L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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3 please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to IndiaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,1,3
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Celebes
Battle in Kwangtung
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from India to Yunnan
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians -
Scramble gibraltar?
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Yeah both figs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 : 3/3 hits
British roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
1 armour owned by the Russians, 1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 7 bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern France
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber placed in Novgorod
1 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,4,6,3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 0
Japanese : 26 / 37
Americans : 59 / 83
Chinese : 24 / 24
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 17 / 13
ANZAC : 20 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Amur to BuryatiaTurn Complete - Russians
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Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 3 SuicideAttackTokens; 31 PUs;
Japanese buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 6/19 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 fighters moved from French Indo China to India
1 fighter moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in India
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,4,1,4
Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
Apologies! I’m back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Okinawa
Battle in France
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking Okinawa from Japanese, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Wake Island to Western United States
2 fighters moved from 17 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in Burma
Chinese undo move 1.
6 infantry placed in Yunnan
2 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
9 infantry moved from Persia to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 armour
Casualties for British: 5 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to France
1 fighter moved from Holland Belgium to 110 Sea Zone
4 aaGuns, 3 artilleries, 12 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 12 infantry moved from Western Germany to France
4 artilleries and 13 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in France
Italians attack with 6 artilleries, 1 fighter and 27 infantry
British defend with 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
AA fire in France : 0/1 hits
Italians roll dice for 6 artilleries, 1 fighter and 27 infantry in France, round 2 : 11/34 hits
French roll dice for 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in France, round 2 : 6/27 hits
4 aaGuns owned by the British, 3 infantry owned by the Americans, 6 infantry owned by the Italians and 4 infantry owned by the French lost in France
Italians roll dice for 6 artilleries, 1 fighter and 21 infantry in France, round 3 : 6/28 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in France, round 3 : 7/20 hits
7 infantry owned by the Italians and 6 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 14 infantry in France, round 4 : 5/21 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 4 : 6/14 hits
6 infantry owned by the Italians and 5 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 8 infantry in France, round 5 : 5/15 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 2/9 hits
1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 6 infantry in France, round 6 : 2/13 hits
French roll dice for 1 armour, 1 artillery and 2 fighters in France, round 6 : 2/4 hits
1 armour owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in France
Italians roll dice for 6 artilleries, 1 fighter and 4 infantry in France, round 7 : 5/11 hits
French roll dice for 2 fighters in France, round 7 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 48
Casualties for Italians: 25 infantry
Casualties for British: 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 fighter moved from France to Southern ItalyPlace Units - Italians
2 infantry placed in Southern France
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,4,6,3,1
Italians collect 9 PUs (12 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 52 / 79
Russians : 19 / 0
Japanese : 25 / 23
Americans : 60 / 90
Chinese : 24 / 24
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 20 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Queensland to French Indo ChinaCombat - ANZAC
Battle in Borneo
Air Battle in French Indo China
ANZAC attacks with 3 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in French Indo China causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6
Cleaning up after air battlesNon Combat Move - ANZAC
2 bombers and 1 fighter moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to KwangsiPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 factory_minor placed in Kwangtung
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
ANZAC collect 24 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Alexandria to EgyptCombat - French
Battle in 44 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 71 PUs;
Germans buy 3 bombers, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber, 1 fighter and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Novgorod to Northwest Persia
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 bombers, 1 fighter and 6 mech_infantrys
British defend with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; French defend with 2 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 6 mech_infantrys in Northwest Persia, round 2 : 4/12 hits
British roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/11 hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Northwest Persia
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 4/9 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Northwest Persia, round 3 : 1/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys in Northwest Persia, round 4 : 2/8 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 1/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Northwest Persia
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 1 mech_infantry in Northwest Persia, round 5 : 3/7 hits
British roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for French: 2 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 armour moved from Timguska to Kazakhstan
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Southern Italy
1 bomber moved from Northwest Persia to Caucasus
5 bombers moved from Southern France to Southern Italy
1 aaGun and 9 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,5,3,2,6
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 55 / 76
Russians : 19 / 0
Japanese : 21 / 23
Americans : 60 / 90
Chinese : 24 / 24
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 24 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to KweichowNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 tactical_bombers; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters moved from India to Iraq
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Iraq
Japanese attack with 3 fighters
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters in Iraq, round 2 : 1/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the British lost in Iraq
Japanese roll dice for 3 fighters in Iraq, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Iraq
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 aaGuns, 4 armour, 5 artilleries, 4 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
2 fighters moved from Iraq to Northwest Persia
2 fighters moved from French Indo China to KazakhstanPlace Units - Japanese
2 tactical_bombers placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,4,6,5,6,1,6,3
Japanese collect 16 PUs (7 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 76
Russians : 19 / 0
Japanese : 23 / 22
Americans : 60 / 90
Chinese : 24 / 24
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 24 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0