111 only.
16L strategic planner (axis) vs Talleyrand19 (allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Central America: 2 fighters
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 10 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Belgian Congo to IraqCombat - British
British creates battle in territory 106 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Iraq
British attack with 1 bomber and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking 106 Sea Zone from Germans, taking Iraq from Neutral_Axis with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 carrier, 3 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the British Submerged
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries, 9 infantry and 1 mech_infantry
1 artillery owned by the British retreated to Burma
Japanese win with 4 artilleries remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 10 infantry
Casualties for Japanese: 9 infantry and 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Germans forced to land in Southern ItalyNon Combat Move - British
2 fighters moved from Tunisia to Egypt
1 tactical_bomber moved from Tunisia to Egypt
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,4,4,2,4,4,2,2,2,1,2,6,1,5,2,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 armour moved from Greece to Yugoslavia
1 bomber moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Algeria
3 infantry moved from Tunisia to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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Bump
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Bump #2
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Planner had some breaks in our games, too. Usually sent me PMs when he had delays. He always came back though.
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Ah okay, yeah I don’t care much, I just do it to remind myself the game even exists and haven’t heard from him in a while
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 112 Sea Zone to 127 Sea Zone
12 armour, 4 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Germany to Baltic States