ACGTO Lord of the Rings - Dizzkneeland33 (Good) v Balladeer (Evil)

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Goblins
                Goblins buy 4 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from Drimrill Dale to N. Caves
                2 batss moved from Moria to N. Caves
                1 shooters moved from Gladden to Anduin West Bank
                      Goblins take Anduin West Bank from Elves

    Combat - Goblins
                Battle in N. Caves
                    Goblins attack with 2 batss and 1 shooters
                    Elves defend with 1 castle and 2 hobbitss
                    retreated to N. Caves
                    Elves win with 1 hobbits remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Goblins
                2 batss moved from N. Caves to Moria
                1 shooters moved from Celebran to Anduin East Bank
                2 stabberss moved from S. Caves to Celebran
                1 wargs moved from S. Caves to Moria
                1 stabbers moved from Celebran to Fangorn
                1 shooters moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Drimrill Dale

    Place Units - Goblins
                4 shooterss, 3 stabberss and 1 trolls placed in Moria
                1 stabbers placed in Lorien

    Turn Complete - Goblins
                Goblins collect 21 PUs; end with 21 PUs total

    triplea_38039_Gob7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Elves
                Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hunters moved from Carrock to Gladden
                      Elves take Gladden from Goblins
                1 hunters moved from Gladden to W. Mirkwood
                1 ents and 1 hobbits moved from Carrock to W. Mirkwood
                1 hunters moved from High Mirkwood to W. Mirkwood
                1 hunters moved from N. Dale to W. Mirkwood

    Combat - Elves
                Battle in W. Mirkwood
                    Elves attack with 1 ents, 1 hobbits and 3 hunterss
                    Saruman defend with 1 urukhai; Mordor defend with 2 orcss, 2 siegeTowers and 1 trolls
                    Elves win, taking W. Mirkwood from Saruman with 1 ents and 1 hunters remaining. Battle score for attacker is 15
                    Casualties for Mordor: 2 orcss, 2 siegeTowers and 1 trolls
                    Casualties for Saruman: 1 urukhai
                    Casualties for Elves: 1 hobbits and 2 hunterss

    Non Combat Move - Elves
                1 hobbits moved from N. Dale to S. Dale
                1 hobbits moved from Withered Heath to N. Dale
                1 hobbits moved from High Mirkwood to Withered Heath
                1 hobbits moved from High Mirkwood to Carrock
                2 hobbitss and 1 hunters moved from Rivendell to Eregion
                1 hunters moved from Eregion to N. Dunland
                1 hobbits moved from N. Caves to Eregion
                17 hunterss and 4 wizards moved from S. Dunland to N. Dunland

    Place Units - Elves
                2 hobbitss and 1 hunters placed in High Mirkwood
                1 hobbits and 1 hunters placed in N. Caves
                2 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 21 PUs; end with 22 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
        W. Mirkwood : 1 ents and 1 hunters
        N. Caves : 1 flag, 1 castle, 1 hobbits and 1 hunters
        S. Dale : 1 hobbits
        N. Dale : 1 hobbits
        Withered Heath : 1 hobbits
        Gladden : 1 flag
        Carrock : 1 flag, 1 hobbits
        S. Dunland : 1 flag
        N. Dunland : 2 hobbitss, 20 hunterss and 4 wizards
        Eregion : 1 flag, 1 ents and 6 hobbitss

    Production/PUs Summary :

    Saruman : 14 / 19
        Freefolk : 22 / 22
        Mordor : 24 / 28
        Rohan : 10 / 10
        Goblins : 20 / 21
        Elves : 21 / 22
        Haradrim : 25 / 30
        Gondor : 26 / 28
        Rhun : 14 / 21
        Dale : 16 / 20
        Khand : 17 / 18
        Dwarves : 12 / 12

    triplea_38039_Elv7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Haradrim
                Haradrim buy 2 oliphants; Remaining resources: 6 PUs;

    Combat Move - Haradrim
                6 units repaired.
                2 corsairss, 2 oliphants and 2 spearInfantrys moved from Eastfold to Helms Deep
                1 oliphant moved from Eastfold to Helms Deep
                1 corsairs, 1 oliphant and 1 spearInfantry moved from Eastfold to Westfold
                1 oliphant moved from Eastfold to Westfold

    Combat - Haradrim
                Battle in Westfold
                    Haradrim attack with 1 corsairs, 2 oliphants and 1 spearInfantry
                    Rohan defend with 1 heavyCavalry and 2 spearInfantrys
                    Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim win, taking Westfold from Rohan with 1 corsairs, 2 oliphants and 1 spearInfantry remaining. Battle score for attacker is 11
                    Casualties for Rohan: 1 heavyCavalry and 2 spearInfantrys
                Battle in Helms Deep
                    Haradrim attack with 2 corsairss, 3 oliphants and 2 spearInfantrys
                    Rohan defend with 1 castle, 4 fortificationss and 1 tower
                    Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim captures 10PUs while taking Rohan capital
                    Haradrim win, taking Helms Deep from Rohan with 2 corsairss, 3 oliphants and 2 spearInfantrys remaining. Battle score for attacker is 13
                    Casualties for Rohan: 4 fortificationss and 1 tower

    Non Combat Move - Haradrim
                1 oliphant moved from N. Ithilien to Eastfold
                2 oliphants moved from W. Osg. to Eastfold
                1 spearInfantry and 1 trebuche moved from S. Ithilien to N. Ithilien
                1 trebuche moved from Debatable Land to S. Ithilien
                11 spearInfantrys moved from Eastfold to Westfold
                3 corsairss moved from Eastfold to Westfold
                1 corsairs moved from Anorien to Entwash
                1 corsairs moved from Entwash to Westfold

    Place Units - Haradrim
                2 oliphants placed in W. Osg.

    Turn Complete - Haradrim
                Haradrim collect 35 PUs; end with 51 PUs total

    triplea_38039_Har7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 2 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 heavyCavalry moved from Belfalas to Lebennin
                      Gondor take Lebennin from Khand
                1 spearInfantry and 1 undead moved from Minas Tirith to Lossarnach
                1 heavyCavalry moved from Lebennin to Lossarnach
                1 undead moved from Minas Tirith to Lossarnach
                1 spearInfantry and 1 towerGuard moved from Anfalas to Morthond
                1 trebuche moved from Anfalas to Morthond
                2 galleons, 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Morthond to S. Gondor Coast
                1 spearInfantry, 1 towerGuard and 1 trebuche moved from S. Gondor Coast to Debatable Land
                      Gondor take Debatable Land from Haradrim
                1 galleon moved from Anduin Mouth to Gilrain
                1 heavyCavalry moved from Belfalas to Gilrain
                1 galleon and 1 heavyCavalry moved from Gilrain to S. Gondor Coast
                1 heavyCavalry moved from S. Gondor Coast to Debatable Land
                4 heavyCavalrys moved from N. Dunland to S. Caves

    Combat - Gondor
                Battle in Lossarnach
                    Gondor attack with 1 heavyCavalry, 1 spearInfantry and 2 undeads
                    Khand defend with 1 raiders and 1 xbowInfantry
                    Gondor win, taking Lossarnach from Khand with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 4
                    Casualties for Gondor: 2 undeads
                    Casualties for Khand: 1 raiders and 1 xbowInfantry
                Battle in S. Caves
                    Gondor attack with 4 heavyCavalrys
                    Goblins defend with 1 castle and 1 shooters
                    Gondor win, taking S. Caves from Goblins with 4 heavyCavalrys remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Gondor
                2 spearInfantrys and 1 towerGuard moved from S. Dunland to N. Dunland
                1 spearInfantry moved from Enedwaith to N. Dunland
                2 heavyCavalrys moved from Andrast to Belfalas
                2 galleons moved from Anduin Mouth to Morthond
                1 caravel and 2 galleons moved from Anduin Mouth to Morthond
                1 galleon moved from Anduin Mouth to Gilrain

    Place Units - Gondor
                2 heavyCavalrys placed in Andrast
                1 spearInfantry, 1 towerGuard and 1 trebuche placed in Anfalas
                2 fortificationss and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    Minas Tirith : 1 castle, 23 fortificationss, 11 spearInfantrys, 4 towers, 9 towerGuards, 1 trebuche and 5 undeads
        Lossarnach : 1 heavyCavalry and 1 spearInfantry
        Belfalas : 2 heavyCavalrys
        Anfalas : 1 castle, 3 fortificationss, 1 spearInfantry, 1 towerGuard and 1 trebuche
        Andrast : 1 castle, 4 fortificationss and 2 heavyCavalrys
        S. Caves : 1 flag, 1 castle and 4 heavyCavalrys
        Debatable Land : 1 flag, 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
        Druwaith Laur : 1 flag
        Angren Bank : 1 flag
        N. Dunland : 1 flag, 3 spearInfantrys and 1 towerGuard
        Enedwaith : 1 flag
        Enedwaith Coast : 1 flag
        Anduin Mouth : 1 caravel
        Gilrain : 1 galleon
        Morthond : 1 caravel and 4 galleons
        S. Gondor Coast : 3 galleons

    Production/PUs Summary :

    Saruman : 14 / 19
        Freefolk : 22 / 22
        Mordor : 24 / 28
        Rohan : 0 / 0
        Goblins : 18 / 21
        Elves : 21 / 22
        Haradrim : 35 / 51
        Gondor : 32 / 32
        Rhun : 14 / 21
        Dale : 16 / 20
        Khand : 13 / 18
        Dwarves : 12 / 12

    triplea_38039_Gon7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Rhun
                Rhun buy 7 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 chariotArchers moved from E. Rhovanion to Rhovanion
                      Rhun take Rhovanion from Dale
                1 chariotArchers moved from Rhovanion to S. E. Rhovanion
                1 chariotArchers moved from E. Rhovanion to S. E. Rhovanion
                1 warChariot moved from Rhun to N. Rhun
                1 spearInfantry moved from Rhun to N. Rhun
                2 chariotArcherss and 1 spearInfantry moved from Rhun to Celduin
                1 chariotArchers moved from Rhun to S. Dale
                1 spearInfantry moved from Iron Hills to N. Rhun

    Combat - Rhun
                Battle in S. E. Rhovanion
                    Rhun attack with 2 chariotArcherss
                    Dale defend with 1 spearInfantry
                    Rhun win, taking S. E. Rhovanion from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry
                Battle in Celduin
                    Rhun attack with 2 chariotArcherss and 1 spearInfantry
                    Dale defend with 1 archers and 1 spearInfantry
                    Rhun win, taking Celduin from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers and 1 spearInfantry
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers
                    Elves defend with 1 hobbits
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 hobbits
                Battle in N. Rhun
                    Rhun attack with 2 spearInfantrys and 1 warChariot
                    Dale defend with 1 archers and 1 lightCavalry
                    Rhun win, taking N. Rhun from Dale with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 4
                    Casualties for Dale: 1 archers and 1 lightCavalry
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun
                1 warWagon moved from E. Rhovanion to Rhun
                1 chariotArchers moved from Rhun to Iron Hills

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 23 PUs total

    triplea_38039_Rhu7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dale
                Dale buy 2 archerss and 3 spearInfantrys; Remaining resources: 5 PUs;

    Combat Move - Dale
                1 archers and 1 spearInfantry moved from N. Dale to N. Rhun
                1 lightCavalry moved from Lake Town to N. Rhun

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry
                    Rhun defend with 1 spearInfantry and 1 warChariot
                    Rhun win with 1 spearInfantry remaining. Battle score for attacker is -4
                    Casualties for Dale: 1 archers, 1 lightCavalry and 1 spearInfantry
                    Casualties for Rhun: 1 warChariot

    Non Combat Move - Dale
                1 archers and 1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 3 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 12 PUs total

    Territory Summary for Dale :

    N. Dale : 1 archers and 1 spearInfantry
        Lake Town : 2 archerss, 1 castle, 4 fortificationss and 3 spearInfantrys
        Withered Heath : 1 flag

    Production/PUs Summary :

    Saruman : 14 / 19
        Freefolk : 22 / 22
        Mordor : 24 / 28
        Rohan : 0 / 0
        Goblins : 18 / 21
        Elves : 21 / 22
        Haradrim : 35 / 51
        Gondor : 32 / 32
        Rhun : 23 / 23
        Dale : 7 / 12
        Khand : 13 / 18
        Dwarves : 12 / 12

    triplea_38039_Dal7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Khand
                Khand buy 6 warWolvess; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 warWolves moved from S. Ithilien to Debatable Land
                1 raiderCavalry moved from Khand to Debatable Land
                2 raiderCavalrys moved from E. Osg. to Debatable Land
                1 raiders and 1 trebuche moved from W. Osg. to Lossarnach
                1 raiders moved from Anorien to Lossarnach

    Combat - Khand
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Battle in Lossarnach
                    Khand attack with 2 raiderss and 1 trebuche
                    Gondor defend with 1 heavyCavalry and 1 spearInfantry
                    Khand win, taking Lossarnach from Gondor with 1 raiders and 1 trebuche remaining. Battle score for attacker is 4
                    Casualties for Gondor: 1 heavyCavalry and 1 spearInfantry
                    Casualties for Khand: 1 raiders
                Battle in Debatable Land
                    Khand attack with 3 raiderCavalrys and 1 warWolves
                    Gondor defend with 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
                    Khand win, taking Debatable Land from Gondor with 1 raiderCavalry remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 heavyCavalry, 1 spearInfantry, 1 towerGuard and 1 trebuche
                    Casualties for Khand: 2 raiderCavalrys and 1 warWolves

    Non Combat Move - Khand
                2 raiderCavalrys moved from S. Rhun to N. Ithilien
                1 warWolves moved from Anorien to N. Ithilien

    Place Units - Khand
                2 warWolvess placed in E. Osg.
                4 warWolvess placed in Khand

    Turn Complete - Khand
                Khand collect 15 PUs; end with 15 PUs total

    triplea_38039_Kha7.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Dwarves
                Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs moved from N. Dale to Celduin

    Combat - Dwarves
                Battle in Celduin
                    Dwarves attack with 13 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
                    Rhun defend with 2 chariotArcherss
                    Dwarves win, taking Celduin from Rhun with 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs remaining. Battle score for attacker is 6
                    Casualties for Dwarves: 1 axeInfantry
                    Casualties for Rhun: 2 chariotArcherss

    Non Combat Move - Dwarves

    Place Units - Dwarves
                3 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 14 PUs; end with 14 PUs total

    Territory Summary for Dwarves :

    Celduin : 1 flag, 12 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs
        Lonely Mtn. : 3 axeInfantrys, 1 berzerkers, 1 castle, 6 fortificationss, 1 mortar and 1 phalanx

    Production/PUs Summary :

    Saruman : 14 / 19
        Freefolk : 22 / 22
        Mordor : 24 / 28
        Rohan : 0 / 0
        Goblins : 18 / 21
        Elves : 21 / 22
        Haradrim : 35 / 51
        Gondor : 30 / 32
        Rhun : 21 / 23
        Dale : 7 / 12
        Khand : 15 / 15
        Dwarves : 14 / 14

    triplea_38039_Dwa7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Saruman
                Saruman buy 2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Saruman
                4 orcss and 1 trolls moved from Isengard to S. Dunland
                1 trolls and 1 urukhai moved from Isengard to Adorn
                1 trolls moved from Isengard to S. Dunland
                1 urukhai moved from Isengard to Adorn

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 4 orcss and 2 trollss
                    Rohan defend with 3 heavyCavalrys
                    Saruman win, taking S. Dunland from Elves with 1 orcs and 2 trollss remaining. Battle score for attacker is 6
                    Casualties for Saruman: 3 orcss
                    Casualties for Rohan: 3 heavyCavalrys
                Battle in Adorn
                    Saruman attack with 1 trolls and 2 urukhais
                    Neutral defend with 1 spearInfantry
                    Saruman loses 0 PUs for violating Adorns neutrality.
                    Saruman win, taking Adorn from Neutral with 1 trolls and 1 urukhai remaining. Battle score for attacker is -2
                    Casualties for Saruman: 1 urukhai
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 fortificationss, 2 orcss, 1 siegeTower and 1 trolls placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 16 PUs total

    triplea_38039_Sar8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Freefolk
                Freefolk buy 2 catapults, 3 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs;

    Non Combat Move - Freefolk
                5 hobbitss moved from Cardolan to Eregion
                4 hobbitss moved from N. Enedwaith to Eregion
                2 catapults moved from Tharbad to Eregion
                5 hobbitss moved from S. Downs to Cardolan
                2 hobbitss moved from Minhiriath to N. Enedwaith
                2 lightCavalrys moved from Lond Daer to Eregion
                2 hobbitss moved from Shire to Minhiriath
                3 hobbitss moved from Bree to S. Downs
                2 hobbitss moved from Breelands to S. Downs

    Place Units - Freefolk
                2 catapults placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                3 hobbitss placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total

    Territory Summary for Freefolk :

    Lond Daer : 1 flag, 1 castle and 2 lightCavalrys
        N. Enedwaith : 1 flag, 2 hobbitss
        Eregion : 10 archerss, 2 catapults, 23 hobbitss and 2 lightCavalrys
        Tharbad : 1 flag, 1 castle and 2 catapults
        Minhiriath : 1 flag, 2 hobbitss
        Cardolan : 1 flag, 5 hobbitss
        E. Arnor : 1 flag
        Fornost : 1 castle
        Bree : 1 castle, 2 fortificationss and 3 hobbitss
        S. Downs : 5 hobbitss
        Hobbiton : 1 castle

    Production/PUs Summary :

    Saruman : 16 / 16
        Freefolk : 22 / 22
        Mordor : 24 / 28
        Rohan : 0 / 0
        Goblins : 18 / 21
        Elves : 20 / 22
        Haradrim : 35 / 51
        Gondor : 30 / 32
        Rhun : 21 / 23
        Dale : 7 / 12
        Khand : 15 / 15
        Dwarves : 14 / 14

    triplea_38039_Fre8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Mordor
                Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 orcss moved from S. Mirkwood to W. Mirkwood
                1 trolls moved from Dol Goldur to W. Mirkwood
                3 nazguls moved from Isengard to S. Caves

    Combat - Mordor
                Battle in W. Mirkwood
                    Mordor attack with 2 orcss and 1 trolls
                    Elves defend with 1 ents and 1 hunters
                    1 trolls retreated to S. Mirkwood
                    Elves win with 1 ents remaining. Battle score for attacker is -2
                    Casualties for Mordor: 2 orcss
                    Casualties for Elves: 1 hunters
                Battle in S. Caves
                    Mordor attack with 3 nazguls
                    Gondor defend with 1 castle and 4 heavyCavalrys
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win with 3 nazguls remaining. Battle score for attacker is 20
                    Casualties for Gondor: 4 heavyCavalrys

    Non Combat Move - Mordor
                Turning on Edit Mode
                EDIT: Changing ownership of Lebennin from Gondor to Mordor
                EDIT: Removing units owned by Mordor from Anorien: 1 trolls
                EDIT: Adding units owned by Mordor to Lebennin: 1 trolls
                EDIT: Turning off Edit Mode
                3 nazguls moved from S. Caves to Celebran
                2 orcss moved from Dol Goldur to S. Mirkwood
                2 trollss moved from Minas Morgul to Dagorlad

    Place Units - Mordor
                2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
                1 trolls placed in Udun
                2 orcss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total

    triplea_38039_Mor8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Goblins
                Goblins buy 7 shooterss and 3 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 shooters moved from Anduin East Bank to Gladden
                      Goblins take Gladden from Elves
                1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
                2 batss moved from Moria to N. Caves
                1 stabbers moved from Celebran to S. Caves
                      Goblins take S. Caves from Gondor

    Combat - Goblins
                Battle in N. Caves
                    Goblins attack with 2 batss, 1 shooters and 1 stabbers
                    Elves defend with 1 castle, 1 hobbits and 1 hunters
                    Goblins win, taking N. Caves from Elves with 2 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
                    Casualties for Elves: 1 hobbits and 1 hunters

    Non Combat Move - Goblins
                2 batss moved from N. Caves to Moria
                1 stabbers moved from Lorien to Drimrill Dale
                1 stabbers moved from Fangorn to Celebran
                1 stabbers moved from Celebran to Moria

    Place Units - Goblins
                7 shooterss and 1 stabbers placed in Moria
                2 stabberss placed in Lorien

    Turn Complete - Goblins
                Goblins collect 23 PUs; end with 24 PUs total

    triplea_38039_Gob8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Elves
                Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from Rivendell to N. Caves
                4 hobbitss moved from Eregion to N. Caves
                1 hunters moved from Rivendell to N. Caves
                2 hobbitss, 20 hunterss and 4 wizards moved from N. Dunland to S. Dunland
                1 hobbits moved from Carrock to Anduin West Bank
                1 hunters moved from High Mirkwood to Anduin West Bank

    Combat - Elves
                Battle in S. Dunland
                    Elves attack with 2 hobbitss, 20 hunterss and 4 wizards
                    Saruman defend with 1 orcs and 2 trollss
                    Elves win, taking S. Dunland from Saruman with 1 hobbits, 20 hunterss and 4 wizards remaining. Battle score for attacker is 13
                    Casualties for Saruman: 1 orcs and 2 trollss
                    Casualties for Elves: 1 hobbits
                Battle in N. Caves
                    Elves attack with 4 hobbitss and 2 hunterss
                    Goblins defend with 1 castle, 1 shooters and 1 stabbers
                    Elves win, taking N. Caves from Goblins with 4 hobbitss and 2 hunterss remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 1 stabbers
                Battle in Anduin West Bank
                    Elves attack with 1 hobbits and 1 hunters
                    Goblins defend with 1 shooters
                    Elves win, taking Anduin West Bank from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                1 ents moved from W. Mirkwood to N. Mirkwood
                1 hobbits moved from N. Dale to Celduin
                1 hobbits moved from Withered Heath to N. Dale
                1 hobbits moved from High Mirkwood to Withered Heath
                1 hobbits moved from High Mirkwood to N. Mirkwood

    Place Units - Elves
                2 hobbitss and 1 hunters placed in High Mirkwood
                1 hobbits and 3 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 3 hunterss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
        N. Mirkwood : 1 ents and 1 hobbits
        N. Caves : 1 flag, 1 castle, 4 hobbitss and 2 hunterss
        Celduin : 1 hobbits
        N. Dale : 1 hobbits
        Withered Heath : 1 hobbits
        Carrock : 1 flag
        Anduin West Bank : 1 flag, 1 hobbits and 1 hunters
        S. Dunland : 1 flag, 1 hobbits, 20 hunterss and 4 wizards
        Eregion : 1 flag, 1 ents and 2 hobbitss

    Production/PUs Summary :

    Saruman : 15 / 16
        Freefolk : 22 / 22
        Mordor : 26 / 26
        Rohan : 0 / 0
        Goblins : 20 / 24
        Elves : 21 / 21
        Haradrim : 35 / 51
        Gondor : 26 / 32
        Rhun : 21 / 23
        Dale : 7 / 12
        Khand : 15 / 15
        Dwarves : 14 / 14

    triplea_38039_Elv8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Haradrim
                Haradrim buy 3 corsairss, 3 oliphants and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 units repaired.
                5 corsairss, 2 oliphants and 12 spearInfantrys moved from Westfold to S. Dunland
                7 oliphants moved from Eastfold to S. Dunland
                3 oliphants moved from Helms Deep to S. Dunland
                1 galleon moved from Entwash to Lower Anduin
                1 spearInfantry moved from N. Ithilien to Lower Anduin
                2 galleons and 1 spearInfantry moved from Lower Anduin to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to Tolfolas

    Combat - Haradrim
                Battle in Anduin Mouth
                    Haradrim attack with 2 galleons
                    Gondor defend with 1 caravel
                    Haradrim win with 2 galleons remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 caravel
                Battle in Tolfolas
                Battle in S. Dunland
                    Haradrim attack with 5 corsairss, 12 oliphants and 12 spearInfantrys
                    Elves defend with 1 hobbits, 20 hunterss and 4 wizards
                    Units damaged: 12 oliphants owned by the Haradrim
                    Haradrim win, taking Tolfolas from Gondor, taking S. Dunland from Elves with 4 corsairss and 12 oliphants remaining. Battle score for attacker is 74
                    Casualties for Elves: 1 hobbits, 20 hunterss and 4 wizards
                    Casualties for Haradrim: 1 corsairs and 12 spearInfantrys

    Non Combat Move - Haradrim
                2 corsairss and 2 spearInfantrys moved from Helms Deep to Westfold
                3 galleons moved from Entwash to Lower Anduin
                1 trebuche moved from N. Ithilien to Anorien
                1 trebuche moved from S. Ithilien to N. Ithilien
                2 oliphants moved from W. Osg. to Eastfold

    Place Units - Haradrim
                1 spearInfantry placed in W. Osg.
                3 corsairss and 3 oliphants placed in Helms Deep

    Turn Complete - Haradrim
                Haradrim collect 37 PUs; end with 37 PUs total

    triplea_38039_Har8.tsvg

  • '20 '16 '15 '14

    You’ve got this one in the bag, I resign.  Good game, Balladeer!

    I’m really liking this game.  It always takes me a few times to play through before I can fully start to understand the subtle strategic elements.  My elves lacked focus, which I think ultimately was my downfall.  ;)

    After seeing this, I disagree that the Evil side isn’t powerful enough with units healing at the start of the turn (versus at the end of every turn).  I think it’s more balanced like this, imho.  Otherwise those two hit units are just complete monsters (heck they were anyway lol).

  • '18 '16 '15

    Thanks, thanks for playing :)

    I agree your elves were all over and annoying, but not really troublesome, the Goblins got pretty big and Saruman was holding his own against Rohan…

    And the 2 hit point units, if those Elephaunts regen at end of turn they’re insane, right now I don’t really see a way for allies to handle them after turn 7-8 or so (except ignoring them, moving out of the way and taking other stuff). Also for the Nazgul, now I really have to think where to move them to protect them when they are low HP, would be so much easier (too easy I guess) with eot regen…

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