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ACGTO Lord of the Rings - Dizzkneeland33 (Good) v Balladeer (Evil)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Goblins
Goblins buy 4 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs;Combat Move - Goblins
1 shooters moved from Drimrill Dale to N. Caves
2 batss moved from Moria to N. Caves
1 shooters moved from Gladden to Anduin West Bank
Goblins take Anduin West Bank from ElvesCombat - Goblins
Battle in N. Caves
Goblins attack with 2 batss and 1 shooters
Elves defend with 1 castle and 2 hobbitss
retreated to N. Caves
Elves win with 1 hobbits remaining. Battle score for attacker is 0
Casualties for Goblins: 1 shooters
Casualties for Elves: 1 hobbitsNon Combat Move - Goblins
2 batss moved from N. Caves to Moria
1 shooters moved from Celebran to Anduin East Bank
2 stabberss moved from S. Caves to Celebran
1 wargs moved from S. Caves to Moria
1 stabbers moved from Celebran to Fangorn
1 shooters moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Drimrill DalePlace Units - Goblins
4 shooterss, 3 stabberss and 1 trolls placed in Moria
1 stabbers placed in LorienTurn Complete - Goblins
Goblins collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Elves
Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
1 hunters moved from Carrock to Gladden
Elves take Gladden from Goblins
1 hunters moved from Gladden to W. Mirkwood
1 ents and 1 hobbits moved from Carrock to W. Mirkwood
1 hunters moved from High Mirkwood to W. Mirkwood
1 hunters moved from N. Dale to W. MirkwoodCombat - Elves
Battle in W. Mirkwood
Elves attack with 1 ents, 1 hobbits and 3 hunterss
Saruman defend with 1 urukhai; Mordor defend with 2 orcss, 2 siegeTowers and 1 trolls
Elves win, taking W. Mirkwood from Saruman with 1 ents and 1 hunters remaining. Battle score for attacker is 15
Casualties for Mordor: 2 orcss, 2 siegeTowers and 1 trolls
Casualties for Saruman: 1 urukhai
Casualties for Elves: 1 hobbits and 2 hunterssNon Combat Move - Elves
1 hobbits moved from N. Dale to S. Dale
1 hobbits moved from Withered Heath to N. Dale
1 hobbits moved from High Mirkwood to Withered Heath
1 hobbits moved from High Mirkwood to Carrock
2 hobbitss and 1 hunters moved from Rivendell to Eregion
1 hunters moved from Eregion to N. Dunland
1 hobbits moved from N. Caves to Eregion
17 hunterss and 4 wizards moved from S. Dunland to N. DunlandPlace Units - Elves
2 hobbitss and 1 hunters placed in High Mirkwood
1 hobbits and 1 hunters placed in N. Caves
2 hunterss placed in RivendellTurn Complete - Elves
Elves collect 21 PUs; end with 22 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
W. Mirkwood : 1 ents and 1 hunters
N. Caves : 1 flag, 1 castle, 1 hobbits and 1 hunters
S. Dale : 1 hobbits
N. Dale : 1 hobbits
Withered Heath : 1 hobbits
Gladden : 1 flag
Carrock : 1 flag, 1 hobbits
S. Dunland : 1 flag
N. Dunland : 2 hobbitss, 20 hunterss and 4 wizards
Eregion : 1 flag, 1 ents and 6 hobbitssProduction/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 10 / 10
Goblins : 20 / 21
Elves : 21 / 22
Haradrim : 25 / 30
Gondor : 26 / 28
Rhun : 14 / 21
Dale : 16 / 20
Khand : 17 / 18
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 2 oliphants; Remaining resources: 6 PUs;Combat Move - Haradrim
6 units repaired.
