Chi3.tsvg

  • '19 '18 '17

    Sorry, I’ve forgot to post the american move.

    But you can view it in the game history

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 bomber and 1 tactical_bomber moved from Malta to Alexandria
                2 fighters moved from Malta to Alexandria
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to 37 Sea Zone
                1 fighter moved from Yunnan to Shan State
                1 tactical_bomber moved from Yunnan to Shan State

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries and 4 infantry
                    retreated to Alexandria
                    Italians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Casualties for Italians: 2 artilleries and 4 infantry
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Shan State to Burma
                1 aaGun moved from Yunnan to Burma
                4 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                3 infantry moved from Persia to Eastern Persia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 destroyer moved from 86 Sea Zone to 90 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                1 fighter moved from Shan State to Burma

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_38073_UK_3.tsvg


  • @Koala:

    Oh that is bad, really bad.

    I didn’t even calculated india because “What could possibly happen with only one transport range…” :D

    Air units and can opener can turn seemingly impenetrable positions into slaughters in this game. Can opening and suiciding a single unit into a large fleet to create “landing spots” for your kamikaze pilots is the source of my biggest “Oh shit you can do that!” moment in A&A. But plenty of times I’ve just overlooked exactly how much air power can reach a spot.

    Seems like all your ‘oh shit’ moments in this game  originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan.  :wink:


  • I don’t remember these forums being censored but then it has been quite a few years. Perhaps it’s an option you can turn on or off? Anyway the four letter word I was going for was the one easily associated with ‘waste’ but I figure a lot of four letter words could fit the bill.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 cruiser
                    Italians win, taking 98 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo
                2 aaGuns, 2 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Alexandria to Libya
                1 infantry and 1 mech_infantry moved from Tunisia to Libya
                2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38073_Ita3.tsvg


  • @Koala:

    It’s the guy that should have turned the tides in the battle of Berlin and initiate the german counterattack against the russians. One of Hitlers last desperate straws to catch right before everything ended. (among other things famous because of: https://www.youtube.com/watch?v=0YTePIi4arg)

    Seems as I’ve never watched a non-parody version of this film clip.  :-)

  • '19 '18 '17

    @Mistergreen:

    Seems like all your ‘oh ����’ moments in this game  originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan.  :wink:

    No it’s ok.

    For me the fun isn’t over, even when the “tipping point” is reached not in my favour. I’ll do my very best to make it as hard as I can for you.
    I’m here to get better and this will happen if I’m losing or winning anyway, maybe even more in the losing case :D

    And if I understood you right, there is always the rematch. Everything 0:0 again  :wink:

    But thanks for the offer  :-D


  • @Koala:

    For me the fun isn’t over, even when the “tipping point” is reached not in my favour.

    I’m with you there.

    And if I understood you right, there is always the rematch. Everything 0:0 again  :wink:

    Whatever the outcome of this game I’ll happily play again.  :-)


  • Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers.  :evil:

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Germans defend with 1 tactical_bomber
                    ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 tactical_bomber

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38073_ANZ3.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    triplea_38073_Fre3.tsvg

  • '19 '18 '17

    @Mistergreen:

    Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers.  :evil:

    … “What could possibly happen in Leningrad without a german transport in range…” …

    :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 tactical_bomber moved from Southern Italy to 81 Sea Zone
                1 cruiser moved from 101 Sea Zone to 90 Sea Zone
                4 armour and 4 mech_infantrys moved from Poland to Novgorod
                      Germans take Baltic States from Russians
                1 bomber moved from Western Germany to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                1 fighter moved from Holland Belgium to 105 Sea Zone
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Alexandria
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry
                        Germans roll dice for 1 battleship in Alexandria, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Alexandria
                    Germans win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 90 Sea Zone
                    Germans attack with 1 cruiser
                    British defend with 1 destroyer
                        Germans roll dice for 1 cruiser in 90 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 90 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 90 Sea Zone
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer
                Battle in Novgorod
                    Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
                        Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Novgorod, round 2 :  5/9 hits
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/6 hits
                        1 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
                        Germans roll dice for 4 armour, 1 bomber and 1 mech_infantry in Novgorod, round 3 :  3/6 hits
                        Russians roll dice for 1 fighter in Novgorod, round 3 :  0/1 hits
                        1 fighter owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 42
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 4 fighters, 1 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                6 infantry moved from Finland to Karelia
                1 bomber moved from Novgorod to Eastern Poland
                3 aaGuns, 2 armour, 11 artilleries, 16 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
                2 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
                2 infantry moved from Bulgaria to Greece
                1 mech_infantry moved from Southern France to Yugoslavia
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Alexandria to Syria
                1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from 105 Sea Zone to France
                1 aaGun moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                2 fighters moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Holland Belgium to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 118 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 32 / 39
        Japanese : 52 / 98
        Americans : 52 / 83
        Chinese : 7 / 8
        British : 27 / 31
        UK_Pacific : 4 / 0
        Italians : 16 / 31
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 7 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_38073_Ger4.tsvg


  • Since Anzac’s ncm movement had no effect on Germany (unlike their attack  :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
    Unless you ment to leave a tempting “decoy” to distract Japan.  :-)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
                EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
                EDIT: Turning off Edit Mode
                Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries moved from Belarus to Novgorod
                5 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries and 6 infantry
                    Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 :  1/8 hits
                        Germans roll dice for 4 armour and 1 mech_infantry in Novgorod, round 2 :  4/5 hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 4 armour in Novgorod, round 3 :  1/4 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 :  0/3 hits
                        Germans roll dice for 3 armour in Novgorod, round 4 :  0/3 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 5 :  1/3 hits
                        Germans roll dice for 3 armour in Novgorod, round 5 :  1/3 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 6 :  0/2 hits
                        Germans roll dice for 2 armour in Novgorod, round 6 :  0/2 hits
                        Russians roll dice for 2 artilleries in Novgorod, round 7 :  0/2 hits
                        Germans roll dice for 2 armour in Novgorod, round 7 :  0/2 hits
                        Russians roll dice for 2 artilleries in Novgorod, round 8 :  1/2 hits
                        Germans roll dice for 2 armour in Novgorod, round 8 :  0/2 hits
                        1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 9 :  1/2 hits
                        Germans roll dice for 1 armour in Novgorod, round 9 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 armour and 1 mech_infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 11 infantry moved from Belarus to Bryansk
                2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Yenisey to Timguska
                2 infantry moved from Yenisey to Timguska
                10 infantry moved from Amur to Buryatia

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                1 fighter and 7 infantry placed in Russia
                Russians undo move 1.
                1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,979
            Median : 4,000
            Variance : 1,362
            Standard Deviation : 1,167
            Total rolls : 48

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4,091
            Median : 4,000
            Variance : 1,238
            Standard Deviation : 1,113
            Total rolls : 22

    Russians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3,885
            Median : 4,000
            Variance : 0,720
            Standard Deviation : 0,849
            Total rolls : 26

    triplea_38073_Rus4.tsvg

  • '19 '18 '17

    @Mistergreen:

    Since Anzac’s ncm movement had no effect on Germany (unlike their attack  :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
    Unless you ment to leave a tempting “decoy” to distract Japan.  :-)

    Thanks for the hint. I hope I’ve got it right :lol:

    To be honest, it wasn’t planned as a decoy. I simply thought it was enough defense to scare japan from attacking. So giving those fighters something to do this turn.

    –—

    The Leningrad rolls of your panzers were an emotional roller coaster.

    Had to change my shirt :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 units repaired.
                1 marine moved from Java to 42 Sea Zone
                1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 fighter moved from Siam to Shan State
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Siam to Yunnan
                3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
                2 artilleries and 5 infantry moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 bomber moved from Hunan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Guam
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Guam from Americans, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 7 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 7 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 4 tactical_bombers
                    British defend with 2 aaGuns and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 9 infantry
                        AA fire in Yunnan :  0/6 hits
                        Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 4 tactical_bombers in Yunnan, round 2 :  9/19 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter and 10 infantry in Yunnan, round 2 :  4/11 hits
                        4 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 3 :  4/15 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        3 infantry owned by the Chinese and 1 fighter owned by the ANZAC lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for British: 2 aaGuns and 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 fighter moved from Shan State to 44 Sea Zone
                2 battleships, 1 carrier and 2 destroyers moved from 39 Sea Zone to 44 Sea Zone
                1 fighter moved from 21 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 bomber moved from Yunnan to India
                4 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                2 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 3 tactical_bombers moved from Yunnan to India
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 armour, 3 artilleries and 4 infantry moved from Manchuria to Jehol
                1 armour moved from Jehol to Chahar

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 infantry placed in India
                2 armour and 1 mech_infantry placed in Manchuria
                3 infantry placed in Japan
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Removing units owned by Japanese from Hopei: 1 artillery
                EDIT: Adding units owned by Japanese to Suiyuyan: 1 artillery
                EDIT: Adding units owned by Japanese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 34 / 41
        Japanese : 63 / 73
        Americans : 50 / 83
        Chinese : 4 / 8
        British : 27 / 31
        UK_Pacific : 3 / 0
        Italians : 16 / 31
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_38073_Jap4.tsvg

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