I apologize for another stop, but I think I’d better ask to make sure, even though you gave advance OOL, because my sub hit in round 2.
Do you confirm the Russian sub takes the surprise strike, or do you lose your transport?
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 2 oliphants; Remaining resources: 6 PUs;
Combat Move - Haradrim
6 units repaired.
2 corsairss, 2 oliphants and 2 spearInfantrys moved from Eastfold to Helms Deep
1 oliphant moved from Eastfold to Helms Deep
1 corsairs, 1 oliphant and 1 spearInfantry moved from Eastfold to Westfold
1 oliphant moved from Eastfold to Westfold
Combat - Haradrim
Battle in Westfold
Haradrim attack with 1 corsairs, 2 oliphants and 1 spearInfantry
Rohan defend with 1 heavyCavalry and 2 spearInfantrys
Units damaged: 1 oliphant owned by the Haradrim
Haradrim win, taking Westfold from Rohan with 1 corsairs, 2 oliphants and 1 spearInfantry remaining. Battle score for attacker is 11
Casualties for Rohan: 1 heavyCavalry and 2 spearInfantrys
Battle in Helms Deep
Haradrim attack with 2 corsairss, 3 oliphants and 2 spearInfantrys
Rohan defend with 1 castle, 4 fortificationss and 1 tower
Units damaged: 1 oliphant owned by the Haradrim
Haradrim captures 10PUs while taking Rohan capital
Haradrim win, taking Helms Deep from Rohan with 2 corsairss, 3 oliphants and 2 spearInfantrys remaining. Battle score for attacker is 13
Casualties for Rohan: 4 fortificationss and 1 tower
Non Combat Move - Haradrim
1 oliphant moved from N. Ithilien to Eastfold
2 oliphants moved from W. Osg. to Eastfold
1 spearInfantry and 1 trebuche moved from S. Ithilien to N. Ithilien
1 trebuche moved from Debatable Land to S. Ithilien
11 spearInfantrys moved from Eastfold to Westfold
3 corsairss moved from Eastfold to Westfold
1 corsairs moved from Anorien to Entwash
1 corsairs moved from Entwash to Westfold
Place Units - Haradrim
2 oliphants placed in W. Osg.
Turn Complete - Haradrim
Haradrim collect 35 PUs; end with 51 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Gondor
Gondor buy 2 fortificationss, 2 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
1 heavyCavalry moved from Belfalas to Lebennin
Gondor take Lebennin from Khand
1 spearInfantry and 1 undead moved from Minas Tirith to Lossarnach
1 heavyCavalry moved from Lebennin to Lossarnach
1 undead moved from Minas Tirith to Lossarnach
1 spearInfantry and 1 towerGuard moved from Anfalas to Morthond
1 trebuche moved from Anfalas to Morthond
2 galleons, 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Morthond to S. Gondor Coast
1 spearInfantry, 1 towerGuard and 1 trebuche moved from S. Gondor Coast to Debatable Land
Gondor take Debatable Land from Haradrim
1 galleon moved from Anduin Mouth to Gilrain
1 heavyCavalry moved from Belfalas to Gilrain
1 galleon and 1 heavyCavalry moved from Gilrain to S. Gondor Coast
1 heavyCavalry moved from S. Gondor Coast to Debatable Land
4 heavyCavalrys moved from N. Dunland to S. Caves
Combat - Gondor
Battle in Lossarnach
Gondor attack with 1 heavyCavalry, 1 spearInfantry and 2 undeads
Khand defend with 1 raiders and 1 xbowInfantry
Gondor win, taking Lossarnach from Khand with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 4
Casualties for Gondor: 2 undeads
Casualties for Khand: 1 raiders and 1 xbowInfantry
Battle in S. Caves
Gondor attack with 4 heavyCavalrys
Goblins defend with 1 castle and 1 shooters
Gondor win, taking S. Caves from Goblins with 4 heavyCavalrys remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Non Combat Move - Gondor
2 spearInfantrys and 1 towerGuard moved from S. Dunland to N. Dunland
1 spearInfantry moved from Enedwaith to N. Dunland
2 heavyCavalrys moved from Andrast to Belfalas
2 galleons moved from Anduin Mouth to Morthond
1 caravel and 2 galleons moved from Anduin Mouth to Morthond
1 galleon moved from Anduin Mouth to Gilrain
Place Units - Gondor
2 heavyCavalrys placed in Andrast