2 corsairss, 2 oliphants and 2 spearInfantrys moved from Eastfold to Helms Deep
1 oliphant moved from Eastfold to Helms Deep
1 corsairs, 1 oliphant and 1 spearInfantry moved from Eastfold to Westfold
1 oliphant moved from Eastfold to WestfoldCombat - Haradrim
Battle in Westfold
Haradrim attack with 1 corsairs, 2 oliphants and 1 spearInfantry
Rohan defend with 1 heavyCavalry and 2 spearInfantrys
Units damaged: 1 oliphant owned by the Haradrim
Haradrim win, taking Westfold from Rohan with 1 corsairs, 2 oliphants and 1 spearInfantry remaining. Battle score for attacker is 11
Casualties for Rohan: 1 heavyCavalry and 2 spearInfantrys
Battle in Helms Deep
Haradrim attack with 2 corsairss, 3 oliphants and 2 spearInfantrys
Rohan defend with 1 castle, 4 fortificationss and 1 tower
Units damaged: 1 oliphant owned by the Haradrim
Haradrim captures 10PUs while taking Rohan capital
Haradrim win, taking Helms Deep from Rohan with 2 corsairss, 3 oliphants and 2 spearInfantrys remaining. Battle score for attacker is 13
Casualties for Rohan: 4 fortificationss and 1 towerNon Combat Move - Haradrim
1 oliphant moved from N. Ithilien to Eastfold
2 oliphants moved from W. Osg. to Eastfold
1 spearInfantry and 1 trebuche moved from S. Ithilien to N. Ithilien
1 trebuche moved from Debatable Land to S. Ithilien
11 spearInfantrys moved from Eastfold to Westfold
3 corsairss moved from Eastfold to Westfold
1 corsairs moved from Anorien to Entwash
1 corsairs moved from Entwash to WestfoldPlace Units - Haradrim
2 oliphants placed in W. Osg.Turn Complete - Haradrim
Haradrim collect 35 PUs; end with 51 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Gondor
Gondor buy 2 fortificationss, 2 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
1 heavyCavalry moved from Belfalas to Lebennin
Gondor take Lebennin from Khand
1 spearInfantry and 1 undead moved from Minas Tirith to Lossarnach
1 heavyCavalry moved from Lebennin to Lossarnach
1 undead moved from Minas Tirith to Lossarnach
1 spearInfantry and 1 towerGuard moved from Anfalas to Morthond
1 trebuche moved from Anfalas to Morthond
2 galleons, 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Morthond to S. Gondor Coast
1 spearInfantry, 1 towerGuard and 1 trebuche moved from S. Gondor Coast to Debatable Land
Gondor take Debatable Land from Haradrim
1 galleon moved from Anduin Mouth to Gilrain
1 heavyCavalry moved from Belfalas to Gilrain
1 galleon and 1 heavyCavalry moved from Gilrain to S. Gondor Coast
1 heavyCavalry moved from S. Gondor Coast to Debatable Land
4 heavyCavalrys moved from N. Dunland to S. CavesCombat - Gondor
Battle in Lossarnach
Gondor attack with 1 heavyCavalry, 1 spearInfantry and 2 undeads
Khand defend with 1 raiders and 1 xbowInfantry
Gondor win, taking Lossarnach from Khand with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 4
Casualties for Gondor: 2 undeads
Casualties for Khand: 1 raiders and 1 xbowInfantry
Battle in S. Caves
Gondor attack with 4 heavyCavalrys
Goblins defend with 1 castle and 1 shooters
Gondor win, taking S. Caves from Goblins with 4 heavyCavalrys remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Gondor
2 spearInfantrys and 1 towerGuard moved from S. Dunland to N. Dunland
1 spearInfantry moved from Enedwaith to N. Dunland
2 heavyCavalrys moved from Andrast to Belfalas
2 galleons moved from Anduin Mouth to Morthond
1 caravel and 2 galleons moved from Anduin Mouth to Morthond
1 galleon moved from Anduin Mouth to GilrainPlace Units - Gondor
2 heavyCavalrys placed in Andrast
1 spearInfantry, 1 towerGuard and 1 trebuche placed in Anfalas
2 fortificationss and 1 trebuche placed in Minas TirithTurn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs totalTerritory Summary for Gondor :
Minas Tirith : 1 castle, 23 fortificationss, 11 spearInfantrys, 4 towers, 9 towerGuards, 1 trebuche and 5 undeads
Lossarnach : 1 heavyCavalry and 1 spearInfantry
Belfalas : 2 heavyCavalrys
Anfalas : 1 castle, 3 fortificationss, 1 spearInfantry, 1 towerGuard and 1 trebuche
Andrast : 1 castle, 4 fortificationss and 2 heavyCavalrys
S. Caves : 1 flag, 1 castle and 4 heavyCavalrys
Debatable Land : 1 flag, 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Druwaith Laur : 1 flag
Angren Bank : 1 flag
N. Dunland : 1 flag, 3 spearInfantrys and 1 towerGuard
Enedwaith : 1 flag
Enedwaith Coast : 1 flag
Anduin Mouth : 1 caravel
Gilrain : 1 galleon
Morthond : 1 caravel and 4 galleons
S. Gondor Coast : 3 galleonsProduction/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 32 / 32
Rhun : 14 / 21
Dale : 16 / 20
Khand : 13 / 18
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 7 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
1 chariotArchers moved from E. Rhovanion to Rhovanion
Rhun take Rhovanion from Dale
1 chariotArchers moved from Rhovanion to S. E. Rhovanion
1 chariotArchers moved from E. Rhovanion to S. E. Rhovanion
1 warChariot moved from Rhun to N. Rhun
1 spearInfantry moved from Rhun to N. Rhun
2 chariotArcherss and 1 spearInfantry moved from Rhun to Celduin
1 chariotArchers moved from Rhun to S. Dale
1 spearInfantry moved from Iron Hills to N. RhunCombat - Rhun
Battle in S. E. Rhovanion
Rhun attack with 2 chariotArcherss
Dale defend with 1 spearInfantry
Rhun win, taking S. E. Rhovanion from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
Casualties for Dale: 1 spearInfantry
Battle in Celduin
Rhun attack with 2 chariotArcherss and 1 spearInfantry
Dale defend with 1 archers and 1 spearInfantry
Rhun win, taking Celduin from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers and 1 spearInfantry
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Rhun attack with 1 chariotArchers
Elves defend with 1 hobbits
Rhun win, taking S. Dale from Dale with 1 chariotArchers remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Battle in N. Rhun
Rhun attack with 2 spearInfantrys and 1 warChariot
Dale defend with 1 archers and 1 lightCavalry
Rhun win, taking N. Rhun from Dale with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 4
Casualties for Dale: 1 archers and 1 lightCavalry
Casualties for Rhun: 1 spearInfantryNon Combat Move - Rhun
1 warWagon moved from E. Rhovanion to Rhun
1 chariotArchers moved from Rhun to Iron HillsPlace Units - Rhun
4 spearInfantrys placed in Iron Hills
3 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 2 archerss and 3 spearInfantrys; Remaining resources: 5 PUs;Combat Move - Dale
1 archers and 1 spearInfantry moved from N. Dale to N. Rhun
1 lightCavalry moved from Lake Town to N. RhunCombat - Dale
Battle in N. Rhun
Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry
Rhun defend with 1 spearInfantry and 1 warChariot
Rhun win with 1 spearInfantry remaining. Battle score for attacker is -4
Casualties for Dale: 1 archers, 1 lightCavalry and 1 spearInfantry
Casualties for Rhun: 1 warChariotNon Combat Move - Dale
1 archers and 1 spearInfantry moved from Lake Town to N. DalePlace Units - Dale
2 archerss and 3 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 7 PUs; end with 12 PUs totalTerritory Summary for Dale :
N. Dale : 1 archers and 1 spearInfantry
Lake Town : 2 archerss, 1 castle, 4 fortificationss and 3 spearInfantrys
Withered Heath : 1 flagProduction/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 32 / 32
Rhun : 23 / 23
Dale : 7 / 12
Khand : 13 / 18
Dwarves : 12 / 12 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 6 warWolvess; Remaining resources: 0 PUs;Combat Move - Khand
1 warWolves moved from S. Ithilien to Debatable Land
1 raiderCavalry moved from Khand to Debatable Land
2 raiderCavalrys moved from E. Osg. to Debatable Land
1 raiders and 1 trebuche moved from W. Osg. to Lossarnach
1 raiders moved from Anorien to LossarnachCombat - Khand
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Lossarnach
Khand attack with 2 raiderss and 1 trebuche
Gondor defend with 1 heavyCavalry and 1 spearInfantry
Khand win, taking Lossarnach from Gondor with 1 raiders and 1 trebuche remaining. Battle score for attacker is 4
Casualties for Gondor: 1 heavyCavalry and 1 spearInfantry
Casualties for Khand: 1 raiders
Battle in Debatable Land
Khand attack with 3 raiderCavalrys and 1 warWolves
Gondor defend with 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Khand win, taking Debatable Land from Gondor with 1 raiderCavalry remaining. Battle score for attacker is 3
Casualties for Gondor: 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Casualties for Khand: 2 raiderCavalrys and 1 warWolvesNon Combat Move - Khand
2 raiderCavalrys moved from S. Rhun to N. Ithilien
1 warWolves moved from Anorien to N. IthilienPlace Units - Khand
2 warWolvess placed in E. Osg.
