14L G40 JuanSpain (Allies +13) vs Shin Ji (Axis)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries moved from Bryansk to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                10 artilleries moved from Russia to Bryansk
                10 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Finland to Bryansk
                1 fighter moved from Finland to Bryansk
                1 armour moved from Norway to Karelia
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Place Units - Russians
                10 artilleries placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries moved from Bryansk to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                10 artilleries moved from Russia to Bryansk
                10 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Finland to Bryansk
                1 fighter moved from Finland to Bryansk
                1 armour moved from Norway to Karelia
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Place Units - Russians
                10 artilleries placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 carriers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 armour moved from Kiangsu to Hopei
                1 bomber moved from Kwangsi to Hopei
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 armour moved from Shantung to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in French Indo China
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Hopei to Kiangsu
                1 fighter moved from Hunan to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 armour, 2 artilleries, 2 fighters and 4 infantry moved from Kwangsi to Kwangtung
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from Japan to Korea
                1 bomber moved from 41 Sea Zone to Java

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 armour and 2 artilleries placed in Korea
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 carrier moved from 108 Sea Zone to 91 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Americans
                6 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Mexico to Southeast Mexico
                1 infantry moved from Mexico to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 cruisers moved from 54 Sea Zone to 30 Sea Zone
                1 battleship moved from 54 Sea Zone to 30 Sea Zone
                1 battleship moved from 30 Sea Zone to 26 Sea Zone
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                6 destroyers and 4 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Szechwan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Yunnan
                4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Italians Submerged
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser

    Non Combat Move - British
                3 armour moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Syria
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from India to 80 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 aaGun moved from Shan State to Yunnan
                2 aaGuns moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                10 infantry moved from Yunnan to Kwangsi
                4 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 32 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Italians Submerged
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser

    Non Combat Move - British
                3 armour moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Syria
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from India to 80 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 aaGun moved from Shan State to Yunnan
                2 aaGuns moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                10 infantry moved from Yunnan to Kwangsi
                4 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 32 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 108 Sea Zone: 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports
                EDIT: Removing units owned by Americans from 108 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by British from Brazil: 4 infantry
                EDIT: Adding units owned by British to British Guiana: 4 infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC

  • '15

    It’s funny.  You get diced real hard in Germany (and hey, that’s cool- it’s part of the game!), and you think, meh.  I’ll make up for it with Japan!

    Not so much.  Not when the USA can largely ignore Europe…

  • '19 '18 '17 '16 '15

    @Shin:

    It’s funny.  You get diced real hard in Germany (and hey, that’s cool- it’s part of the game!), and you think, meh.  I’ll make up for it with Japan!

    Not so much.  Not when the USA can largely ignore Europe…

    Yeah, for similar Tiers, it is almost impossible winning in this game when you get bad dice.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16 '15

    @JuanSpain:

    @Shin:

    It’s funny.�  You get diced real hard in Germany (and hey, that’s cool- it’s part of the game!), and you think, meh.�  I’ll make up for it with Japan!

    Not so much.�  Not when the USA can largely ignore Europe…

    Yeah, for similar Tiers, it is almost impossible winning in this game when you get bad dice.

    Dice give chances to opponents, like the one you have now with my bad dice in Rostov in previous turn.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Eastern Poland to Belarus
                1 armour and 3 mech_infantrys moved from Baltic States to Belarus
                1 armour moved from Baltic States to Belarus
                1 armour moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 aaGun and 4 infantry
                    4 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Volgograd
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
                5 armour moved from Ukraine to Caucasus
                3 aaGuns, 4 artilleries and 20 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                6 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

  • '15

    Hang on, rethinking ncm

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 armour and 9 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Tambov
                8 artilleries moved from Russia to Samara
                2 artilleries moved from Russia to Samara
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Karelia to Norway
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Bryansk to Belarus
                15 infantry moved from Bryansk to Belarus
                15 artilleries moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 armour and 9 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Persia: 1 mech_infantry
                EDIT: Adding units owned by Russians to 80 Sea Zone: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Anhwe to Hopei
                1 fighter moved from Korea to Chahar
                1 fighter moved from Kwangtung to Hopei
                1 bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kwangtung to Kweichow
                1 bomber moved from Java to Hunan
                1 armour moved from Kwangtung to Hunan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    retreated to Hunan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Chahar
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Hunan to Anhwe
                1 bomber moved from Kweichow to Kwangtung
                1 fighter moved from Kweichow to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 fighter moved from Chahar to Jehol
                1 armour moved from Korea to Jehol
                1 aaGun, 2 artilleries and 9 infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Korea
                3 artilleries placed in Kwangtung
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour
                    Italians defend with 1 artillery
                    Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to Western United States
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 bomber and 2 fighters
                    retreated to Anhwe
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Kwangsi
                4 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                3 artilleries placed in Kwangsi
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                Chinese undo move 3.
                Chinese undo move 2.
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

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