Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians

    triplea_37946_Rus1.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
                EDIT: Adding units owned by Germans to West India: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37946_Rus1.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Will you guys allow me to make another combat?  Looking at the board now that I have some time, I see there is an attack I should have done.  It would not require me to use any units that were committed to any other attacks. So I would be using only units that did not make any combat moves. Given the attacks I did do were tiny little take backs I think I can say they had no bearing on whether or not I would have done this one.

    I ask it in the spirit of a game that is already pretty zanny.  I would be an attack we would all appreciate!  And fun!

    I would simply roll on the forum and adjust the map.

    You guys have the total right to say no.  I’d give you the same compliment in return.

    Yeah?  Nay?

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
                EDIT: Adding units owned by Germans to West India: 1 infantry
                EDIT: Turning off Edit Mode
                Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                2 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                1 infantry moved from Rostov to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                8 artilleries and 17 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Russians take Eastern Persia from Japanese

    triplea_37946_Rus1.tsvg

  • Liaison TripleA '11 '10

    Speaking of obvious attacks  - We were unceremoniously denied the courtesy of a declared attack during the FTF portion. British fighter on 2 exposed bombers (declared it whilst USA was moving).  Bombers that later resulted in the destruction of the channel fleet, and aided the destruction of the dunkirk forces.

    It was disappointing sportmanship, which has built up the intensity of the current game.

    In the face of that e disappointment we still allowed you the courtesy of not sinking your japanese fleet that failed to block itself properly.

    Seeing the importance of Egypt in the current situation, we will bestow you the courtesy of your own judgement upon yourselves, and refuse the manuever.

    However - note we are not opposed to future courtesies for the Axis on a case by case basis.

  • Liaison TripleA '11 '10

    OOL for TRJ.

    You’ve taken 5 hits.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
                EDIT: Adding units owned by Germans to West India: 1 infantry
                EDIT: Turning off Edit Mode
                Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                2 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                1 infantry moved from Rostov to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                8 artilleries and 17 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Russians take Eastern Persia from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Trans-Jordan
                    Russians attack with 8 artilleries and 17 infantry
                    Germans defend with 3 aaGuns, 5 armour, 6 artilleries, 1 bomber and 12 infantry
                        Russians roll dice for 8 artilleries and 17 infantry in Trans-Jordan, round 2 :  5/25 hits
                        Germans roll dice for 3 aaGuns, 5 armour, 6 artilleries, 1 bomber and 12 infantry in Trans-Jordan, round 2 :  10/24 hits
                        10 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
                        Russians roll dice for 8 artilleries and 7 infantry in Trans-Jordan, round 3 :  6/15 hits
                        Germans roll dice for 5 armour, 6 artilleries and 11 infantry in Trans-Jordan, round 3 :  6/22 hits
                        6 infantry owned by the Russians and 6 infantry owned by the Germans lost in Trans-Jordan
                    1 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Iraq
                    Germans win with 5 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 aaGuns, 1 bomber and 7 infantry
                    Casualties for Russians: 16 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun and 5 infantry moved from Novosibirsk to Samara
                1 aaGun, 2 artilleries and 4 infantry moved from Persia to Iraq
                2 aaGuns, 15 armour, 1 artillery, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Samara
                2 armour and 1 mech_infantry moved from Volgograd to Russia
                3 artilleries moved from Caucasus to Volgograd

    Place Units - Russians
                4 artilleries and 5 infantry placed in Russia
                1 artillery placed in Russia
                1 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 19 times
                5 was rolled 12 times
                6 was rolled 15 times
            Average roll : 3.398
            Median : 3.000
            Variance : 0.412
            Standard Deviation : 0.642
            Total rolls : 98

    Germans Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.245
            Standard Deviation : 0.495
            Total rolls : 50

    Russians Combat
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.271
            Median : 3.000
            Variance : 0.553
            Standard Deviation : 0.744
            Total rolls : 48

    triplea_37946_Rus1.tsvg

  • Liaison TripleA '11 '10

    Alright Japan - show us what you’ve got!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    that didn’t go as bad as I thought….  :-P

    Maybe UK can get it…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kyle we should discuss before you move.

    I’ll send you email.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    Speaking of obvious attacks  - We were unceremoniously denied the courtesy of a declared attack during the FTF portion. British fighter on 2 exposed bombers (declared it whilst USA was moving).   Bombers that later resulted in the destruction of the channel fleet, and aided the destruction of the dunkirk forces.

    It was disappointing sportmanship, which has built up the intensity of the current game.

    In the face of that e disappointment we still allowed you the courtesy of not sinking your japanese fleet that failed to block itself properly.

    Seeing the importance of Egypt in the current situation, we will bestow you the courtesy of your own judgement upon yourselves, and refuse the manuever.

    However - note we are not opposed to future courtesies for the Axis on a case by case basis.

    Oh, by the way… boooooo! :x :x :x

  • '20 '18 '16 '13 '12

    Will post tonight.

    Hopefully.

  • '20 '18 '16 '13 '12

    Whats with the battle calculator? Cant add carriers to the attacker’s side?

    Did something change in the last 3 years since I used it?

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                2 infantry moved from Ceylon to 39 Sea Zone
                3 mech_infantrys moved from West India to Eastern Persia
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Chahar to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Kansu to Suiyuyan
                1 armour moved from Kansu to Suiyuyan
                1 infantry moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Kansu to Shensi
                1 bomber moved from Hunan to Hopei
                1 bomber moved from Hunan to Kweichow
                1 fighter moved from Hunan to Yunnan
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 39 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                2 infantry moved from Ceylon to 39 Sea Zone
                3 mech_infantrys moved from West India to Eastern Persia
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Chahar to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Kansu to Suiyuyan
                1 armour moved from Kansu to Suiyuyan
                1 infantry moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Kansu to Shensi
                1 bomber moved from Hunan to Hopei
                1 bomber moved from Hunan to Kweichow
                1 fighter moved from Hunan to Yunnan
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 39 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 :  4/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 :  8/12 hits
                        Russians roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Persia
                    Japanese win, taking Eastern Persia from Russians with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kenya
                Battle in Borneo
                    Japanese attack with 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 battleship in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Kenya from British, taking Borneo from Americans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 5 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 23 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 23 Sea Zone
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 aaGun moved from Turkmenistan to Eastern Persia
                1 fighter moved from Yunnan to 43 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Hopei to Kwangsi

    Place Units - Japanese
                2 fighters placed in Japan
                1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 mech_infantry placed in Malaya
                1 submarine and 2 transports placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_37946_Jap1.tsvg

  • '20 '18 '16 '13 '12

    Now in the same spirit that we had in the first Saturday game, I will admit that I have left Japan open to what I believe to be a maximum of 3 american infantry and 1 artillery.

    BUT

    I realize that there are all kinds of goofy tricky ways to get bombers and such to places on the map I may not have anticipated.

    I will ask that I am allowed to confir with my ally and Karl is allowed to approve the map before the American turn if there is a chance that the Capital may fall or some other stupid thing that I could have easily prevented is possible.

    I would ask only that I be able to change placement and non-combats.

    Or if you guys just want to go to Queensland that’s fine with me too. :-)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yes, I ask for hold until I can check.  Once I say go, Japan is done.  But not yet.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Thanks for the Air base in Africa Japan!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Japan look fine.

    GO!  America!  Go!

  • '20 '18 '16 '13 '12

    Joel/Chris,

    You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!

    https://www.youtube.com/watch?v=FUtCFRp6wBw

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