@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
I only got 6 hits, what is your OOL?
cv(t), bb(t), dd(x3) plus ?
Just not sure if you want to keep your planes over your ships basically.
carrier, carrier, battle, 3 destroyers.
I lost a fighter, tac, two tips and a couple of DDs.
4 hits to you.
CA, BB(t), and 4 fts left.
Crusier, Aussie fighter, 2 uk fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries and 2 infantry moved from Dzavhan to Olgiy
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 bombers moved from Kwangsi to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Japan to Yunnan
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters; French defend with 1 destroyer; ANZAC defend with 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 bombers, 3 destroyers, 2 fighters and 2 tactical_bombers
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking New Guinea from ANZAC, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Malaya
Non Combat Move - Japanese
2 bombers moved from 39 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to Kweichow
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber and 2 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4,6,2,5,6,6,2,1,3
Japanese collect 65 PUs (1 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Iceland to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Iceland to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Americans collect 50 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 artilleries and 13 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 13 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
2 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from French
1 infantry moved from French Central Africa to French West Africa
Combat - Italians
Battle in Persia
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 2 infantry
Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
I had to rerun the turn, something happened on my end. I’m pretty sure you got one hit in AngloEgypt, so I took one guy out there, I can’t be bothered to dig up the dice server email.
Okay
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in New Guinea, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from France to Karelia
2 infantry moved from Nenetsia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
3 bombers moved from France to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 fighter
Germans win, taking Karelia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Battle in Ukraine
Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Karelia to Baltic States
3 bombers moved from Novgorod to Baltic States
1 aaGun moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
10 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
3 fighters moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Baltic States
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Germany
1 bomber and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Russia
2 infantry moved from Samara to Russia
3 infantry moved from Kansu to Novosibirsk
7 infantry moved from Novosibirsk to Samara
1 infantry moved from Finland to Norway
Russians take Norway from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 fighters and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_upgrade and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Dutch New Guinea
2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Sumatra to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 artilleries and 3 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_upgrade and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Dutch New Guinea
2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Sumatra to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 artilleries and 3 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Szechwan
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 bombers could not land in India and were removed
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 bomber moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Sakha
1 infantry moved from Suiyuyan to Shensi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,6,3,1,5,1,5
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_upgrade and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Dutch New Guinea
2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Sumatra to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 artilleries and 3 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Szechwan
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 bombers could not land in India and were removed
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 bomber moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Sakha
1 infantry moved from Suiyuyan to Shensi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,6,3,1,5,1,5
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 factory_minor
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
I made a mistake purchasing and clicked “upgrade” instead of the minor factory I wanted for Malaya.
The first game save is “as is”, the second is with the minor factory instead.
If you will allow the correction, I’d appreciate it, if not, I understand and please use the first save file. If you go that route, please use edit and refund Japan the 20 IPCs.
I’ll use the 2nd one, pretty sure the game is over anyway.