14L G40 Wheat (allies +16) v Bold - game 3

  • '12

    40% shot at taking down the beast!  i’m glad to see this though, in case it happens in the playoffs i’m ready!  :lol:

  • '12

    i mean 66% chance.  :roll:

  • '12

    lol now i know why my batsense was tingling - i was so close to proceeding by putting 10 units on berlin when i last second reconsidered…  :lol:  you should never make last minute changes when the allies are so close to home.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                3 bombers moved from Southern Italy to Germany
                2 fighters moved from Southern Italy to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Germans defend with 3 fighters
                        Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 :  2/3 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 1 cruiser and 2 destroyers
                Battle in Denmark
                Battle in Germany
                    Americans attack with 3 bombers
                    Germans defend with 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
                        Americans roll dice for 3 bombers in Germany, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Germany, round 2 :  3/5 hits
                        1 infantry owned by the Germans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                    Germans win, taking Denmark from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 3 bombers

    Non Combat Move - Americans
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
                4 fighters moved from Cyprus to Russia
                1 tactical_bomber moved from Cyprus to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Egypt to Iraq
                4 transports moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 fighters placed in Southern Italy
                7 infantry placed in Eastern United States
                5 artilleries and 2 infantry placed in Central United States
                3 infantry placed in Western United States
                1 infantry placed in Southern Italy

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 10 / 20
        Japanese : 79 / 112
        Americans : 61 / 81
        Chinese : 0 / 4
        British : 28 / 36
        UK_Pacific : 6 / 6
        Italians : 16 / 0
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    i will keep the three mechs but of course it doesn’t matter if you get berlin.

  • '12

    if you get berlin now, this one goes into a WHOLE new category.

  • '12

    ok, you got it - nice.

    this is going to be fun.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Germany
                1 bomber moved from Southern Italy to Germany

    Combat - British
                Battle in Germany
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery, 1 factory_major and 2 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Germany, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Germany, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Germany
                        British roll dice for 1 artillery and 1 bomber in Germany, round 3 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 :  1/2 hits
                        1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
                    British captures 66PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for British: 1 bomber and 1 infantry

    Non Combat Move - British
                1 transport moved from 95 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 95 Sea Zone to 91 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Iraq to India
                2 fighters moved from Cyprus to Russia
                1 tactical_bomber moved from Cyprus to Southern Italy
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Morocco to Southern Italy
                1 fighter moved from United Kingdom to Southern Italy
                1 fighter moved from Iraq to Southern Italy

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 104 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 46 / 0
        Russians : 10 / 20
        Japanese : 79 / 112
        Americans : 61 / 81
        Chinese : 0 / 4
        British : 33 / 109
        UK_Pacific : 6 / 6
        Italians : 16 / 0
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I know it’s a dastardly move to suicide strategic bombers like that … still not sure who’s winning this one though.

  • '12

    i love it.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Italians
                1 fighter moved from Northern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                1 artillery moved from France to Northern Italy
                3 infantry moved from France to Western Germany
                3 infantry moved from Northern Italy to France
                1 infantry moved from Southern France to France
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from France to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Turn Complete - Italians

  • '12

    a fat italy fell then a fat germany fell.  and still this axis is kicking and scratching.

    these are the games i love.  unfortunately, this one may not be complete in this league year, which means one of us is probably going to want to concede it before it is complete.  shame.

  • '12

    fascinating implications of this take of Berlin - i’m so intrigued to see how it plays out.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to South Australia
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 46 / 0
        Russians : 10 / 20
        Japanese : 79 / 112
        Americans : 61 / 81
        Chinese : 0 / 4
        British : 33 / 109
        UK_Pacific : 6 / 6
        Italians : 16 / 0
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 0
        Russians : 10 / 20
        Japanese : 79 / 112
        Americans : 61 / 81
        Chinese : 0 / 4
        British : 33 / 109
        UK_Pacific : 6 / 6
        Italians : 16 / 0
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 tactical_bomber moved from Northern Italy to 113 Sea Zone
                2 tactical_bombers moved from Northern Italy to Denmark
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Samara
                1 bomber moved from Bryansk to Northwest Persia
                3 armour moved from Eastern Poland to Germany
                2 armour moved from Eastern Poland to Germany
                2 armour moved from Eastern Poland to Germany
                4 mech_infantrys moved from Northern Italy to Germany
                1 mech_infantry moved from Northern Italy to Germany

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 tactical_bomber moved from Northern Italy to 113 Sea Zone
                2 tactical_bombers moved from Northern Italy to Denmark
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Samara
                1 bomber moved from Bryansk to Northwest Persia
                3 armour moved from Eastern Poland to Germany
                2 armour moved from Eastern Poland to Germany
                2 armour moved from Eastern Poland to Germany
                4 mech_infantrys moved from Northern Italy to Germany
                1 mech_infantry moved from Northern Italy to Germany

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Denmark from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Germany
                    Germans attack with 7 armour and 5 mech_infantrys
                    British defend with 1 artillery and 1 factory_minor
                    Germans win, taking Germany from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 113 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                2 tactical_bombers moved from Denmark to Western Germany
                3 artilleries moved from France to Northern Italy
                2 artilleries moved from Western Germany to Northern Italy
                1 infantry moved from Holland Belgium to Western Germany
                3 mech_infantrys moved from Northern Italy to Western Germany
                1 armour moved from Northern Italy to Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 bomber moved from Northwest Persia to Bryansk
                1 aaGun moved from Tambov to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Tambov

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,4,4,3,4,1
                Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    ok that samaran russian is officially your MVP of the game - he’s taken out a japanese and german infantry, 2 japanese tacs, and a german bomber before finally expiring.  wow.

  • '12

    hang on - didn’t do that noncom right.

  • '17

    If he had lived, I would’ve had him take on that Bryansk stack singlehanded.

Suggested Topics

  • 10
  • 43
  • 115
  • 116
  • 137
  • 138
  • 151
  • 745
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.4k

Users

39.9k

Topics

1.7m

Posts