1 spearInfantry, 1 towerGuard and 1 trebuche placed in Anfalas
2 fortificationss and 1 trebuche placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs total
Territory Summary for Gondor :
Minas Tirith : 1 castle, 23 fortificationss, 11 spearInfantrys, 4 towers, 9 towerGuards, 1 trebuche and 5 undeads
Lossarnach : 1 heavyCavalry and 1 spearInfantry
Belfalas : 2 heavyCavalrys
Anfalas : 1 castle, 3 fortificationss, 1 spearInfantry, 1 towerGuard and 1 trebuche
Andrast : 1 castle, 4 fortificationss and 2 heavyCavalrys
S. Caves : 1 flag, 1 castle and 4 heavyCavalrys
Debatable Land : 1 flag, 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Druwaith Laur : 1 flag
Angren Bank : 1 flag
N. Dunland : 1 flag, 3 spearInfantrys and 1 towerGuard
Enedwaith : 1 flag
Enedwaith Coast : 1 flag
Anduin Mouth : 1 caravel
Gilrain : 1 galleon
Morthond : 1 caravel and 4 galleons
S. Gondor Coast : 3 galleons
Production/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 32 / 32
Rhun : 14 / 21
Dale : 16 / 20
Khand : 13 / 18
Dwarves : 12 / 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 7 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
1 chariotArchers moved from E. Rhovanion to Rhovanion
Rhun take Rhovanion from Dale
1 chariotArchers moved from Rhovanion to S. E. Rhovanion
1 chariotArchers moved from E. Rhovanion to S. E. Rhovanion
1 warChariot moved from Rhun to N. Rhun
1 spearInfantry moved from Rhun to N. Rhun
2 chariotArcherss and 1 spearInfantry moved from Rhun to Celduin
1 chariotArchers moved from Rhun to S. Dale
1 spearInfantry moved from Iron Hills to N. Rhun
Combat - Rhun
Battle in S. E. Rhovanion
Rhun attack with 2 chariotArcherss
Dale defend with 1 spearInfantry
Rhun win, taking S. E. Rhovanion from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
Casualties for Dale: 1 spearInfantry
Battle in Celduin
Rhun attack with 2 chariotArcherss and 1 spearInfantry
Dale defend with 1 archers and 1 spearInfantry
Rhun win, taking Celduin from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers and 1 spearInfantry
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Rhun attack with 1 chariotArchers
Elves defend with 1 hobbits
Rhun win, taking S. Dale from Dale with 1 chariotArchers remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Battle in N. Rhun
Rhun attack with 2 spearInfantrys and 1 warChariot
Dale defend with 1 archers and 1 lightCavalry
Rhun win, taking N. Rhun from Dale with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 4
Casualties for Dale: 1 archers and 1 lightCavalry
Casualties for Rhun: 1 spearInfantry
Non Combat Move - Rhun
1 warWagon moved from E. Rhovanion to Rhun
1 chariotArchers moved from Rhun to Iron Hills
Place Units - Rhun
4 spearInfantrys placed in Iron Hills
3 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 2 archerss and 3 spearInfantrys; Remaining resources: 5 PUs;
Combat Move - Dale
1 archers and 1 spearInfantry moved from N. Dale to N. Rhun
1 lightCavalry moved from Lake Town to N. Rhun
Combat - Dale
Battle in N. Rhun
Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry
Rhun defend with 1 spearInfantry and 1 warChariot
Rhun win with 1 spearInfantry remaining. Battle score for attacker is -4
Casualties for Dale: 1 archers, 1 lightCavalry and 1 spearInfantry
Casualties for Rhun: 1 warChariot
Non Combat Move - Dale
1 archers and 1 spearInfantry moved from Lake Town to N. Dale
Place Units - Dale
2 archerss and 3 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 7 PUs; end with 12 PUs total
Territory Summary for Dale :
N. Dale : 1 archers and 1 spearInfantry
Lake Town : 2 archerss, 1 castle, 4 fortificationss and 3 spearInfantrys
Withered Heath : 1 flag
Production/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 32 / 32
Rhun : 23 / 23
Dale : 7 / 12
Khand : 13 / 18
Dwarves : 12 / 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 6 warWolvess; Remaining resources: 0 PUs;
Combat Move - Khand
1 warWolves moved from S. Ithilien to Debatable Land