4 warWolvess placed in KhandTurn Complete - Khand
Khand collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs moved from N. Dale to CelduinCombat - Dwarves
Battle in Celduin
Dwarves attack with 13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
Rhun defend with 2 chariotArcherss
Dwarves win, taking Celduin from Rhun with 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs remaining. Battle score for attacker is 6
Casualties for Dwarves: 1 axeInfantry
Casualties for Rhun: 2 chariotArcherssNon Combat Move - Dwarves
Place Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs totalTerritory Summary for Dwarves :
Celduin : 1 flag, 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
Lonely Mtn. : 3 axeInfantrys, 1 berzerkers, 1 castle, 6 fortificationss, 1 mortar and 1 phalanxProduction/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 30 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;Combat Move - Saruman
4 orcss and 1 trolls moved from Isengard to S. Dunland
1 trolls and 1 urukhai moved from Isengard to Adorn
1 trolls moved from Isengard to S. Dunland
1 urukhai moved from Isengard to AdornCombat - Saruman
Battle in S. Dunland
Saruman attack with 4 orcss and 2 trollss
Rohan defend with 3 heavyCavalrys
Saruman win, taking S. Dunland from Elves with 1 orcs and 2 trollss remaining. Battle score for attacker is 6
Casualties for Saruman: 3 orcss
Casualties for Rohan: 3 heavyCavalrys
Battle in Adorn
Saruman attack with 1 trolls and 2 urukhais
Neutral defend with 1 spearInfantry
Saruman loses 0 PUs for violating Adorns neutrality.
Saruman win, taking Adorn from Neutral with 1 trolls and 1 urukhai remaining. Battle score for attacker is -2
Casualties for Saruman: 1 urukhai
Casualties for Neutral: 1 spearInfantryNon Combat Move - Saruman
Place Units - Saruman
2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls placed in IsengardTurn Complete - Saruman
Saruman collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 2 catapults, 3 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs;Non Combat Move - Freefolk
5 hobbitss moved from Cardolan to Eregion
4 hobbitss moved from N. Enedwaith to Eregion
2 catapults moved from Tharbad to Eregion
5 hobbitss moved from S. Downs to Cardolan
2 hobbitss moved from Minhiriath to N. Enedwaith
2 lightCavalrys moved from Lond Daer to Eregion
2 hobbitss moved from Shire to Minhiriath
3 hobbitss moved from Bree to S. Downs
2 hobbitss moved from Breelands to S. DownsPlace Units - Freefolk
2 catapults placed in Tharbad
2 lightCavalrys placed in Lond Daer
3 hobbitss placed in BreeTurn Complete - Freefolk
Freefolk collect 22 PUs; end with 22 PUs totalTerritory Summary for Freefolk :
Lond Daer : 1 flag, 1 castle and 2 lightCavalrys
N. Enedwaith : 1 flag, 2 hobbitss
Eregion : 10 archerss, 2 catapults, 23 hobbitss and 2 lightCavalrys
Tharbad : 1 flag, 1 castle and 2 catapults
Minhiriath : 1 flag, 2 hobbitss
Cardolan : 1 flag, 5 hobbitss
E. Arnor : 1 flag
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 3 hobbitss
S. Downs : 5 hobbitss
Hobbiton : 1 castleProduction/PUs Summary :
Saruman : 16 / 16
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 20 / 22
Haradrim : 35 / 51
Gondor : 30 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Mordor
Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
2 orcss moved from S. Mirkwood to W. Mirkwood
1 trolls moved from Dol Goldur to W. Mirkwood
3 nazguls moved from Isengard to S. CavesCombat - Mordor
Battle in W. Mirkwood
Mordor attack with 2 orcss and 1 trolls
