TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
scramble SZ112?
hmmm now we are going to have some fun huh
scramble 3 ftrs
high stakes battle for berlin!!!
40% shot at taking down the beast! i’m glad to see this though, in case it happens in the playoffs i’m ready! :lol:
i mean 66% chance. :roll:
lol now i know why my batsense was tingling - i was so close to proceeding by putting 10 units on berlin when i last second reconsidered… :lol: you should never make last minute changes when the allies are so close to home.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to Germany
2 fighters moved from Southern Italy to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans defend with 3 fighters
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 3 fighters
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Denmark
Battle in Germany
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 bombers in Germany, round 2 : 2/3 hits
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Germany, round 2 : 3/5 hits
1 infantry owned by the Germans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Germans win, taking Denmark from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 3 bombers
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 fighters placed in Southern Italy
7 infantry placed in Eastern United States
5 artilleries and 2 infantry placed in Central United States
3 infantry placed in Western United States
1 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 51 / 66
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i will keep the three mechs but of course it doesn’t matter if you get berlin.
if you get berlin now, this one goes into a WHOLE new category.
ok, you got it - nice.
this is going to be fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Southern Italy to Germany
Combat - British
Battle in Germany
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_major and 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber and 1 infantry in Germany, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Germany, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Germany
British roll dice for 1 artillery and 1 bomber in Germany, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 1/2 hits
1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 66PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - British
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to India
2 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Southern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from Iraq to Southern Italy
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 104 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I know it’s a dastardly move to suicide strategic bombers like that … still not sure who’s winning this one though.
i love it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Italians
1 fighter moved from Northern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
a fat italy fell then a fat germany fell. and still this axis is kicking and scratching.
these are the games i love. unfortunately, this one may not be complete in this league year, which means one of us is probably going to want to concede it before it is complete. shame.
fascinating implications of this take of Berlin - i’m so intrigued to see how it plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Northern Italy to 113 Sea Zone
2 tactical_bombers moved from Northern Italy to Denmark
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Northwest Persia
3 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
4 mech_infantrys moved from Northern Italy to Germany
1 mech_infantry moved from Northern Italy to Germany