In this game, it isn’t only about the weaker player being on the defence, but also the weaker side (even if played by a stronger player).
If the axis play a strong game without tactical errors, the allies have no place they can get a grip on. They can attack but will be driven off again and the axis will come out of it only stronger than before and gain the upper hand economically in the mean time. OR: the allies do get a grip on a certain map, but then the axis win on the other map…
What A&AG40 needs (as a whole, so it’s not just Japan), is the re-introduction of that fear factor for the axis. They should fear the passing of time again. They should really feel the pressure to win before turn 10 (I just picked an arbitrary number here) or else loose the game for certain.
As it is now, if playing as the axis, I personally do not fear the passing of time at all. I use it to crush the allied economy where they are not opposing the axis, always getting on top around turn 12 or so…
Three basic allied strategies:
1. USA puts more focus in Europe -> Germany has a hard time crushing/isolating Russia, Japan can grow into a monster.
2. USA puts more focus in Pacific -> Japan struggles, but now Germany becomes the monster and can crush Moscow and/or the Middle East.
3. USA divides their focus evenly -> The allies will not get any grip anywhere.
In those three situations, this is what the axis can make happen economically (IPCs per turn):
1. Japan gets >100. Germany and Italy ~70. Total axis 160-170, Total allies 140-150.
2. Germany + Italy will get to ~125 together, Japan struggles to keep 60. Total axis 175-185, Total allies ~160.
3. Never mind. Axis will get even closer to 200.
I know the economical situation is not the only thing that counts, but with the economical game, the allies do not have the military to drive the axis off somewhere to rebalance the economical situation. In such a situation, the side that is on top economically, will win if played out till the bitter end.
So in global, the allies have a focus-issue they don’t have when playing A&A Europe40 or A&A Pacific40. In both other games they have less to spend, but their income is less easily overthrown.
Therefore I daresay that the real issue with Global, is the income of the USA. In global their income is almost halved compared to what they have in each of the standalone games. I can see why that is because if the USA can spend in global what they have in A&AEurope + A&APacific combined, they can focus all that on 1 map and the axis can never win (much like the real war). One possible solution to that is to also split the USA economies AND their armies as well (built in the Pacific has to stay in the pacific). Same for Europe. To correct for such arbitrary rules, the USA should eventually be allowed to move parts of their navy and/or airforce from one map to the other but I haven’t yet figured out how…