15L G40 Cyanight (Allies +22) vs Shin Ji (Axis)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
                Germans buy 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from 95 Sea Zone to Morocco
                1 tactical_bomber moved from Southern Italy to Morocco
                5 bombers moved from Southern Italy to Morocco
                1 bomber moved from Western Germany to Morocco
                2 artilleries and 1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Baltic States to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Vologda to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov

    Combat - Germans
                Battle in Morocco
                    Germans attack with 2 artilleries, 6 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 3 infantry; Americans defend with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    French win with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -32
                    Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for French: 3 infantry
                    Casualties for Americans: 2 infantry
                    5 bombers owned by the Germans retreated
                Battle in Rostov
                    Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Rostov to Ukraine
                2 tactical_bombers moved from Rostov to Ukraine
                9 artilleries moved from Vologda to Archangel
                24 infantry moved from Vologda to Archangel
                3 aaGuns moved from Vologda to Archangel
                14 mech_infantrys moved from Vologda to Belarus
                9 armour moved from Vologda to Belarus
                2 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Baltic States to Belarus
                2 armour moved from Samara to Volgograd
                2 infantry moved from Bulgaria to Romania
                2 artilleries moved from Albania to Yugoslavia
                3 infantry moved from Greece to Bulgaria
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                5 bombers moved from Morocco to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 bomber moved from Russia to Tambov
                5 fighters moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 fighters and 2 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Bryansk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Tambov to Russia
                5 fighters moved from Bryansk to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                8 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                3 armour moved from India to Eastern Persia
                6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Tsinghai to Kazakhstan
                2 infantry moved from Kansu to Novosibirsk
                3 armour and 3 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kiangsu to Kweichow

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                8 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                3 armour moved from India to Eastern Persia
                6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Tsinghai to Kazakhstan
                2 infantry moved from Kansu to Novosibirsk
                3 armour and 3 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kiangsu to Kweichow

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Johnston Island
                Battle in Eastern Persia
                    Japanese attack with 9 armour and 1 mech_infantry
                    British defend with 4 armour
                    Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 20
                    Casualties for British: 4 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caroline Islands
                Battle in Northwest Persia
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans, taking Northwest Persia from Americans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 8 submarines
                    Americans defend with 1 destroyer, 3 fighters and 6 transports
                    5 submarines owned by the Japanese Submerged
                    Americans win with 3 fighters remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 destroyer and 6 transports
                    Casualties for Japanese: 3 submarines
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 50 Sea Zone
                    Japanese attack with 6 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
                    Casualties for Japanese: 6 fighters and 1 tactical_bomber
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands

    Non Combat Move - Japanese
                5 tactical_bombers moved from 50 Sea Zone to 30 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                5 fighters moved from Philippines to 30 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 30 Sea Zone
                1 aaGun moved from Kazakhstan to Caucasus
                1 aaGun moved from Tsinghai to Kazakhstan

    Place Units - Japanese
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 transports placed in 6 Sea Zone
                3 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
                Japanese collect 84 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers moved from 28 Sea Zone to 30 Sea Zone
                14 fighters moved from Hawaiian Islands to 30 Sea Zone
                2 submarines moved from 50 Sea Zone to 30 Sea Zone
                9 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 armour moved from Western United States to Alaska
                3 fighters moved from Morocco to 92 Sea Zone
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                3 bombers and 2 fighters moved from Iraq to Northwest Persia

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 2 carriers, 14 fighters and 11 submarines
                    Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 5 tactical_bombers and 2 transports
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese

  • '14 Customizer

    OOL for SZ 30 please

  • '15

    Let’s do it round by round.  How many hits total?

  • '14 Customizer

    6 sub hits - then 9 hits by fighters.

  • '15

    I count 6 sub hits and 9 ftr hits

    So I’ll tilt 3 carriers, tilt 2 BBs, and lose one sub from the subs

    And for the 9 ftr hits - lose 2 more subs, 3 destroyers, 2 carriers, and 2 Tacs.

  • '15

    Ah!  THanks for the count.

  • '14 Customizer

    I think I messed up. If you see above I chose 4 cv and 2 bb tilts before the fighters attack. I forgot they separate attacks with subs, sorry about that

  • '15

    Want to roll it here instead from this point then?  And then just edit in the result?

  • '14 Customizer

    sure, how do I do that?

  • '14 Customizer

    You cant select sub hits from the fighters since I don’t have a DD attacking

  • '15

    Here’s how you do it.

    put a colon (:) then aaa then (number of dice)@(target number) - no spaces, no parentheses.

    So, to roll for 3 subs attacking, I’d do this.  Note that this just an example roll.

    DiceRolls: 3@2; Total Hits: 13@2: (4, 2, 6)

  • '15

    I’ll roll my defense to get things started.

    6 ftrs, 2 Battleships
    DiceRolls: 8@4; Total Hits: 78@4: (1, 2, 3, 2, 4, 5, 4, 3)

    5 Tac, 2 Cruisers
    DiceRolls: 7@3; Total Hits: 37@3: (3, 6, 2, 6, 4, 6, 2)

    6 carriers, 4 destroyers
    DiceRolls: 10@2; Total Hits: 210@2: (5, 5, 5, 3, 4, 2, 5, 3, 4, 2)

    3 subs
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 4)

  • '15

    So that’s 12 hits total.  Lose all your subs and 1 ftr, right?

  • '15

    Oh!  Now I see what you mean about the sub hits.  alright then, let me figure what should be left on my side after the first round.

  • '14 Customizer

    OOL for my side is CV - CV - Subs - Fighters

    So I would lose 2 CV and 8 subs. You can keep what you lost the same since we can switch subs for CV hits in the first pass

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