15L G40 PGMatt (axis) vs Radiant (allies +19) game 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Algeria
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 2 transports
                    Italians win, taking Algeria from French with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 aaGun, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy
                1 infantry placed in Northern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Hopei to Chahar

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                5 bombers moved from Novgorod to 110 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus

  • '16

    scramble for sz110?


  • Yep.

  • '16

    two hits from my subs, tips or lose your subs?


  • Yea put the 2 hits on the carriers.

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                5 bombers moved from Novgorod to 110 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Caucasus
                    Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
                    British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British

  • '16

    and six more hits to you.  AAA is taking all your DDs, not sure if you like that plan.


  • 6 hits, I’ll go with:

    battle
    2 carriers
    2 subs
    1 destroyer

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                5 bombers moved from Novgorod to 110 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Caucasus
                    Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
                    British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 6 bombers and 1 cruiser remaining. Battle score for attacker is 93
                    Casualties for Germans: 1 bomber, 1 destroyer, 1 fighter and 6 submarines
                    Casualties for British: 1 battleship, 1 carrier, 3 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                6 bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
                1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                3 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                1 bomber, 1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • '16

    I’m posting from the airport heading home.  It’s a 24 hour race, so I’ll be down for a day I’d guess.


  • Done, good game, see ya next season.

  • '16

    Sounds good, I’ll see you in a couple week then.

Suggested Topics

  • 26
  • 22
  • 87
  • 42
  • 96
  • 124
  • 141
  • 109
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.4k

Users

39.9k

Topics

1.7m

Posts