Golantrev (Axis) vs Paksos (Allies) G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 tactical_bomber moved from Malta to Egypt
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Alexandria to Egypt
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Malta to GibraltarCombat - British
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in United Kingdom
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
Turn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Kenya
1 fighter moved from Southern France to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 infantry
Italians win, taking Kenya from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern France
1 armour moved from Holland Belgium to Northern Italy
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
10 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
7 infantry moved from Finland to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in United Kingdom
Germans attack with 10 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans captures 30PUs while taking British capital
Germans win, taking United Kingdom from British with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to Western Germany
3 mech_infantrys moved from Southern France to Greater Southern Germany
6 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
3 aaGuns moved from Germany to Western Germany
3 infantry moved from Poland to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
3 fighters and 7 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4
Germans collect 51 PUs (5 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to Belarus
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 5 transports
Russians win with 1 submarine remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
3 artilleries moved from Ukraine to Western Ukraine
2 artilleries and 3 infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
2 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,3
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
Over to you, mate. I have friends staying with me from Wednesday till Sunday evening so may be unable to post again after tomorrow night (Tuesday). However, if you are able to do Japan this evening then I’ll do USA, China and UK before work tomorrow morning (GMT).
If not then have a great week! :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 8 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
2 bombers moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Hopei
1 armour moved from Yunnan to HopeiCombat - Japanese
Battle in Szechwan
Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transportsNon Combat Move - Japanese
2 tactical_bombers could not land in 62 Sea Zone and were removed
1 tactical_bomber moved from 39 Sea Zone to Shan State
3 fighters moved from 39 Sea Zone to Shan State
3 mech_infantrys moved from Kwangtung to Anhwe
1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
3 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 58 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
2 bombers moved from 39 Sea Zone to Kwangsi
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 aaGun moved from Kweichow to Hopei
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.Non Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.Non Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Gibraltar to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 tactical_bomber moved from Egypt to Kenya
3 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - British
1 bomber moved from United Kingdom to Eire
1 tactical_bomber moved from Kenya to EgyptPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
Apologies for the multiple postings - My pc doesn’t seem to like talking to the forum!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,1
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 bomber
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Germans
1 tactical_bomber moved from Eire to Scotland
3 fighters moved from Eire to Scotland
7 infantry moved from Western Germany to 113 Sea Zone
7 infantry and 5 transports moved from 113 Sea Zone to 114 Sea Zone
7 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 113 Sea Zone to 114 Sea Zone
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from United Kingdom to Scotland
3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Greece to BulgariaPlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries and 7 infantry placed in Germany
3 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,5,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs