Updated.
DK's Hybrid Axis and Allies Map and Rules
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DK, I apologize if I overlooked it but I cannot find your victory conditions in your house rules. I assume you must play total domination or surrender. I count 17 victory cities not including capitals on your map. I always used to play total domination but in the past year have started using victory city conditions to help speed the game up and add depth to the strategy of the game. If you use victory cities for victory conditions what do you set the goals at for the Axis and the Allies? and how does it play out for you most of the time?
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We just play until the other side surrenders…
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Just played Saturday with your technology rules using 1942 2nd ed. Have your map ordered but wasn’t done in time. Have to say I like the way it played out but the Rockets seemed underpowered compared to the other late war techs on the chart (which I received for my roll). Game went 15 rounds and we played 9 victory cities to win. Japan got the A-bomb first and layed waste to Russian occupied Europe with 5 long range bombers out of India. Even though Germany was defeated I was in a race to acquire the A-bomb too which I failed to do. Thanks to your copy card rule I wisely used it for America to obtain paratroopers. With a little pre-planning I quickly put it into effect and captured my 9th VC before Japan could set foot on radioactive soil. I also used the radiation and bomb roundels from HBG which looked great.
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Just played Saturday with your technology rules using 1942 2nd ed. Have your map ordered but wasn’t done in time. Have to say I like the way it played out but the Rockets seemed underpowered compared to the other late war techs on the chart (which I received for my roll). Game went 15 rounds and we played 9 victory cities to win. Japan got the A-bomb first and layed waste to Russian occupied Europe with 5 long range bombers out of India. Even though Germany was defeated I was in a race to acquire the A-bomb too which I failed to do. Thanks to your copy card rule I wisely used it for America to obtain paratroopers. With a little pre-planning I quickly put it into effect and captured my 9th VC before Japan could set foot on radioactive soil. I also used the radiation and bomb roundels from HBG which looked great.
Heh heh - that’s cool. Thanks for the report! What made the rockets seem underpowered?
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Well jet fighters and heavy bombers are in that category and they were my favorites even when I played the original. Even though in your rule heavy bombers roll with 2 dice that’s still pretty devastating. And then there’s heavy tanks. Attack at 4, defend at 4, and for only 6 ipc each that’s one heck of a value. I rolled rockets when using the USA which might be ok if playing as Germany, UK, or Russia. Took to long to mobilize to make it effective.
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Heavy Tanks should be 8 IPC
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Just got my your enlarged map today. Getting my first map was scary at first because of the $90 price tag but once I had it in my hands it was well worth it. Got it done from a store just down the street. Got in on vinyl and they did a great job. I was worried it was going to come back to me with stitching and grommets even though I said to not do them. Can’t wait to get another one done. Think I will go with Imperious’ Anniversary or 1942 map. Thanks Imperious for making this possible for everyone here. Don’t know what I would need a computer for if it wasn’t for Axis&Allies.org :-D
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Also have a look at my Global 1939 map and files. This was created after AA50, but before AAP40 came out.
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Thank you pfc_pander. I downloaded all the cards myself today. However I was a little “suspicious” before the download was complete since the cards didn’t look like I remembered them in the Mediafire displey. But just like some other user said they worked out really fine when they were opened in PS :) Thanks!
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Updated my links here today in red in the first post. The rules are updated to 6.2. Airborne and transport planes were added as standard units. All ships can now move three zones non-combat. Other small tweaks included.
I’ve uploaded my new Production and Arms research charts. These are designed to be mounted on metal on an upright restaurant menu. Magnets are then used to mark incomes and breakthroughs.
A new map version with two minor tweaks.
Smartboard battle boards uploaded. See here for explanation: http://www.axisandallies.org/forums/index.php?topic=34913.0
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I’ve started a Facebook page for our game group that features pictures of this game and game room, and will contain any update info. If anyone would like to join it is found here:
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Here are some pics of my table that I have been working on the past two months using DK’s map. I am making an abacus today to put on each side next to the dice rolling areas. I still have to add the battleboards to that will sit in front of the dice areas and will snap into the tray rail. My goal was to be able to slide and/or remove any trays from the table for future expansions. It was designed for 4 players since I usually can not get more than 4 players to commit at a time but could accommodate 6 thanks to DK beefing up Italy.
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Here are some pics of my table that I have been working on the past two months using DK’s map. I am making an abacus today to put on each side next to the dice rolling areas. I still have to add the battleboards to that will sit in front of the dice areas and will snap into the tray rail. My goal was to be able to slide and/or remove any trays from the table for future expansions. It was designed for 4 players since I usually can not get more than 4 players to commit at a time but could accommodate 6 thanks to DK beefing up Italy.Â
That is a super cool table, you got there. I love all the flags in the background as well. Great job. :-D
John
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Couple more pics before I put on the abacus.
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another pic from the allies side
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dice area and DK’s original battle board
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Thanks John
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Thanks John
Your welcome. I hope I can have a table made some day. I want to have a man cave built, so that I can have more room to maneuver around these big maps. :-D
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Last page of the rules 6.2 “Addendum” should be removed as it does not belong with version 6.2. I uploaded the correction today.
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Hi, I was unable to download the map for this customization (not the original or the adjusted map). All other links work perfectly. Is there any way I can get a copy of the map? Thanks in advance.