16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced


  • U took India with a marine. That`s cool :)  8-)


  • @Amon-Sul:

    U took India with a marine. That`s cool :)  8-)

    Haha yup.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to Venezuela
                2 bombers moved from British Columbia to Venezuela
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                9 artilleries and 9 infantry moved from 91 Sea Zone to Spain
                4 infantry moved from Gibraltar to Spain
                1 destroyer and 1 submarine moved from 124 Sea Zone to 119 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                2 mech_infantrys moved from Gibraltar to Spain

    triplea_37916_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to Venezuela
                2 bombers moved from British Columbia to Venezuela
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                9 artilleries and 9 infantry moved from 91 Sea Zone to Spain
                4 infantry moved from Gibraltar to Spain
                1 destroyer and 1 submarine moved from 124 Sea Zone to 119 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Portugal
                1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                2 mech_infantrys moved from Gibraltar to Spain

    Combat - Americans
                Battle in Spain
                    Americans attack with 10 artilleries, 14 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 10 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 1 armour and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Venezuela
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 aaGuns moved from Gibraltar to Spain
                1 aaGun and 1 infantry moved from Brazil to 85 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                2 bombers moved from Venezuela to Brazil
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to Algeria

    Place Units - Americans
                3 bombers placed in Western United States
                3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Brazil
                Americans undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Brazil
                4 infantry placed in Western United States
                Americans undo move 1.
                Americans undo move 1.
                Americans undo move 2.
                1 artillery, 3 bombers and 3 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 2 infantry
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Guam : 1 airfield, 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
        Aleutian Islands : 1 artillery
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 submarine
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 transports
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 2 aaGuns, 1 airfield and 1 bomber
        Portugal : 1 flag, 1 armour
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 transport
        81 Sea Zone : 1 submarine
        79 Sea Zone : 1 submarine
        Brazil : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Venezuela : 1 flag, 1 artillery and 1 infantry
        Spain : 1 flag, 3 aaGuns, 10 artilleries, 14 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 12 transports
        110 Sea Zone : 1 destroyer and 1 submarine

    triplea_37916_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow

    triplea_37916_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Kansu : 1 fighter and 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 infantry

    triplea_37916_Chi10.tsvg


  • Hopei encircled  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Egypt to Algeria
                1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Quebec to 106 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
                3 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
                British undo move 2.
                1 bomber and 1 tactical_bomber placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 artillery, 4 fighters and 2 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        Spain : 2 infantry
        91 Sea Zone : 1 carrier and 1 transport
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    triplea_37916_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Egypt to Algeria
                1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Quebec to 106 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
                3 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
                British undo move 2.
                1 bomber and 1 tactical_bomber placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Adding units owned by British to Tobruk: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        French Central Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 artillery, 4 fighters and 2 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Tobruk : 1 flag, 1 mech_infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        Spain : 2 infantry
        91 Sea Zone : 1 carrier and 1 transport
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    triplea_37916_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from Northwest Persia to Egypt
                1 armour moved from Iraq to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 fighter
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Southern Italy
                1 artillery moved from Greece to 99 Sea Zone
                1 infantry and 1 marine moved from Greece to 99 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 aaGun and 4 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun and 1 artillery moved from Northwest Persia to Caucasus
                1 artillery and 1 marine moved from Syria to Trans-Jordan
                2 mech_infantrys moved from Romania to Germany

    Place Units - Italians
                1 armour, 1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_37916_Ita10.tsvg


  • I saw it but I pushed forward still.

    Hope my guys in Sudan will be flawless  :lol:


  • @Amon-Sul:

    I saw it but I pushed forward still.

    Hope my guys in Sudan will be flawless  :lol:

    No need to attack them  :-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter and 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport

    triplea_37916_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Finland to Karelia

    Turn Complete - French

    Territory Summary for French :

    Karelia : 2 infantry

    triplea_37916_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Russia to Samara
                2 artilleries and 4 infantry moved from Russia to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Smolensk to Novgorod
                1 aaGun and 1 infantry moved from Belarus to Novgorod
                2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
                13 mech_infantrys moved from Bryansk to Novgorod
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 13 infantry moved from Russia to Bryansk
                12 artilleries moved from Russia to Bryansk
                5 armour and 9 mech_infantrys moved from Russia to Bryansk
                4 mech_infantrys moved from Western Germany to Southern Italy
                2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 aaGun and 9 infantry moved from France to Northern Italy
                2 fighters and 2 tactical_bombers moved from Samara to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 tactical_bomber moved from Greece to Novgorod
                1 fighter moved from Western Germany to Novgorod
                9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 fighter moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 bomber moved from French Indo China to India

    Place Units - Germans
                3 armour placed in Novgorod
                3 fighters, 2 infantry and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37916_Ger11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    triplea_37916_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
                    Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
                    Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                Battle in Samara
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Gibraltar : 2 fighters and 1 tactical_bomber
        Archangel : 5 aaGuns
        Samara : 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    triplea_37916_Rus11.tsvg


  • U were better.

    I resign


  • Thanks for the game!


  • Would U like to play same sides, or switched one?

    And I would like to plead U to tell me:

    1. what was good in my play
    2. what should be better
    3. what was bad.

    I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.

8 / 11

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