15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kwangtung to Kiangsu
                2 bombers and 1 tactical_bomber moved from Kwangsi to Kansu
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Kiangsu
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Americans defend with 1 artillery
                    Japanese win, taking Kiangsu from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 9 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Shensi
                1 tactical_bomber moved from Kansu to Shensi
                2 bombers moved from Kansu to Yunnan
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                1 armour moved from Siam to Burma
                1 aaGun and 3 infantry moved from Kwangsi to Yunnan
                4 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                1 armour, 2 artilleries and 2 infantry placed in Japan
                Japanese undo move 4.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to Korea: 3 artilleries and 3 infantry
                EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries and 2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters and 3 tactical_bombers
                EDIT: Adding units owned by Japanese to Korea: 3 fighters and 3 tactical_bombers
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kwangtung to Kiangsu
                2 bombers and 1 tactical_bomber moved from Kwangsi to Kansu
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Kiangsu
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Americans defend with 1 artillery
                    Japanese win, taking Kiangsu from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 9 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Shensi
                1 tactical_bomber moved from Kansu to Shensi
                2 bombers moved from Kansu to Yunnan
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                1 armour moved from Siam to Burma
                1 aaGun and 3 infantry moved from Kwangsi to Yunnan
                4 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                1 armour, 2 artilleries and 2 infantry placed in Japan
                Japanese undo move 4.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to Korea: 3 artilleries and 3 infantry
                EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries and 2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters and 3 tactical_bombers
                EDIT: Adding units owned by Japanese to Korea: 3 fighters and 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Suiyuyan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Sumatra
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 34 Sea Zone to 42 Sea Zone
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to United Kingdom
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Gibraltar to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 transport moved from 82 Sea Zone to 87 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to Queensland

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 fighters moved from Egypt to Iraq
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Iraq
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 artillery
                    British win, taking Holland Belgium from Germans, taking Iraq from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 bombers
                EDIT: Turning off Edit Mode
                3 fighters moved from Iraq to Egypt
                1 fighter moved from Union of South Africa to Egypt
                1 cruiser moved from 72 Sea Zone to 71 Sea Zone
                2 destroyers moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                2 aaGuns moved from Scotland to United Kingdom
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 tactical_bomber moved from West India to India

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to India: 2 bombers
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 5 PUs; end with 7 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 armour moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Southern France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Denmark
                1 armour moved from Northern Italy to Denmark
                2 armour moved from Northern Italy to Romania
                2 armour moved from Western Ukraine to Rostov
                1 aaGun, 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun and 8 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Java
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Kenya to Italian Somaliland
                      French take Italian Somaliland from Italians
                1 infantry moved from Alexandria to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 3 artilleries, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                3 bombers moved from Syria to Russia
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Western Ukraine to Russia
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Western Ukraine to Volgograd
                1 fighter moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Bryansk to Rostov
                1 armour moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux

  • '15

    Would you like to intercept?

  • '14 Customizer

    Better not, I might have the odds but after losing a fighter and all 5 of them missing along with the AA I think I better pass.  No Intercept, :)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 3 artilleries, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                3 bombers moved from Syria to Russia
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Western Ukraine to Russia
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Western Ukraine to Volgograd
                1 fighter moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Bryansk to Rostov
                1 armour moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Archangel
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 2 fighters and 3 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Denmark
                6 mech_infantrys moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                2 artilleries moved from Southern France to France
                1 fighter moved from Volgograd to Rostov
                1 fighter moved from Volgograd to Rostov
                1 fighter moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk
                1 fighter moved from Syria to Western Germany
                1 tactical_bomber moved from Syria to Western Germany
                1 tactical_bomber moved from Syria to Western Germany
                1 tactical_bomber moved from Syria to Bryansk

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                1 airfield placed in Denmark
                1 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 20 PUs;
                Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Samara
                2 fighters moved from Russia to Samara
                1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                2 fighters moved from Archangel to Russia
                2 aaGuns and 18 infantry moved from Manchuria to Jehol

    Place Units - Russians
                4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Jehol
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
                2 bombers moved from Yunnan to Jehol
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 39 Sea Zone from Neutral
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                      Japanese take 37 Sea Zone from Neutral
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Amur
                3 artilleries moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
                3 fighters and 3 tactical_bombers moved from Korea to Jehol
                1 fighter and 1 tactical_bomber moved from Philippines to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                1 fighter moved from Japan to Jehol
                1 tactical_bomber moved from Japan to Jehol
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 armour moved from Burma to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 transport
                    Casualties for Japanese: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 41 Sea Zone from French with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Sumatra from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Americans defend with 1 armour; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 18 infantry
                    Chinese win with 1 armour and 12 infantry remaining. Battle score for attacker is -12
                    Casualties for Chinese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                    6 fighters owned by the Japanese, 2 bombers owned by the Japanese and 6 tactical_bombers owned by the Japanese retreated
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 54 Sea Zone and was removed
                2 bombers moved from Jehol to Kwangsi
                2 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
                1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Kansu to Suiyuyan
                1 armour moved from Yunnan to Kweichow
                1 aaGun and 7 infantry moved from Yunnan to Burma
                1 carrier moved from 37 Sea Zone to 19 Sea Zone
                5 fighters and 5 tactical_bombers moved from Jehol to 19 Sea Zone
                1 tactical_bomber moved from Jehol to Kiangsu
                1 fighter moved from Jehol to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 infantry placed in French Indo China
                1 armour and 1 mech_infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
                EDIT: Adding units owned by Japanese to Japan: 2 bombers
                EDIT: Turning off Edit Mode
                1 destroyer placed in 20 Sea Zone
                Japanese undo move 4.
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total

  • '14 Customizer

    Don’t you have to move the carrier to land the surviving tactical bomber from the attack on seazone 54?

  • '14 Customizer

    From page 22 of the Pacific Rule book I found this:

    You must have a carrier move, remain in place, or
    be mobilized (new carriers only) to pick up a fighter
    or tactical bomber that would end its noncombat
    movement in a sea zone. You can’t deliberately move
    an air unit out of range of a potential safe landing
    space.

  • '15

    It was my original plan to do that, but I wasn’t able to, since I couldn’t clear the Java seazone.  If there’s a way to catch it, I’d like to, but there’s no way I could see.  The Tac only had one movement left.

  • '15

    So I was following that rule - there was a possible landing space at the time of combat movement, but since combat didn’t go my way, it was no longer possible.

  • '14 Customizer

    I see, I missed that DD at Java.  Thanks for the clarification :)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Jehol: 3 infantry
                EDIT: Adding units owned by Chinese to Jehol: 3 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Jehol to Manchuria
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Neutral
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 bomber moved from India to French Indo China
                1 bomber moved from India to 41 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                      Americans take Ethiopia from Italians

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 destroyer and 2 transports
                    Americans win, taking 41 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in Norway
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Tunisia from Italians to Americans
                EDIT: Removing units owned by Americans from Algeria: 1 mech_infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from French Indo China to India
                2 bombers moved from 41 Sea Zone to India
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 carrier moved from 110 Sea Zone to 125 Sea Zone
                2 destroyers moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 cruiser moved from 110 Sea Zone to 125 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 artillery, 5 fighters and 1 infantry placed in Western United States
                1 carrier and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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