Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
oh god I’m so stupid, I don’t know what I was looking at but I swore you couldn’t get italians there to set up a blitz
Yeah, that was a nice gift for the Germans. They sure need it!
It certainly complicates things, but at least Russia can recover. …I’m still better about the round 1 dice in thr med haha
It certainly complicates things, but at least Russia can recover. …I’m still better about the round 1 dice in thr med haha
Bitter*
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
4 artilleries and 9 infantry moved from Burma to India
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
4 bombers moved from French Indo China to Shensi
1 artillery and 5 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 5 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 4 artilleries and 9 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 carrier and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Burma to India
2 infantry moved from Chahar to Hopei
2 mech_infantrys moved from French Indo China to Yunnan
5 bombers moved from Shensi to French Indo China
2 tactical_bombers moved from Shensi to Yunnan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 2 carriers moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 41 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to West India
10 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
6 infantry moved from 104 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to Spain
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 artillery and 9 infantry placed in Eastern United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Northwest Persia to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
Place Units - British
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 bomber moved from Archangel to Greece
1 armour and 8 infantry moved from Egypt to Trans-Jordan
3 artilleries and 7 infantry moved from Northern Italy to Southern France
3 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 fighters and 8 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Greece to Albania
3 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 bombers moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 infantry moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
3 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Karelia to Novgorod
7 infantry moved from Sweden to Finland
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 artillery and 4 infantry moved from France to Southern France
1 mech_infantry moved from Switzerland to Southern France
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
4 infantry moved from Western Germany to France
2 infantry moved from Switzerland to France
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Romania to Albania
3 bombers moved from Ukraine to Southern Italy
5 bombers moved from Western Ukraine to Western Germany
Place Units - Germans
3 artilleries placed in France
7 infantry and 3 tactical_bombers placed in Western Germany
3 infantry placed in Novgorod
2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to Russia
Place Units - Russians
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to Russia
Place Units - Russians
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Tambov: 12 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Scramble in Caroline?
max scramble, max defense ool
I do wonder why they made bombers so ridiculously overpowered in this game, their range is insane and hit at a 4 for only 12 ipcs, there’s very little downside to buying them as the axis
Yeah, I’ve seen the discussions on the forum and they sure are a bargain!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Western Australia
Battle in 33 Sea Zone
Japanese attack with 7 bombers, 1 carrier, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Western Australia from ANZAC with 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport
Casualties for Japanese: 1 carrier, 4 fighters, 3 submarines and 1 tactical_bomber
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
6 bombers moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from 33 Sea Zone to 34 Sea Zone
7 bombers moved from 34 Sea Zone to Paulau Island
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 armour and 2 fighters placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
not giving up yet, but that first round in the Med where I had the worst luck ever…that probably cost me the game haha, been too busy keeping Italy trapped there to go save India…oh well, we’ll see what happens
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 artilleries
EDIT: Adding units owned by Americans to Spain: 3 artilleries
EDIT: Turning off Edit Mode