@SgtPepper:
Hello everybody, I am quite new to a&a and was a bit dissapointed when realized that infantry can destroy air units while defending. Wouldn’t it be better to consider every air attack on industrial complexes and armies as a bombing raid? I mean if I have one British bomber in Africa , it can attack an Italian infantry only once, if it rolls 5 or more,the infantry is okay, if not, Italians loose it. If Italians have a fighter in the territory which share borders to the fighting area, they can send it as an interceptor and defend infantry.
Maybe this thing has been discussed here already, my apologies then. I think this rule could make players struggle for air superiority and it seems more logical, however, the game might loose some balance
The game is built in a way that each ground unit is able to destroy air unit.
The usual order of casualty is clearly not the same as in real war. Aircrafts fights first for air supremacy. In A&A, cheaper ground units will be lost before expensive air units.
So, at the end of an A&A epic battle, fighters are the last casualties since they gets the highest defensive factor @4.
In A&A, Mobile Antiaircraft Batteries are in some ways an intrinsic part of each Infantry, Artillery and Tank units.
The Antiaircraft Artillery unit (AAA) can be rationalized as a more complex network of sentry, radar and ground to air defenses.