scamble here?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 bomber, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
3 bombers moved from Western Germany to Morocco
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Western Germany to Denmark
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Morocco
1 armour moved from Holland Belgium to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from Western Ukraine to Ukraine
9 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Belarus
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Syria to Egypt
Germans take Trans-Jordan from British
1 bomber moved from Western Germany to Denmark
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Belarus
Germans attack with 5 armour and 9 artilleries
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Morocco
Germans attack with 1 armour, 4 bombers and 1 infantry
British defend with 1 armour; Americans defend with 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 2 fighters
Battle in 112 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Denmark
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Denmark from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Denmark to Germany
2 fighters moved from 112 Sea Zone to Germany
1 aaGun moved from Western Germany to Germany
4 bombers moved from Morocco to Tunisia
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
Place Units - Germans
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 bomber and 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
3 destroyers placed in 112 Sea Zone
Germans undo move 2.
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
3 armour moved from Smolensk to Novgorod
3 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 armour moved from Volgograd to Russia
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 armour moved from Samara to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 3 armour
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Jehol: 1 infantry
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Russia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
1 armour placed in Volgograd
2 armour placed in Volgograd
3 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 bombers moved from Philippines to French Indo China
3 bombers moved from Shantung to French Indo China
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
5 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 bombers moved from Philippines to French Indo China
3 bombers moved from Shantung to French Indo China
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
5 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 7 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 2 aaGuns, 1 artillery and 7 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Kiangsu
Japanese attack with 1 armour, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
5 fighters and 5 tactical_bombers moved from Kiangsu to Shantung
5 bombers moved from French Indo China to Hainan
1 tactical_bomber moved from French Indo China to Hainan
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Korea
3 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Changing PUs for Japanese from 48 to 64
EDIT: Turning off Edit Mode
bump #1
I’m not quite sure what “bump” entails, but I’m pretty sure I thought I posted yesterday night when I did my rounds.
It seems I haven’t for some odd reason. I appologize.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 battleships, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Americans creates battle in territory Gibraltar
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
2 artilleries placed in Yunnan
2 artilleries placed in Yunnan
1 artillery placed in Anhwe
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 artillery and 1 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Jehol: 2 infantry
EDIT: Turning off Edit Mode
I’ve run out of time for now. I’ll have to post Britain’s turn later.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Baltic States
Italians take Baltic States from Russians
1 bomber moved from Algeria to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Baltic States
Italians take Baltic States from Russians
1 bomber moved from Algeria to 91 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 91 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
2 aaGuns moved from Northern Italy to France
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
Place Units - Italians
1 transport placed in 97 Sea Zone
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Belarus to Vologda
Germans take Vologda from Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 bombers moved from Tunisia to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
scramble?
Aye. Max defence by the way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Belarus to Vologda
Germans take Vologda from Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 bombers moved from Tunisia to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 6 bombers, 4 destroyers and 3 fighters
British defend with 1 cruiser, 2 fighters, 1 submarine and 3 transports; Americans defend with 2 battleships, 4 submarines and 1 transport
Units damaged: 2 battleships owned by the Americans
Germans win with 5 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 bomber, 4 destroyers and 3 fighters
Casualties for British: 1 cruiser, 2 fighters, 1 submarine and 3 transports
Casualties for Americans: 2 battleships, 4 submarines and 1 transport
Battle in Novgorod
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Smolensk to Belarus
2 infantry moved from Vyborg to Novgorod
2 bombers moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Denmark to Holland Belgium
1 aaGun moved from Germany to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to Holland Belgium
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 2 bombers
EDIT: Adding units owned by Germans to Holland Belgium: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
2 destroyers and 2 transports placed in 113 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in France
2 infantry placed in Southern France
1 fighter placed in Western Germany
Germans undo move 5.
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs