Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
3 armour and 5 mech_infantrys moved from Archangel to Russia
9 bombers moved from Eastern Poland to Russia
1 bomber moved from Greater Southern Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 armour, 10 bombers and 5 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 9 infantry and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 armour, 2 bombers and 5 mech_infantrys
Casualties for Russians: 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber
Non Combat Move - Germans
8 bombers moved from Russia to Eastern Poland
3 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
5 infantry moved from Finland to Karelia
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
3 tactical_bombers moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 aaGuns, 4 artilleries and 12 infantry moved from Belarus to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
oh god I’m so stupid, I don’t know what I was looking at but I swore you couldn’t get italians there to set up a blitz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Samara to Russia
3 infantry moved from Tambov to Russia
1 armour moved from Bryansk to Russia
41 infantry moved from Bryansk to Smolensk
8 artilleries moved from Bryansk to Smolensk
4 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 8 artilleries and 45 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Smolensk from Italians with 8 artilleries and 44 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 1 armour and 5 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to Samara
2 infantry moved from Volgograd to Tambov
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
oh god I’m so stupid, I don’t know what I was looking at but I swore you couldn’t get italians there to set up a blitz
Yeah, that was a nice gift for the Germans. They sure need it!
It certainly complicates things, but at least Russia can recover. …I’m still better about the round 1 dice in thr med haha
It certainly complicates things, but at least Russia can recover. …I’m still better about the round 1 dice in thr med haha
Bitter*
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
4 artilleries and 9 infantry moved from Burma to India
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
4 bombers moved from French Indo China to Shensi
1 artillery and 5 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 5 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 4 artilleries and 9 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 carrier and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Burma to India
2 infantry moved from Chahar to Hopei
2 mech_infantrys moved from French Indo China to Yunnan
5 bombers moved from Shensi to French Indo China
2 tactical_bombers moved from Shensi to Yunnan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 2 carriers moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 41 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to West India
10 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
6 infantry moved from 104 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to Spain
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 artillery and 9 infantry placed in Eastern United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Northwest Persia to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
Place Units - British
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 bomber moved from Archangel to Greece
1 armour and 8 infantry moved from Egypt to Trans-Jordan
3 artilleries and 7 infantry moved from Northern Italy to Southern France
3 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 fighters and 8 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Greece to Albania
3 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 bombers moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 infantry moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
3 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Karelia to Novgorod
7 infantry moved from Sweden to Finland
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 artillery and 4 infantry moved from France to Southern France
1 mech_infantry moved from Switzerland to Southern France
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
4 infantry moved from Western Germany to France
2 infantry moved from Switzerland to France
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Romania to Albania
3 bombers moved from Ukraine to Southern Italy
5 bombers moved from Western Ukraine to Western Germany
Place Units - Germans
3 artilleries placed in France
7 infantry and 3 tactical_bombers placed in Western Germany
3 infantry placed in Novgorod
2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to Russia
Place Units - Russians
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to Russia
Place Units - Russians
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Tambov: 12 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Scramble in Caroline?
max scramble, max defense ool
I do wonder why they made bombers so ridiculously overpowered in this game, their range is insane and hit at a 4 for only 12 ipcs, there’s very little downside to buying them as the axis
Yeah, I’ve seen the discussions on the forum and they sure are a bargain!