assumed no scramble.
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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No need, I’ll shoot 3 of those bombers down. My AA gunners have gotten pretty good!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Novgorod
2 infantry moved from Archangel to Smolensk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,5,1,1
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
I tried to edit back the fighter I moved to bryansk from W germany. It kept crashing whenever i tried to remove the bryansk fighter. Maybe you can try on russias turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs -
It did the same thing to me…weird.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Japanese take 41 Sea Zone from Americans
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to BorneoCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking 39 Sea Zone from Americans, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
4 fighters moved from Borneo to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
2 mech_infantrys moved from Siam to Burma
3 armour, 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Siam to Burma
1 armour and 3 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Manchuria to Anhwe
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 72 PUs; end with 72 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone -
Scramble/kamikaze in SZ 35?
Intercept in West Germany?
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No intercept. Scramble all 3, 3 kami on the dd, OOL: destroyer is the last to go unless your sub hits round 1 or your dd survives the kamis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5,4
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 2 fighters and 3 transports
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Japanese win, taking Normandy Bordeaux from Italians with no units remaining. Battle score for attacker is -17
Casualties for Americans: 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 23 Sea Zone to 26 Sea Zone
1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Sumatra to 44 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 1.
Americans undo move 1.
1 bomber and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 artillery placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Americans collect 57 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber and 2 fighters moved from Northwest Persia to Volgograd
3 fighters and 1 tactical_bomber moved from India to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Russia to VolgogradCombat - British
Battle in Volgograd
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Volgograd to Russia
8 armour and 1 mech_infantry moved from Kazakhstan to Russia
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 artilleries, 10 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 12 infantry and 1 mech_infantry moved from India to West India
1 bomber moved from Volgograd to Northwest PersiaPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 aaGun -
Crazy Japanese rolls there…jeez.
Hope you don’t mind but I forgot to take Belgium with UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 carrierNon Combat Move - Italians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour and 4 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
2 aaGuns and 1 artillery moved from Rostov to Bryansk
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1,2,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to 43 Sea Zone
2 fighters moved from 44 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 2 bombers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 53
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 transport
Battle in Borneo
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Borneo to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
2 bombers moved from 43 Sea Zone to Dutch New Guinea
2 infantry moved from Western Australia to Northern Territory
1 artillery moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
10 armour moved from Bryansk to Caucasus
19 mech_infantrys moved from Bryansk to Caucasus
4 fighters moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
4 bombers moved from Novgorod to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 bombers and 2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 10 armour, 4 bombers, 4 fighters, 19 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 10 armour, 4 bombers, 4 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 infantry
Casualties for Germans: 14 mech_infantrys
Casualties for French: 3 infantry
Casualties for British: 2 armour, 2 artilleries, 12 infantry and 1 mech_infantryNon Combat Move - Germans
4 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
1 aaGun moved from France to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4,1,1
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Tambov
1 armour moved from Russia to Archangel
Russians take Vologda from Japanese
Russians take Archangel from GermansCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 18 PUs -
Ugh, forgot about the British troops in Russia. Glad I threw away my tank…
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site is fixed but you’ll have to redo your turn and repost the map. nobody is able to download map files from when the site error started occuring.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Vologda from Japanese
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - Russians
3 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 mech_infantry
EDIT: Removing units owned by Italians from Tambov: 1 infantry
EDIT: Changing ownership of Samara from Germans to Russians
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 18 PUs