L15 Playoff Radiant vs Giallo (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Tsinghai to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Russia to Samara
Russians take Samara from Italians
5 artilleries and 20 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
6 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 5 artilleries and 26 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 5 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Smolensk to Archangel
8 artilleries and 20 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to BryanskPlace Units - Russians
1 mech_infantry and 1 tactical_bomber placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
6 fighters moved from 6 Sea Zone to Anhwe
6 armour, 2 artilleries, 1 bomber, 12 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Anhwe
3 fighters moved from Japan to AnhweCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 6 armour, 2 artilleries, 1 bomber, 9 fighters, 15 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 6 artilleries and 6 infantry; Americans defend with 1 armour, 2 artilleries and 1 infantry; ANZAC defend with 3 fighters; Chinese defend with 7 artilleries, 1 fighter and 10 infantry
Japanese roll dice for 6 armour, 2 artilleries, 1 bomber, 9 fighters, 15 infantry, 2 mech_infantrys and 5 tactical_bombers in Anhwe, round 2 : 13/40 hits
Chinese roll dice for 1 armour, 15 artilleries, 4 fighters and 17 infantry in Anhwe, round 2 : 13/37 hits
13 infantry owned by the Japanese, 10 infantry owned by the Chinese, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Anhwe
Japanese roll dice for 6 armour, 2 artilleries, 1 bomber, 9 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Anhwe, round 3 : 13/27 hits
Chinese roll dice for 1 armour, 15 artilleries, 4 fighters and 4 infantry in Anhwe, round 3 : 11/24 hits
2 infantry owned by the Japanese, 5 armour owned by the Japanese, 2 artilleries owned by the Japanese, 7 artilleries owned by the Chinese, 2 artilleries owned by the Americans, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber, 9 fighters and 5 tactical_bombers in Anhwe, round 4 : 9/16 hits
Chinese roll dice for 1 armour, 6 artilleries and 4 fighters in Anhwe, round 4 : 9/11 hits
1 fighter owned by the Chinese, 1 armour owned by the Japanese, 4 fighters owned by the Japanese, 1 armour owned by the Americans, 6 artilleries owned by the British, 4 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
retreated to Anhwe
Chinese win with 2 fighters remaining. Battle score for attacker is -44
Casualties for British: 6 artilleries and 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 7 artilleries, 1 fighter and 10 infantry
Casualties for Japanese: 6 armour, 2 artilleries, 4 fighters, 15 infantry, 2 mech_infantrys and 4 tactical_bombersNon Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 aaGun and 11 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Shantung
1 destroyer and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,5
Japanese collect 30 PUs; end with 30 PUs total -
It won’t post ill mail it to you
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I had to laugh about the dice, you have no luck at all. You might wanne switch to low luck
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I hope the dice will be some more even in the rest of our game and your others games
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You know what F%#@ this, I know I am the better player and that is all that matter’s.
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Your 100% right :wink: