15L G40 PGMatt (axis) vs MakeMaps (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan

    Combat - French
                Battle in Trans-Jordan
                    French attack with 1 infantry
                    Italians defend with 1 artillery and 3 infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                10 artilleries moved from Poland to Eastern Poland
                1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Baltic States to Novgorod
                2 fighters and 2 tactical_bombers moved from Poland to Novgorod
                9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                1 tactical_bomber moved from Norway to Karelia
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia

    Combat - Germans

  • '16

    intercept in the UK?  you have 4 fighters, attack is 3 bombers and 2 fighters.


  • No


  • Actually, yes. Intercept.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                10 artilleries moved from Poland to Eastern Poland
                1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Baltic States to Novgorod
                2 fighters and 2 tactical_bombers moved from Poland to Novgorod
                9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from Baltic States to Belarus
                1 tactical_bomber moved from Norway to Karelia
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Battle in Novgorod
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 12 artilleries, 7 infantry and 8 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Eastern Poland from Russians with 1 armour, 12 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
                1 tactical_bomber moved from Karelia to Baltic States
                1 aaGun moved from Poland to Baltic States
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 aaGuns and 2 artilleries moved from Holland Belgium to Normandy Bordeaux
                3 bombers moved from United Kingdom to France
                1 aaGun, 2 bombers and 3 infantry moved from Western Germany to France
                1 fighter and 2 tactical_bombers moved from Western Germany to Trans-Jordan
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 battleship moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 bomber placed in France
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                11 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Archangel to Vologda
                1 armour moved from Archangel to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                3 fighters moved from Ukraine to Russia
                6 infantry moved from Ukraine to Rostov
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Olgiy to Novosibirsk
                2 mech_infantrys moved from Olgiy to Novosibirsk
                2 infantry moved from Olgiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                11 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Archangel to Vologda
                1 armour moved from Archangel to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                3 fighters moved from Ukraine to Russia
                6 infantry moved from Ukraine to Rostov
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Olgiy to Novosibirsk
                2 mech_infantrys moved from Olgiy to Novosibirsk
                2 infantry moved from Olgiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Szechwan to Yunnan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Ukraine to Rostov
                2 aaGuns moved from Archangel to Vologda

    Place Units - Russians
                6 armour placed in Russia
                1 infantry placed in Ukraine
                Russians undo move 2.
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                1 armour, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 artillery and 2 infantry moved from Jehol to Anhwe
                1 bomber moved from Japan to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                2 bombers moved from French Indo China to Philippines
                1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone

  • '16

    scramble Philippines?

    You have one fighter, I have DD, CA, BB, Ft, Tac.


  • No scramble

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                1 armour, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour and 1 mech_infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 artillery and 2 infantry moved from Jehol to Anhwe
                1 bomber moved from Japan to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                2 bombers moved from French Indo China to Philippines
                1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 bombers and 4 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hawaiian Islands
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in India
                    Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 6 armour, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun, 6 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from India to French Indo China
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Anhwe to French Indo China
                2 bombers moved from Philippines to French Indo China
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from 36 Sea Zone to Japan
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Sakha
                1 artillery moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China

    Place Units - Japanese
                3 artilleries placed in French Indo China
                2 destroyers placed in 6 Sea Zone
                2 artilleries and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from 5 Sea Zone to Amur
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Wake Island to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Neutral
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                      Americans take 54 Sea Zone from Neutral
                1 bomber moved from Alaska to Wake Island
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 102 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                      Americans take 101 Sea Zone from Neutral
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 2 battleships, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from 5 Sea Zone to Amur
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Wake Island to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Neutral
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                      Americans take 54 Sea Zone from Neutral
                1 bomber moved from Alaska to Wake Island
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 102 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                      Americans take 101 Sea Zone from Neutral
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 102 Sea Zone to 117 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Amur

    Non Combat Move - Americans
                1 fighter moved from 89 Sea Zone to Eastern United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 battleship placed in 10 Sea Zone
                1 battleship placed in 10 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Yunnan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
                EDIT: Turning off Edit Mode
                Battle in Anhwe
                    Chinese attack with 2 artilleries
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                2 infantry placed in Kansu
                1 infantry placed in Kansu
                1 infantry placed in Suiyuyan
                1 infantry placed in Hunan
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 17 PUs;
                British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 17 PUs;
                British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Kenya from Italians
                1 infantry moved from Ethiopia to Italian Somaliland
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Tunisia to Tobruk
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                      UK_Pacific take 79 Sea Zone from Neutral
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Eastern Persia to West India



  • You received two hits. What two units do you want to be hit? I imagine you wouldn’t want the aircraft carriers to be hit.

  • '16

    yeah, tip the CVs (2), then take the tac bombers, then the DD, then CVs, then fighters

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