15L Whackamatt (Allies + 15) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from South West Africa to Belgian Congo
                      Americans take Rhodesia from Italians
                      Americans take Belgian Congo from Italians
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 1 fighter
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 cruiser and 1 transport
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Iceland to Morocco
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone
                Americans undo move 3.
                2 fighters placed in Eastern United States
                1 airfield placed in Morocco
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Morocco: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries, 1 fighter and 11 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from India to Hunan
                1 armour moved from Hopei to Chahar
                1 bomber moved from India to Dutch New Guinea
                1 mech_infantry moved from Hopei to Chahar
                1 mech_infantry moved from Yunnan to Hopei
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Persia to Egypt
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Chahar
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Dutch New Guinea
                    British attack with 1 bomber
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Hunan to Yunnan
                1 aaGun and 7 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 2 artilleries and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • What abysmal India luck!


  • oh…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Slovakia Hungary to Belarus
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Libya to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Belarus
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 aaGuns and 2 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Belarus
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 4 :  0/2 hits
                        1 aaGun owned by the Russians lost in Belarus
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 5 :  0/2 hits
                        Russians roll dice for 2 infantry in Belarus, round 5 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 6 :  1/2 hits
                        Russians roll dice for 2 infantry in Belarus, round 6 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    1 armour owned by the Italians retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 aaGuns and 1 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Syria
                1 fighter moved from Libya to Syria
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Romania to Yugoslavia
                1 aaGun moved from Yugoslavia to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 2 destroyers placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Removing units owned by ANZAC from 85 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to Brazil: 4 infantry
                EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,2,4,3
                ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Italian Somaliland to Ethiopia

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 2 artilleries and 5 mech_infantrys moved from Bessarabia to Ukraine
                1 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Novgorod
                8 transports moved from 115 Sea Zone to 114 Sea Zone
                5 mech_infantrys moved from Germany to 114 Sea Zone
                5 mech_infantrys and 8 transports moved from 114 Sea Zone to 115 Sea Zone
                5 mech_infantrys moved from 115 Sea Zone to Novgorod
                2 fighters and 1 tactical_bomber moved from Baltic States to Ukraine
                1 bomber moved from Germany to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Novgorod
                2 mech_infantrys moved from Poland to Belarus
                1 tactical_bomber moved from 115 Sea Zone to Belarus
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 armour, 3 artilleries, 7 infantry and 15 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
                        Germans roll dice for 1 battleship in Novgorod, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 3 artilleries, 7 infantry and 15 mech_infantrys in Novgorod, round 2 :  4/26 hits
                        Russians roll dice for 17 infantry in Novgorod, round 2 :  8/17 hits
                        5 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries and 14 mech_infantrys in Novgorod, round 3 :  5/18 hits
                        Russians roll dice for 12 infantry in Novgorod, round 3 :  1/12 hits
                        5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries and 13 mech_infantrys in Novgorod, round 4 :  2/17 hits
                        Russians roll dice for 7 infantry in Novgorod, round 4 :  5/7 hits
                        2 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Novgorod, round 5 :  3/12 hits
                        Russians roll dice for 5 infantry in Novgorod, round 5 :  1/5 hits
                        3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries and 7 mech_infantrys in Novgorod, round 6 :  1/11 hits
                        Russians roll dice for 2 infantry in Novgorod, round 6 :  2/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries and 5 mech_infantrys in Novgorod, round 7 :  2/9 hits
                        Russians roll dice for 1 infantry in Novgorod, round 7 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Germans: 7 infantry and 10 mech_infantrys
                    Casualties for Russians: 17 infantry
                Battle in Belarus
                    Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 armour, 2 artilleries, 1 factory_minor, 2 infantry and 3 mech_infantrys
                        Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  6/17 hits
                        Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Ukraine, round 2 :  4/12 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians, 3 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  6/13 hits
                        Russians roll dice for 5 armour and 1 artillery in Ukraine, round 3 :  5/6 hits
                        5 armour owned by the Russians, 2 armour owned by the Germans, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour, 2 artilleries and 5 mech_infantrys
                    Casualties for Russians: 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                4 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine
                1 bomber moved from Ukraine to Eastern Poland
                2 fighters moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Belarus to 115 Sea Zone
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                9 mech_infantrys placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 infantry placed in Western Germany
                2 infantry placed in France
                Germans undo move 5.
                1 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,2
                Germans collect 49 PUs (8 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • sz 54, Nov and Ukraine, all terrific defenses and bad attacks many times, however, should make up for the battles with one or two units involved :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 armour moved from Novosibirsk to Timguska
                2 infantry moved from Yunnan to Kweichow

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 4 armour and 1 factory_minor
                    1 armour owned by the Russians retreated to Bryansk
                    Germans win with 4 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                Russians undo move 1.
                1 artillery and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 tactical_bomber
                EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 20 PUs; end with 22 PUs total


  • and here we go again the other round, unlucky again for you


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Paulau Island to 44 Sea Zone
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Anhwe to Hopei
                2 fighters moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Anhwe to Hopei
                1 armour moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 fighter moved from Anhwe to Japan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Hunan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  3/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 battleships, 1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 carrier moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
                1 fighter moved from Anhwe to 34 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 bomber moved from 44 Sea Zone to Philippines
                2 transports moved from 35 Sea Zone to 34 Sea Zone
                2 fighters moved from Hunan to Anhwe
                3 armour moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Chahar to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 mech_infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 mech_infantry placed in Japan
                1 mech_infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Japan: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
                1 bomber moved from Morocco to Southern France
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 3 transports
                    Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports
                Battle in New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win, taking 93 Sea Zone from Italians with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Morocco
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone

    Place Units - Americans
                1 armour, 3 artilleries and 5 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 2.
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Hunan
                1 artillery and 3 infantry moved from Kweichow to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                11 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 fighters, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from India to 39 Sea Zone
                2 artilleries and 2 transports moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 2 infantry moved from Yunnan to Kwangsi
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Burma to Yunnan
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan

    Place Units - UK_Pacific
                3 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Some Units in 39 Sea Zone change ownership: 3 destroyers


  • Well, at least I know it’s a testament to my new strategy that I’m still this much in the game after all of the consistently bad luck.  I’m making you work for it!  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 3 infantry and 2 mech_infantrys moved from Syria to Iraq
                      Italians take Iraq from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Syria to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from 83 Sea Zone to French West Africa

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

5 / 7

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