@Jacob16 sorry. I’ll get back to you.
16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced
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U took India with a marine. That`s cool :) 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Brazil to Venezuela
2 bombers moved from British Columbia to Venezuela
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
9 artilleries and 9 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
1 destroyer and 1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Gibraltar to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Brazil to Venezuela
2 bombers moved from British Columbia to Venezuela
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
9 artilleries and 9 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Gibraltar to Spain
1 destroyer and 1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 mech_infantrys moved from Gibraltar to SpainCombat - Americans
Battle in Spain
Americans attack with 10 artilleries, 14 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 10 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 aaGuns moved from Gibraltar to Spain
1 aaGun and 1 infantry moved from Brazil to 85 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 85 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 bombers moved from Venezuela to Brazil
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 transport moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to AlgeriaPlace Units - Americans
3 bombers placed in Western United States
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Brazil
Americans undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Brazil
4 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
Americans undo move 2.
1 artillery, 3 bombers and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 2 infantry
Paulau Island : 1 flag, 1 artillery and 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
Aleutian Islands : 1 artillery
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 2 aaGuns, 1 airfield and 1 bomber
Portugal : 1 flag, 1 armour
119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
80 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 transport
81 Sea Zone : 1 submarine
79 Sea Zone : 1 submarine
Brazil : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Venezuela : 1 flag, 1 artillery and 1 infantry
Spain : 1 flag, 3 aaGuns, 10 artilleries, 14 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 12 transports
110 Sea Zone : 1 destroyer and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 1 fighter and 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 2 infantry -
Hopei encircled 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Egypt to Algeria
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters moved from United Kingdom to KareliaPlace Units - British
1 transport placed in 109 Sea Zone
1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
British undo move 2.
1 bomber and 1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 artillery, 4 fighters and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
Spain : 2 infantry
91 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Egypt to Algeria
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters moved from United Kingdom to KareliaPlace Units - British
1 transport placed in 109 Sea Zone
1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
British undo move 2.
1 bomber and 1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by British to Tobruk: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 artillery, 4 fighters and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
Spain : 2 infantry
91 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from Northwest Persia to Egypt
1 armour moved from Iraq to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 2 fighters
British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Southern Italy
1 artillery moved from Greece to 99 Sea Zone
1 infantry and 1 marine moved from Greece to 99 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 artillery moved from Northwest Persia to Caucasus
1 artillery and 1 marine moved from Syria to Trans-Jordan
2 mech_infantrys moved from Romania to GermanyPlace Units - Italians
1 armour, 1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
I saw it but I pushed forward still.
Hope my guys in Sudan will be flawless :lol:
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I saw it but I pushed forward still.
Hope my guys in Sudan will be flawless :lol:
No need to attack them :-).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to KareliaTurn Complete - French
Territory Summary for French :
Karelia : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
2 artilleries and 4 infantry moved from Russia to VologdaCombat - Germans
Battle in Samara
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Belarus to Novgorod
2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
13 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
2 aaGuns and 13 infantry moved from Russia to Bryansk
12 artilleries moved from Russia to Bryansk
5 armour and 9 mech_infantrys moved from Russia to Bryansk
4 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 aaGun and 9 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Samara to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Greece to Novgorod
1 fighter moved from Western Germany to Novgorod
9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 bomber moved from French Indo China to IndiaPlace Units - Germans
3 armour placed in Novgorod
3 fighters, 2 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Battle in Samara
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Gibraltar : 2 fighters and 1 tactical_bomber
Archangel : 5 aaGuns
Samara : 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
U were better.
I resign
-
Thanks for the game!
-
Would U like to play same sides, or switched one?
And I would like to plead U to tell me:
- what was good in my play
- what should be better
- what was bad.
I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.