TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Siam to India
2 bombers moved from Kwangsi to India
1 fighter moved from Siam to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 artilleries, 6 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 cruisers, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
For a sec I was going to ask scramble, but since that lower your odds of saving India from ~8% down to 0% I suppose I’ll proceed and if you really wanted to scramble we can reroll those two battles in the forum. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Siam to India
2 bombers moved from Kwangsi to India
1 fighter moved from Siam to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 artilleries, 6 infantry and 1 marine moved from Kwangsi to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 cruisers, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Malaya
Japanese attack with 1 fighter and 2 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 4 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits
1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 5 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 6 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers and 1 transport
British defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 39 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 39 Sea Zone, round 4 : 3/4 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/8 hits
UK_Pacific roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 3/7 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 3 : 3/5 hits
UK_Pacific roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in India, round 3 : 2/4 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese, 2 artilleries owned by the British and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 2 bombers in India, round 4 : 2/3 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 28PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is -26
Casualties for British: 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from India to Hunan
2 fighters and 1 tactical_bomber moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to Siam
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from 45 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 aaGun moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
Place Units - Japanese
3 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry
Siam : 2 fighters, 1 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 4 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry and 1 marine
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers and 1 transport
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 39
Japanese : 54 / 98
Americans : 52 / 52
Chinese : 6 / 10
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 13 / 23
ANZAC : 10 / 21
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I see…
Anyway, Steiner’s assault will bring it all under control. :roll:
My ww2 lore is a little rusty. Who’s Steiner?
Oh that is bad, really bad.
I didn’t even calculated india because “What could possibly happen with only one transport range…” :D
The worst part is, that I can’t even blame the dice… They did actually went not bad as far as I see it.
I see…
Anyway, Steiner’s assault will bring it all under control. :roll:
My ww2 lore is a little rusty. Who’s Steiner?
It’s the guy that should have turned the tides in the battle of Berlin and initiate the german counterattack against the russians. One of Hitlers last desperate straws to catch right before everything ended. (among other things famous because of: https://www.youtube.com/watch?v=0YTePIi4arg)
Spoiler: It never happened :lol:
But the fight goes on. Japan is a beast now, but we cannot give up. The destiny of the whole world lays in our hands.
Revenge for India! :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Sorry, I’ve forgot to post the american move.
But you can view it in the game history
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber and 1 tactical_bomber moved from Malta to Alexandria
2 fighters moved from Malta to Alexandria
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries and 4 infantry
retreated to Alexandria
Italians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 destroyer moved from 86 Sea Zone to 90 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to Burma
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Oh that is bad, really bad.
I didn’t even calculated india because “What could possibly happen with only one transport range…” :D
Air units and can opener can turn seemingly impenetrable positions into slaughters in this game. Can opening and suiciding a single unit into a large fleet to create “landing spots” for your kamikaze pilots is the source of my biggest “Oh shit you can do that!” moment in A&A. But plenty of times I’ve just overlooked exactly how much air power can reach a spot.
Seems like all your ‘oh shit’ moments in this game originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan. :wink:
I don’t remember these forums being censored but then it has been quite a few years. Perhaps it’s an option you can turn on or off? Anyway the four letter word I was going for was the one easily associated with ‘waste’ but I figure a lot of four letter words could fit the bill. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo
2 aaGuns, 2 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Alexandria to Libya
1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
It’s the guy that should have turned the tides in the battle of Berlin and initiate the german counterattack against the russians. One of Hitlers last desperate straws to catch right before everything ended. (among other things famous because of: https://www.youtube.com/watch?v=0YTePIi4arg)
Seems as I’ve never watched a non-parody version of this film clip. :-)
Seems like all your ‘oh ����’ moments in this game originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan. :wink:
No it’s ok.
For me the fun isn’t over, even when the “tipping point” is reached not in my favour. I’ll do my very best to make it as hard as I can for you.
I’m here to get better and this will happen if I’m losing or winning anyway, maybe even more in the losing case :D
And if I understood you right, there is always the rematch. Everything 0:0 again :wink:
But thanks for the offer :-D
For me the fun isn’t over, even when the “tipping point” is reached not in my favour.
I’m with you there.
And if I understood you right, there is always the rematch. Everything 0:0 again :wink:
Whatever the outcome of this game I’ll happily play again. :-)
Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Germans defend with 1 tactical_bomber
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers. :evil:
… “What could possibly happen in Leningrad without a german transport in range…” …
:mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
4 armour and 4 mech_infantrys moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Holland Belgium to 105 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Germans attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Germans roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Alexandria
Germans win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 90 Sea Zone
Germans attack with 1 cruiser
British defend with 1 destroyer
Germans roll dice for 1 cruiser in 90 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 90 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 5/9 hits
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 1 mech_infantry in Novgorod, round 3 : 3/6 hits
Russians roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - Germans
6 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Eastern Poland
3 aaGuns, 2 armour, 11 artilleries, 16 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
2 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Southern France to Yugoslavia
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Alexandria to Syria
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
1 fighter moved from 105 Sea Zone to France
1 aaGun moved from Holland Belgium to France
1 artillery moved from Western Germany to France
2 fighters moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 118 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 32 / 39
Japanese : 52 / 98
Americans : 52 / 83
Chinese : 7 / 8
British : 27 / 31
UK_Pacific : 4 / 0
Italians : 16 / 31
ANZAC : 10 / 17
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Since Anzac’s ncm movement had no effect on Germany (unlike their attack :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
Unless you ment to leave a tempting “decoy” to distract Japan. :-)