I got 2.6.14476 and 2.6.14752 in use - do you want to download the latter too?
Prelim Playoff - Radiant vs MakeMaps (Allies +20)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Tsagaan Olom to Novosibirsk
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
3 armour, 6 fighters and 5 tactical_bombers moved from West India to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 armour moved from India to Eastern Persia
1 bomber moved from Burma to Persia
3 armour moved from Burma to West India
3 armour moved from Yunnan to Malaya
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 5 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 armour moved from Kazakhstan to CaucasusCombat - Japanese
Battle in Persia
Japanese attack with 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers
British defend with 5 artilleries and 6 infantry
Japanese roll dice for 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers in Persia, round 2 : 11/15 hits
British roll dice for 5 artilleries and 6 infantry in Persia, round 2 : 2/11 hits
2 armour owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 5 artilleries and 6 infantry
Casualties for Japanese: 2 armour
Battle in Caucasus
Japanese attack with 2 armour
Russians defend with 1 armour
Japanese roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in New South Wales
Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 5 battleships and 2 cruisers in New South Wales, round 2 : 6/7 hits
Japanese roll dice for 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 5/13 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in New South Wales, round 2 : 4/9 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC and 6 infantry owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 4 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Persia to IraqPlace Units - Japanese
1 infantry placed in Malaya
2 transports placed in 37 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 artillery moved from Nigeria to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 126 Sea Zone
2 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Novgorod
2 armour, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Karelia
1 armour moved from 127 Sea Zone to Archangel
1 carrier moved from 126 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from 126 Sea Zone to Archangel
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Morocco to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8,6,6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in Novgorod
Battle in Karelia
Battle in Denmark
Battle in Kiangsu
Battle in Belgian Congo
Battle in Soviet Far East
Battle in Archangel
Americans attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Novgorod from Germans, taking Karelia from Germans, taking Denmark from Germans, taking Kiangsu from Japanese, taking Belgian Congo from Italians, taking Soviet Far East from Japanese, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia: 1 armour
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Archangel to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
7 artilleries, 6 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
7 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 armour
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 126 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 7 transports
7 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 7 transports
Battle in 87 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 armour placed in Northern Italy
1 mech_infantry placed in Southern Italy
1 artillery and 2 mech_infantrys placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
4 fighters moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea ZoneCombat - ANZAC
Battle in New South Wales
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
4 fighters moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea ZoneCombat - ANZAC
Battle in New South Wales
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Volgograd to Rostov
Germans take Rostov from Russians
2 infantry moved from Volgograd to Samara
1 artillery moved from Tambov to Samara
9 armour moved from Eastern Persia to Northwest Persia
8 artilleries and 20 infantry moved from France to Normandy Bordeaux
3 artilleries moved from Southern France to Normandy BordeauxCombat - Germans
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 11 artilleries and 20 infantry
British defend with 1 aaGun, 6 fighters and 5 infantry; Americans defend with 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers
Germans roll dice for 11 artilleries and 20 infantry in Normandy Bordeaux, round 2 : 6/31 hits
Americans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 6 fighters, 7 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 14/22 hits
1 bomber owned by the Americans, 1 aaGun owned by the British, 2 infantry owned by the Americans, 14 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 11 artilleries and 6 infantry in Normandy Bordeaux, round 3 : 3/17 hits
Americans roll dice for 3 armour, 2 artilleries, 6 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 6/17 hits
6 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 11 artilleries in Normandy Bordeaux, round 4 : 7/11 hits
Americans roll dice for 3 armour, 2 artilleries, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 : 7/14 hits
2 tactical_bombers owned by the Americans, 3 armour owned by the Americans, 2 artilleries owned by the Americans and 7 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries in Normandy Bordeaux, round 5 : 1/4 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in Normandy Bordeaux, round 5 : 4/7 hits
1 tactical_bomber owned by the Americans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 6 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 11 artilleries and 20 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 3 armour, 2 artilleries, 1 bomber, 2 infantry and 3 tactical_bombersNon Combat Move - Germans
10 infantry moved from Western Germany to France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Finland to KareliaPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Southern France
3 armour placed in Volgograd
2 fighters and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 battleships, 1 destroyer, 1 factory_minor, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
2 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to Queensland
1 tactical_bomber moved from 62 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to Queensland
5 destroyers and 4 transports moved from 62 Sea Zone to 56 Sea Zone
5 battleships moved from 62 Sea Zone to 54 Sea Zone
2 armour moved from Caucasus to Ukraine
1 bomber moved from Iraq to Ukraine
1 armour moved from Persia to Caucasus
3 armour moved from Eastern Persia to Northwest Persia
3 armour moved from West India to Eastern Persia
3 armour moved from Eastern Persia to Persia
6 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from India to West India
6 fighters and 5 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Olgiy
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to NovosibirskCombat - Japanese
Battle in New South Wales
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kiangsu
Japanese attack with 3 fighters
Americans defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 fighters in Kiangsu, round 2 : 3/3 hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits
2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the Americans lost in Kiangsu
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 fighters
Battle in Ukraine
Japanese attack with 2 armour and 1 bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Ukraine
Japanese roll dice for 1 bomber in Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 bomber owned by the Japanese lost in Ukraine
Russians win with 1 armour remaining. Battle score for attacker is -17
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour and 1 bomber
Battle in Egypt
Japanese attack with 6 fighters and 5 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 6 infantry; French defend with 1 fighter
Japanese roll dice for 6 fighters and 5 tactical_bombers in Egypt, round 2 : 4/11 hits
British roll dice for 1 fighter and 6 infantry in Egypt, round 2 : 4/7 hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in Egypt
Japanese roll dice for 3 fighters and 4 tactical_bombers in Egypt, round 3 : 5/7 hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 1/3 hits
1 fighter owned by the French, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Egypt
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -24
Casualties for British: 6 infantry
Casualties for French: 1 fighter
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Queensland
Japanese attack with 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Japanese roll dice for 3 battleships in Queensland, round 2 : 2/3 hits
Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 5/6 hits
ANZAC roll dice for 3 fighters in Queensland, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Queensland to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 factory_minor placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
2 battleships, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode -
I messed up and ended my combat turn before I could make my moves, so I posted this to show that I got jet power.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 76
EDIT: Adding Technology Jet Power for Americans
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Kenya
2 infantry moved from French West Africa to French Central Africa
2 artilleries moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Archangel to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Norway to Finland
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Novgorod to Nenetsia
1 tactical_bomber moved from 127 Sea Zone to Nenetsia
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Nenetsia
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Nenetsia from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Nenetsia to Russia
3 transports moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
Americans undo move 1.
2 armour placed in Normandy Bordeaux
3 fighters placed in Norway
1 destroyer placed in 110 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
-
I’m not sure if I’ll pull through. You have India, which has been a really big game changer even though Russia defended and is now on the offensive.