Elves defend with 1 ents and 1 hunters
1 trolls retreated to S. Mirkwood
Elves win with 1 ents remaining. Battle score for attacker is -2
Casualties for Mordor: 2 orcss
Casualties for Elves: 1 hunters
Battle in S. Caves
Mordor attack with 3 nazguls
Gondor defend with 1 castle and 4 heavyCavalrys
Units damaged: 1 nazgul owned by the Mordor
Units damaged: 1 nazgul owned by the Mordor
Mordor win with 3 nazguls remaining. Battle score for attacker is 20
Casualties for Gondor: 4 heavyCavalrysNon Combat Move - Mordor
Turning on Edit Mode
EDIT: Changing ownership of Lebennin from Gondor to Mordor
EDIT: Removing units owned by Mordor from Anorien: 1 trolls
EDIT: Adding units owned by Mordor to Lebennin: 1 trolls
EDIT: Turning off Edit Mode
3 nazguls moved from S. Caves to Celebran
2 orcss moved from Dol Goldur to S. Mirkwood
2 trollss moved from Minas Morgul to DagorladPlace Units - Mordor
2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
1 trolls placed in Udun
2 orcss placed in Minas MorgulTurn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Goblins
Goblins buy 7 shooterss and 3 stabberss; Remaining resources: 1 PUs;Combat Move - Goblins
1 shooters moved from Anduin East Bank to Gladden
Goblins take Gladden from Elves
1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
2 batss moved from Moria to N. Caves
1 stabbers moved from Celebran to S. Caves
Goblins take S. Caves from GondorCombat - Goblins
Battle in N. Caves
Goblins attack with 2 batss, 1 shooters and 1 stabbers
Elves defend with 1 castle, 1 hobbits and 1 hunters
Goblins win, taking N. Caves from Elves with 2 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
Casualties for Elves: 1 hobbits and 1 huntersNon Combat Move - Goblins
2 batss moved from N. Caves to Moria
1 stabbers moved from Lorien to Drimrill Dale
1 stabbers moved from Fangorn to Celebran
1 stabbers moved from Celebran to MoriaPlace Units - Goblins
7 shooterss and 1 stabbers placed in Moria
2 stabberss placed in LorienTurn Complete - Goblins
Goblins collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
1 hunters moved from Rivendell to N. Caves
4 hobbitss moved from Eregion to N. Caves
1 hunters moved from Rivendell to N. Caves
2 hobbitss, 20 hunterss and 4 wizards moved from N. Dunland to S. Dunland
1 hobbits moved from Carrock to Anduin West Bank
1 hunters moved from High Mirkwood to Anduin West BankCombat - Elves
Battle in S. Dunland
Elves attack with 2 hobbitss, 20 hunterss and 4 wizards
Saruman defend with 1 orcs and 2 trollss
Elves win, taking S. Dunland from Saruman with 1 hobbits, 20 hunterss and 4 wizards remaining. Battle score for attacker is 13
Casualties for Saruman: 1 orcs and 2 trollss
Casualties for Elves: 1 hobbits
Battle in N. Caves
Elves attack with 4 hobbitss and 2 hunterss
Goblins defend with 1 castle, 1 shooters and 1 stabbers
Elves win, taking N. Caves from Goblins with 4 hobbitss and 2 hunterss remaining. Battle score for attacker is 4
Casualties for Goblins: 1 shooters and 1 stabbers
Battle in Anduin West Bank
Elves attack with 1 hobbits and 1 hunters
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Elves
1 ents moved from W. Mirkwood to N. Mirkwood
1 hobbits moved from N. Dale to Celduin
1 hobbits moved from Withered Heath to N. Dale
1 hobbits moved from High Mirkwood to Withered Heath
1 hobbits moved from High Mirkwood to N. MirkwoodPlace Units - Elves
2 hobbitss and 1 hunters placed in High Mirkwood
1 hobbits and 3 hunterss placed in RivendellTurn Complete - Elves
Elves collect 21 PUs; end with 21 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 3 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
N. Mirkwood : 1 ents and 1 hobbits
N. Caves : 1 flag, 1 castle, 4 hobbitss and 2 hunterss
Celduin : 1 hobbits
N. Dale : 1 hobbits
Withered Heath : 1 hobbits
Carrock : 1 flag
Anduin West Bank : 1 flag, 1 hobbits and 1 hunters
S. Dunland : 1 flag, 1 hobbits, 20 hunterss and 4 wizards
Eregion : 1 flag, 1 ents and 2 hobbitssProduction/PUs Summary :
Saruman : 15 / 16
Freefolk : 22 / 22
Mordor : 26 / 26
Rohan : 0 / 0
Goblins : 20 / 24
Elves : 21 / 21
Haradrim : 35 / 51
Gondor : 26 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 3 corsairss, 3 oliphants and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Haradrim
2 units repaired.
5 corsairss, 2 oliphants and 12 spearInfantrys moved from Westfold to S. Dunland
7 oliphants moved from Eastfold to S. Dunland
3 oliphants moved from Helms Deep to S. Dunland
1 galleon moved from Entwash to Lower Anduin
1 spearInfantry moved from N. Ithilien to Lower Anduin
2 galleons and 1 spearInfantry moved from Lower Anduin to Anduin Mouth
1 spearInfantry moved from Anduin Mouth to TolfolasCombat - Haradrim
Battle in Anduin Mouth
Haradrim attack with 2 galleons
Gondor defend with 1 caravel
Haradrim win with 2 galleons remaining. Battle score for attacker is 5
Casualties for Gondor: 1 caravel
Battle in Tolfolas
Battle in S. Dunland
Haradrim attack with 5 corsairss, 12 oliphants and 12 spearInfantrys
Elves defend with 1 hobbits, 20 hunterss and 4 wizards
Units damaged: 12 oliphants owned by the Haradrim
Haradrim win, taking Tolfolas from Gondor, taking S. Dunland from Elves with 4 corsairss and 12 oliphants remaining. Battle score for attacker is 74
Casualties for Elves: 1 hobbits, 20 hunterss and 4 wizards
Casualties for Haradrim: 1 corsairs and 12 spearInfantrysNon Combat Move - Haradrim
2 corsairss and 2 spearInfantrys moved from Helms Deep to Westfold
3 galleons moved from Entwash to Lower Anduin
1 trebuche moved from N. Ithilien to Anorien
1 trebuche moved from S. Ithilien to N. Ithilien
2 oliphants moved from W. Osg. to EastfoldPlace Units - Haradrim
1 spearInfantry placed in W. Osg.
3 corsairss and 3 oliphants placed in Helms DeepTurn Complete - Haradrim
Haradrim collect 37 PUs; end with 37 PUs total -
You’ve got this one in the bag, I resign. Good game, Balladeer!
I’m really liking this game. It always takes me a few times to play through before I can fully start to understand the subtle strategic elements. My elves lacked focus, which I think ultimately was my downfall. ;)
After seeing this, I disagree that the Evil side isn’t powerful enough with units healing at the start of the turn (versus at the end of every turn). I think it’s more balanced like this, imho. Otherwise those two hit units are just complete monsters (heck they were anyway lol).
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Thanks, thanks for playing :)
I agree your elves were all over and annoying, but not really troublesome, the Goblins got pretty big and Saruman was holding his own against Rohan…
And the 2 hit point units, if those Elephaunts regen at end of turn they’re insane, right now I don’t really see a way for allies to handle them after turn 7-8 or so (except ignoring them, moving out of the way and taking other stuff). Also for the Nazgul, now I really have to think where to move them to protect them when they are low HP, would be so much easier (too easy I guess) with eot regen…