Game 1 of 2025
Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.Non Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Gibraltar to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 tactical_bomber moved from Egypt to Kenya
3 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - British
1 bomber moved from United Kingdom to Eire
1 tactical_bomber moved from Kenya to EgyptPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
Apologies for the multiple postings - My pc doesn’t seem to like talking to the forum!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,1
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 bomber
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Germans
1 tactical_bomber moved from Eire to Scotland
3 fighters moved from Eire to Scotland
7 infantry moved from Western Germany to 113 Sea Zone
7 infantry and 5 transports moved from 113 Sea Zone to 114 Sea Zone
7 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 113 Sea Zone to 114 Sea Zone
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from United Kingdom to Scotland
3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Greece to BulgariaPlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries and 7 infantry placed in Germany
3 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,5,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber and 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 112 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,6,4,4
Russians collect 37 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber and 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 112 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,6,4,4
Russians collect 37 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone -
Scramble?
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Sure, full scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Kenya from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tanganyika Territory
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tanganyika Territory from British, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 carriers and 3 fighters
Units damaged: 2 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Japanese win, taking 54 Sea Zone from Americans with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 2 carriers and 3 fighters
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Shan State to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Java
6 mech_infantrys moved from Hopei to Anhwe
1 armour moved from Hopei to Anhwe
6 mech_infantrys moved from Anhwe to Jehol
3 mech_infantrys moved from Anhwe to Jehol
1 armour moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Szechwan to Anhwe
1 aaGun moved from Hopei to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from Shensi to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Chahar to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to HopeiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Kenya from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tanganyika Territory
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tanganyika Territory from British, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 carriers and 3 fighters
Units damaged: 2 carriers owned by the Americans
2 submarines owned by the Japanese Submerged
Japanese win, taking 54 Sea Zone from Americans with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 2 carriers and 3 fighters
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Shan State to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Java
6 mech_infantrys moved from Hopei to Anhwe
1 armour moved from Hopei to Anhwe
6 mech_infantrys moved from Anhwe to Jehol
3 mech_infantrys moved from Anhwe to Jehol
1 armour moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Szechwan to Anhwe
1 aaGun moved from Hopei to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from Shensi to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Chahar to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to HopeiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 bomber moved from India to French Indo China
3 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs