2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)

  • '12

    LOL i cliterally cannot hit back on an airstrike.  i love it.

  • '12

    am i saying my men are fighting like women?  apparently i am, subconsciously.  :lol:

  • '12

    axis does nothing.  no, i am not attacking rome because i do not want to be even further humiliated by these dice.  :lol:

  • '12

    go ahead with anzac.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Eastern Persia to Persia
                1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from Java to India
                1 bomber moved from New South Wales to India
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 32 Sea Zone

    Place Units - ANZAC
                3 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 28 / 73
        Russians : 23 / 32
        Japanese : 22 / 19
        Americans : 84 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - French
                French buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from France to Switzerland
                1 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to France
                1 infantry moved from Southern France to France

    Place Units - French
                1 armour and 2 infantry placed in France
                1 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - French
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                French collect 24 PUs; end with 24 PUs total

    Production/PUs Summary :

    Germans : 28 / 73
        Russians : 23 / 32
        Japanese : 22 / 19
        Americans : 84 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Fre17 in inbox

  • '21 '20 '18 '17 '16 '15 '14 '13

    So, Bold. Will you finally play against me this year?

  • '12

    you mean in the playoff?  definitely not… lol.

    but if you want to take a league game with me now, to be played at a VERY leisurely pace, then sure.


  • You mentioned that you had one too many FTRs in Bryansk - I assume you have fixed this, now that you use all the air in your combat moves???


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 8 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Tambov from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Samara to Russia

    Place Units - Russians
                8 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 43 / 67
        Russians : 14 / 14
        Japanese : 21 / 19
        Americans : 79 / 109
        Chinese : 23 / 29
        British : 47 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    oops no i forgot to fix it…   :roll:


  • No problem - No need to reroll at this stage of the game.
    Russia in your inbox  -  Japan to move.

  • '12

    i think you will survive my assaults.  :lol:

  • '12

    if you want to be sporting, you could spot me 10 german ftrs per turn and i might be able to extend this to 20 rounds…  :lol:

  • '12

    i tried again to remove the ftr, it will not allow it.


  • OK - you can keep the FTR then - Just remember to give me one for free in our next game :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 factory_minors, 6 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Denmark to Germany
                13 armour and 13 fighters moved from France to Germany
                5 fighters moved from Spain to Germany
                7 fighters moved from Russia to Ukraine
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Buryatia
                1 artillery moved from Manchuria to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Japanese
                1 artillery moved from 32 Sea Zone to Marshall Islands
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 80 Sea Zone to Egypt
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Belgian Congo to Egypt
                1 bomber moved from Kansu to Ukraine

    Combat - Americans
                Battle in Marshall Islands
                Battle in Buryatia
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Japan
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
                    Japanese win with 3 aaGuns and 10 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Ukraine
                    Americans attack with 1 bomber and 7 fighters
                    Japanese defend with 1 artillery, 1 factory_minor and 7 infantry
                    Americans win with 5 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 7 infantry
                    Casualties for Americans: 1 bomber and 2 fighters
                Battle in Egypt
                    Americans attack with 6 fighters
                    Japanese defend with 2 aaGuns, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers; Germans defend with 2 mech_infantrys
                    Japanese win with 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 2 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 6 fighters
                Battle in Germany
                    Americans attack with 14 armour and 18 fighters
                    Japanese defend with 1 bomber, 6 fighters and 4 tactical_bombers; Germans defend with 2 aaGuns, 1 factory_major and 13 infantry
                    Americans win with 15 fighters remaining. Battle score for attacker is 51
                    Casualties for Japanese: 1 bomber, 6 fighters and 4 tactical_bombers
                    Casualties for Germans: 2 aaGuns and 13 infantry
                    Casualties for Americans: 14 armour and 3 fighters

    Non Combat Move - Americans
                15 fighters moved from Germany to Western Germany
                5 fighters moved from Western Germany to France
                5 fighters moved from Western Germany to France
                5 artilleries and 5 infantry moved from France to Western Germany
                1 aaGun, 3 artilleries and 3 infantry moved from Spain to Southern France
                5 fighters moved from Ukraine to Russia
                1 artillery and 1 infantry moved from France to Western Germany
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 armour, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 7 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from 91 Sea Zone to Spain
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 3 Sea Zone to 9 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Southern Italy
                2 armour and 1 infantry placed in Norway
                1 factory_minor placed in Denmark
                1 factory_minor placed in Korea
                6 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,5,4,5,2,3,5,1,4
                Americans collect 73 PUs (6 lost to blockades); end with 73 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Production/PUs Summary :

    Germans : 43 / 67
        Russians : 13 / 14
        Japanese : 24 / 16
        Americans : 79 / 103
        Chinese : 23 / 29
        British : 45 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                1 infantry placed in Kwangsi
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 43 / 67
        Russians : 13 / 14
        Japanese : 24 / 16
        Americans : 79 / 103
        Chinese : 23 / 29
        British : 45 / 47
        UK_Pacific : 18 / 24
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 24 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 factory_minors, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 mech_infantry moved from Iraq to Turkey
                      British take Turkey from Germans
                1 mech_infantry moved from Iraq to Syria
                      French take Syria from Germans
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                      British take Trans-Jordan from Germans
                1 mech_infantry moved from Iraq to Saudi Arabia
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                4 fighters moved from Russia to Novgorod
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
                3 fighters moved from United Kingdom to Greater Southern Germany
                2 fighters moved from France to Greater Southern Germany

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in Greater Southern Germany
                    British attack with 5 fighters
                    Germans defend with 1 artillery and 1 infantry
                    British win with 4 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter
                Battle in Novgorod
                    British attack with 4 fighters and 3 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in Egypt
                    British attack with 4 armour, 1 bomber, 4 fighters, 7 infantry and 3 mech_infantrys
                    Japanese defend with 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Germans defend with 2 mech_infantrys
                    British win, taking Egypt from Japanese with 4 armour, 1 bomber, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 64
                    Casualties for Japanese: 4 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 5 infantry

    Non Combat Move - British
                1 bomber and 4 fighters moved from Egypt to Iraq
                2 aaGuns moved from Persia to Iraq
                3 armour and 1 mech_infantry moved from India to Afghanistan
                1 armour moved from Burma to West India
                3 fighters moved from Novgorod to Karelia
                4 fighters moved from Greater Southern Germany to Western Germany
                1 aaGun, 3 artilleries and 3 infantry moved from France to Western Germany
                1 armour and 2 infantry moved from Spain to Southern France
                1 armour moved from Southern France to France
                1 artillery and 4 infantry moved from France to Southern France
                2 fighters moved from Spain to United Kingdom

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 mech_infantry placed in Iraq
                1 factory_minor placed in Persia
                1 factory_minor placed in Holland Belgium
                1 factory_minor placed in Spain

    Turn Complete - British
                British collect 50 PUs; end with 50 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 armour

    Production/PUs Summary :

    Germans : 35 / 67
        Russians : 17 / 14
        Japanese : 22 / 16
        Americans : 79 / 103
        Chinese : 23 / 29
        British : 50 / 50
        UK_Pacific : 18 / 23
        Italians : 0 / 0
        ANZAC : 14 / 27
        French : 25 / 24
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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