TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 123 PUs;
Germans buy 4 armour, 3 bombers, 1 cruiser, 1 destroyer, 1 factory_minor, 5 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
7 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Battle in United Kingdom
Germans attack with 7 bombers, 2 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 artillery
Germans captures 42PUs while taking British capital
Germans win, taking United Kingdom from British with 7 bombers and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Romania to Ukraine
3 mech_infantrys moved from Bessarabia to Rostov
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 factory_minor placed in Greece
1 cruiser, 1 destroyer and 1 transport placed in 93 Sea Zone
3 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,6,3,6,6,3,5,5,6,4,4,5,1,6,1,2,6,2,5,4,1,4,1,3,6,4,5,4,3,1,2
Germans collect 68 PUs (6 lost to blockades); end with 114 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 134 PUs