@Afrika:
@B.:
Buddy you are lost! Germany will chose that battle, not UK! Germany will attack the navy with air and perhaps a few subs. And when they do, they will be sure about the odds to win!
No.
1)Germany must spent the bulk of her IPCs on land units.
- For UK, first I would make 1 CV to make use of those 2 fighters that start on the UK, then make transports and DD/BB as far as naval purchases go.
Well, the first thing Germany will do is to use some 6 fighters and a bomber and most likely a sub or two (those that are left) to attack the fully loaded AC. UK will loose for sure during the first cycle of combat and Germany wont loose more than a sub and a fighter! This wont force Germany to spend a daim on navy, but only use air units that he starts with. Air is good for land combat as well, so Germany will need to repurchase a few fighters if they are lost! If Germany are wise he will use fighters against naval units were he will win in the first combat cycle to reduce the risk for casualties (lost fighters) I will tell you the basics:
TACTICS
Tactics are an art, not a science. There’s no way to absolutely quantify them, no way to define secret formulas for victory. There are rules a good tactician follows, but they aren’t absolutely binding. The ‘secret’ to winning lies not in trying to manipulate the enemy, but in creating general situations in which you know the available menu of maneuvers and the balance of firepower will favor your force.
Superior Combat Power
If one add up the combat capability rating and divide by 6 you get an average number of hits that force will inflict on a round.
Mixed Force
A force of mixed combat capability will gain advantage after each side takes a casualty since it reduces their combat power by a smaller amount. If one attack a territory defended by a better mixed force, one will need a larger initial advantage.
Cannon Fodder
If one can take casualties in cheap units while the enemy has to take casualties in expensive units, one will come out ahead.