1 raiderCavalry moved from Khand to Debatable Land
2 raiderCavalrys moved from E. Osg. to Debatable Land
1 raiders and 1 trebuche moved from W. Osg. to Lossarnach
1 raiders moved from Anorien to Lossarnach
Combat - Khand
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Lossarnach
Khand attack with 2 raiderss and 1 trebuche
Gondor defend with 1 heavyCavalry and 1 spearInfantry
Khand win, taking Lossarnach from Gondor with 1 raiders and 1 trebuche remaining. Battle score for attacker is 4
Casualties for Gondor: 1 heavyCavalry and 1 spearInfantry
Casualties for Khand: 1 raiders
Battle in Debatable Land
Khand attack with 3 raiderCavalrys and 1 warWolves
Gondor defend with 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Khand win, taking Debatable Land from Gondor with 1 raiderCavalry remaining. Battle score for attacker is 3
Casualties for Gondor: 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
Casualties for Khand: 2 raiderCavalrys and 1 warWolves
Non Combat Move - Khand
2 raiderCavalrys moved from S. Rhun to N. Ithilien
1 warWolves moved from Anorien to N. Ithilien
Place Units - Khand
2 warWolvess placed in E. Osg.
4 warWolvess placed in Khand
Turn Complete - Khand
Khand collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs moved from N. Dale to Celduin
Combat - Dwarves
Battle in Celduin
Dwarves attack with 13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
Rhun defend with 2 chariotArcherss
Dwarves win, taking Celduin from Rhun with 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs remaining. Battle score for attacker is 6
Casualties for Dwarves: 1 axeInfantry
Casualties for Rhun: 2 chariotArcherss
Non Combat Move - Dwarves
Place Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs total
Territory Summary for Dwarves :
Celduin : 1 flag, 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
Lonely Mtn. : 3 axeInfantrys, 1 berzerkers, 1 castle, 6 fortificationss, 1 mortar and 1 phalanx
Production/PUs Summary :
Saruman : 14 / 19
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 21 / 22
Haradrim : 35 / 51
Gondor : 30 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Saruman
4 orcss and 1 trolls moved from Isengard to S. Dunland
1 trolls and 1 urukhai moved from Isengard to Adorn
1 trolls moved from Isengard to S. Dunland
1 urukhai moved from Isengard to Adorn
Combat - Saruman
Battle in S. Dunland
Saruman attack with 4 orcss and 2 trollss
Rohan defend with 3 heavyCavalrys
Saruman win, taking S. Dunland from Elves with 1 orcs and 2 trollss remaining. Battle score for attacker is 6
Casualties for Saruman: 3 orcss
Casualties for Rohan: 3 heavyCavalrys
Battle in Adorn
Saruman attack with 1 trolls and 2 urukhais
Neutral defend with 1 spearInfantry
Saruman loses 0 PUs for violating Adorns neutrality.
Saruman win, taking Adorn from Neutral with 1 trolls and 1 urukhai remaining. Battle score for attacker is -2
Casualties for Saruman: 1 urukhai
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Saruman
Place Units - Saruman
2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls placed in Isengard
Turn Complete - Saruman
Saruman collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 2 catapults, 3 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs;
Non Combat Move - Freefolk
5 hobbitss moved from Cardolan to Eregion
4 hobbitss moved from N. Enedwaith to Eregion
2 catapults moved from Tharbad to Eregion
5 hobbitss moved from S. Downs to Cardolan
2 hobbitss moved from Minhiriath to N. Enedwaith
2 lightCavalrys moved from Lond Daer to Eregion
2 hobbitss moved from Shire to Minhiriath
3 hobbitss moved from Bree to S. Downs
2 hobbitss moved from Breelands to S. Downs
Place Units - Freefolk
2 catapults placed in Tharbad
2 lightCavalrys placed in Lond Daer
3 hobbitss placed in Bree
Turn Complete - Freefolk
Freefolk collect 22 PUs; end with 22 PUs total
Territory Summary for Freefolk :
Lond Daer : 1 flag, 1 castle and 2 lightCavalrys
