Good luck and have fun!
4 FTRs scramble to sz109.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Scramble orders. Norge er under angreb.
Ah ok. Jeg spiller vist bare turen. Saa vidt jeg kan se, har jeg 100 % chance for at vinde, selvom du scrambler alle 3 fly.
Saa vil du nok hellere gemme flyene :wink:
Anyways, hvis du vil have rullet slaget i SZ 112 om med scramble, saa goer vi bare det.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 9 transports
Americans win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 130
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 9 transports
Battle in Morocco
Battle in Norway
Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 3 armour and 2 artilleries
Americans win, taking Morocco from Italians, taking Norway from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Americans: 4 infantry
Battle in Celebes
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in 92 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 destroyer
British win with 1 carrier, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Algeria
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Algeria from Italians with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Kenya to Egypt
3 fighters moved from Algeria to Gibraltar
1 bomber moved from Algeria to Gibraltar
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Romania
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Poland
1 armour moved from Southern Italy to Greater Southern Germany
Combat - Italians
Battle in Poland
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Romania
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
retreated to Romania
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
frygter virkelig den fadæse med blocker destroyer kommer til at koste mig spillet. Var godt nok en god battle du fik taget der ved Norge. Og ja, helt rigtig med scramble
At du slet ingen hits fik, var meget uheldigt. London er stadig faldet, og jeg har ikke folk i Europa til at tage London tilbage lige foreloebig, men med tabet af Skandinavien kan Rusland maaske holde Tyskland stangen lidt laengere tid, mens USA kun behoever investere begraensede resurser i Europa.
Japan bliver et baest, hvis USA ikke saetter ind der nu.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from United Kingdom to Germany
5 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Romania to Slovakia Hungary
2 tactical_bombers moved from Romania to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
Place Units - Germans
9 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Tsinghai
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
4 aaGuns, 4 armour, 11 artilleries, 17 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Norway
2 artilleries and 1 infantry moved from Vyborg to Novgorod
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Novgorod
Russians undo move 1.
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Tsinghai to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Western Germany
Americans converts factory_major into different units
Battle in Normandy Bordeaux
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Japanese win, taking Western Germany from Germans, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 7 submarines
Japanese defend with 2 carriers, 4 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 26 Sea Zone from Neutral with 4 bombers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 82
Casualties for Americans: 1 carrier, 2 destroyers and 7 submarines
Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 26 Sea Zone and were removed
3 bombers moved from 26 Sea Zone to Western United States
1 bomber moved from 26 Sea Zone to Johnston Island
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
7 fighters moved from 125 Sea Zone to 112 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in Norway
1 airfield placed in Gibraltar
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
I sidste runde af slaget i SZ26 havde jeg du en fighter tilbage, som ramte. Jeg kom per default til at vaelge en DD som casualty, men ville have valgt en fighter, da mine to fightere ikke kunne naa hjem.
Derfor en edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Shan State
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to India
2 infantry moved from Trans-Jordan to Egypt
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,3,5,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
jeg må hellere sige GG i det her game, kan ikke få et nemt victory med Japan mere. Så godt spillet
Tak for spillet. Jeg kan fint forstaa, at du ikke vil fortsaette laengere.
Jeg har endnu til gode at opleve en vellykket Sealion med efterfoelgende tysk sejr i Europa. Jeg blev derfor svaert begejstret over, at du valgte en Sealion, men blev saa noget nervoes, da du udsatte angrebet en runde og dermed ikke behoevede at ofre fly paa London. Jeg var heldig, at du mistede transportflaaden, men jeg tror, at det ville vaere blevet svaert uanset hvad i Europa.
tænkte også jeg gerne ville prøve det, det endte så i en mindre katastrofe. Tanken var at de trannys skulle have taget finland og lenningrad, mens US brugte alle point i europa så Japan fik frit spil. Men den lille blokker gik lidt galt. Fik også talt nogen fly forkert da jeg placerede de italienske store skibe. Så alt i alt blev det vist et ret svagt spil fra min side hvor du hurtigt udnyttede de fejl der kom. Jeg er sikkert frisk på et nyt spil om en uges tid eller halvanden