N. Enedwaith : 1 flag, 2 hobbitss
Eregion : 10 archerss, 2 catapults, 23 hobbitss and 2 lightCavalrys
Tharbad : 1 flag, 1 castle and 2 catapults
Minhiriath : 1 flag, 2 hobbitss
Cardolan : 1 flag, 5 hobbitss
E. Arnor : 1 flag
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 3 hobbitss
S. Downs : 5 hobbitss
Hobbiton : 1 castle
Production/PUs Summary :
Saruman : 16 / 16
Freefolk : 22 / 22
Mordor : 24 / 28
Rohan : 0 / 0
Goblins : 18 / 21
Elves : 20 / 22
Haradrim : 35 / 51
Gondor : 30 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Mordor
Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;
Combat Move - Mordor
2 orcss moved from S. Mirkwood to W. Mirkwood
1 trolls moved from Dol Goldur to W. Mirkwood
3 nazguls moved from Isengard to S. Caves
Combat - Mordor
Battle in W. Mirkwood
Mordor attack with 2 orcss and 1 trolls
Elves defend with 1 ents and 1 hunters
1 trolls retreated to S. Mirkwood
Elves win with 1 ents remaining. Battle score for attacker is -2
Casualties for Mordor: 2 orcss
Casualties for Elves: 1 hunters
Battle in S. Caves
Mordor attack with 3 nazguls
Gondor defend with 1 castle and 4 heavyCavalrys
Units damaged: 1 nazgul owned by the Mordor
Units damaged: 1 nazgul owned by the Mordor
Mordor win with 3 nazguls remaining. Battle score for attacker is 20
Casualties for Gondor: 4 heavyCavalrys
Non Combat Move - Mordor
Turning on Edit Mode
EDIT: Changing ownership of Lebennin from Gondor to Mordor
EDIT: Removing units owned by Mordor from Anorien: 1 trolls
EDIT: Adding units owned by Mordor to Lebennin: 1 trolls
EDIT: Turning off Edit Mode
3 nazguls moved from S. Caves to Celebran
2 orcss moved from Dol Goldur to S. Mirkwood
2 trollss moved from Minas Morgul to Dagorlad
Place Units - Mordor
2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
1 trolls placed in Udun
2 orcss placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Goblins
Goblins buy 7 shooterss and 3 stabberss; Remaining resources: 1 PUs;
Combat Move - Goblins
1 shooters moved from Anduin East Bank to Gladden
Goblins take Gladden from Elves
1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
2 batss moved from Moria to N. Caves
1 stabbers moved from Celebran to S. Caves
Goblins take S. Caves from Gondor
Combat - Goblins
Battle in N. Caves
Goblins attack with 2 batss, 1 shooters and 1 stabbers
Elves defend with 1 castle, 1 hobbits and 1 hunters
Goblins win, taking N. Caves from Elves with 2 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
Casualties for Elves: 1 hobbits and 1 hunters
Non Combat Move - Goblins
2 batss moved from N. Caves to Moria
1 stabbers moved from Lorien to Drimrill Dale
1 stabbers moved from Fangorn to Celebran
1 stabbers moved from Celebran to Moria
Place Units - Goblins
7 shooterss and 1 stabbers placed in Moria
2 stabberss placed in Lorien
Turn Complete - Goblins
Goblins collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hunters moved from Rivendell to N. Caves
4 hobbitss moved from Eregion to N. Caves
1 hunters moved from Rivendell to N. Caves
2 hobbitss, 20 hunterss and 4 wizards moved from N. Dunland to S. Dunland
1 hobbits moved from Carrock to Anduin West Bank
1 hunters moved from High Mirkwood to Anduin West Bank
Combat - Elves
Battle in S. Dunland
Elves attack with 2 hobbitss, 20 hunterss and 4 wizards
Saruman defend with 1 orcs and 2 trollss
Elves win, taking S. Dunland from Saruman with 1 hobbits, 20 hunterss and 4 wizards remaining. Battle score for attacker is 13
Casualties for Saruman: 1 orcs and 2 trollss
Casualties for Elves: 1 hobbits
Battle in N. Caves
Elves attack with 4 hobbitss and 2 hunterss
Goblins defend with 1 castle, 1 shooters and 1 stabbers
Elves win, taking N. Caves from Goblins with 4 hobbitss and 2 hunterss remaining. Battle score for attacker is 4
Casualties for Goblins: 1 shooters and 1 stabbers
Battle in Anduin West Bank
Elves attack with 1 hobbits and 1 hunters
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Non Combat Move - Elves
1 ents moved from W. Mirkwood to N. Mirkwood
1 hobbits moved from N. Dale to Celduin
1 hobbits moved from Withered Heath to N. Dale
1 hobbits moved from High Mirkwood to Withered Heath
1 hobbits moved from High Mirkwood to N. Mirkwood
Place Units - Elves
2 hobbitss and 1 hunters placed in High Mirkwood
1 hobbits and 3 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 21 PUs; end with 21 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 3 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
N. Mirkwood : 1 ents and 1 hobbits
N. Caves : 1 flag, 1 castle, 4 hobbitss and 2 hunterss
Celduin : 1 hobbits
N. Dale : 1 hobbits
Withered Heath : 1 hobbits
Carrock : 1 flag
Anduin West Bank : 1 flag, 1 hobbits and 1 hunters
S. Dunland : 1 flag, 1 hobbits, 20 hunterss and 4 wizards
Eregion : 1 flag, 1 ents and 2 hobbitss
Production/PUs Summary :
Saruman : 15 / 16
Freefolk : 22 / 22
Mordor : 26 / 26
Rohan : 0 / 0
Goblins : 20 / 24
Elves : 21 / 21
Haradrim : 35 / 51
Gondor : 26 / 32
Rhun : 21 / 23
Dale : 7 / 12
Khand : 15 / 15
Dwarves : 14 / 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 3 corsairss, 3 oliphants and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 units repaired.
5 corsairss, 2 oliphants and 12 spearInfantrys moved from Westfold to S. Dunland
7 oliphants moved from Eastfold to S. Dunland
3 oliphants moved from Helms Deep to S. Dunland
1 galleon moved from Entwash to Lower Anduin
1 spearInfantry moved from N. Ithilien to Lower Anduin
2 galleons and 1 spearInfantry moved from Lower Anduin to Anduin Mouth
1 spearInfantry moved from Anduin Mouth to Tolfolas
Combat - Haradrim
Battle in Anduin Mouth
Haradrim attack with 2 galleons
Gondor defend with 1 caravel
Haradrim win with 2 galleons remaining. Battle score for attacker is 5
Casualties for Gondor: 1 caravel
Battle in Tolfolas
Battle in S. Dunland
Haradrim attack with 5 corsairss, 12 oliphants and 12 spearInfantrys
Elves defend with 1 hobbits, 20 hunterss and 4 wizards
Units damaged: 12 oliphants owned by the Haradrim
Haradrim win, taking Tolfolas from Gondor, taking S. Dunland from Elves with 4 corsairss and 12 oliphants remaining. Battle score for attacker is 74
Casualties for Elves: 1 hobbits, 20 hunterss and 4 wizards
Casualties for Haradrim: 1 corsairs and 12 spearInfantrys
Non Combat Move - Haradrim
2 corsairss and 2 spearInfantrys moved from Helms Deep to Westfold
3 galleons moved from Entwash to Lower Anduin
1 trebuche moved from N. Ithilien to Anorien
1 trebuche moved from S. Ithilien to N. Ithilien
2 oliphants moved from W. Osg. to Eastfold
Place Units - Haradrim
1 spearInfantry placed in W. Osg.
3 corsairss and 3 oliphants placed in Helms Deep
Turn Complete - Haradrim
Haradrim collect 37 PUs; end with 37 PUs total
You’ve got this one in the bag, I resign. Good game, Balladeer!
I’m really liking this game. It always takes me a few times to play through before I can fully start to understand the subtle strategic elements. My elves lacked focus, which I think ultimately was my downfall. ;)
After seeing this, I disagree that the Evil side isn’t powerful enough with units healing at the start of the turn (versus at the end of every turn). I think it’s more balanced like this, imho. Otherwise those two hit units are just complete monsters (heck they were anyway lol).
Thanks, thanks for playing :)
I agree your elves were all over and annoying, but not really troublesome, the Goblins got pretty big and Saruman was holding his own against Rohan…
And the 2 hit point units, if those Elephaunts regen at end of turn they’re insane, right now I don’t really see a way for allies to handle them after turn 7-8 or so (except ignoring them, moving out of the way and taking other stuff). Also for the Nazgul, now I really have to think where to move them to protect them when they are low HP, would be so much easier (too easy I guess) with eot regen…